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Yes if a squad manages to secure a certain location before it becomes the objective it can give the team a advantage.But since most of these locations are known to become objectives(alot of maps have certain flags/locations that often become or alteast are close to flags)you will often see both teams "rush" to those locations.
To point 3 i can only say that its completly wrong from my experience.The plan at the start of most rounds is to secure said locations above.Often SLs will already make up plans to get a quick pick up from APCs or helis to quickly move to another location etc.(its def more planing than in AAS where its just "S1/2 rush middle flag and vehicle squads go rush the enemy back cap")
So Idk if you played before they added RAAS or if you know how most AAS rounds go these days but its ALWAYS the same old getting rushed on the back cap and stalling untill finally one side wins the middle flag fight.
Well the whole point of "RANDOM advance and secure" is being RANDOM.
RAAS is a better AAS because AAS is a rush game, you fail the first wave rush it's game over. AAS is an extreme unfair mode, that's why most servers are running majorly RAAS
GreenBrad, as people play more they'll begin to realize that RAAS isn't random.
No, it doesn't show the points like regular AAS, but as you play more over time, you'll learn the point layouts for each map version and will know where the points are when a match begins.
That's one reason why you still see people rushing to points in RAAS in the beginning, because they know the maps.
RAAS was an attempt at making the AAS mode feel more dynamic and mitigate or slow down the rushing to a center point. Initially it accomplished that for many players. Then as players gain map knowledge, the 'dynamic' aspect goes away and teams start rushing points again.
Points are not randomly generated for each instance of a map loading up in the game.
All you have to do is remember the points layout of each map version, which comes with time playing the game as there aren't THAT many different layout variations. When a map loads, you see which version it is, and can know where the points are.
When you consider how well this game has done, and that some people have been playing it for 5 years already... it should be understandable that players can learn and remember each map version.