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Before ICO only g3 was pain in ass with insane recoil that was very hard to handle, but now every weapon became like a pre-ico g3 nonsense.
Some layers have a dumb faction balance on invasion/raas now, where no matter how much tEaMwOrK your team have, bunch of non speaking randoms on enemy team can just beat your whole team without any problem since you just dont have enought tikets/vics balance are wrong and its feels like whole game that was designed before ico DOESNT FIT after ico update. Its like a 2 separate worlds in terms of balance.
Therefore, more and more often I see an imbalance in teams on many servers, where all experienced people play on one team and less experienced people are stuck on another team. Because even with 50/50 you can’t normally take the airport with 200 tickets in your pocket, here either you play against noobs and take everything to the main in 40 minutes, or you lose without taking the first objective or you lose on the second because with that ticket balance from pre-ico it is impossible to play with ICO faction balance right now. Its just feels weird and wrong.
Squad won't be back. Removed and forgotten.
And for some unknown reason treads with players not liking ICO still not gone.
V5 was a rambo simulator, V6 is a child soldier simulator with toothpicks for arms and legs.
I think there's a happy medium to be found, with teamplay, realism and strategy first and gameplay second.