Squad
Green-Bread Aug 13, 2020 @ 10:31pm
What is the meaning of RAAS mode
I mean RAAS really piss people off, take time to view my points

Problems

1. Inaccurate in real life. The POIs or objectives is always marked before the battle, instead of like choosing one of the POI in the mid of the battle.

2. Make the game being too luck based. Sometimes the squads can move to a position which is a point in luck, but sometimes they just can't.

3. No more pre-battle plan between squads. How can they make up a plan when there is no visible objectives, making the outcome become messy.

Suggestions

1. To stay the randomness of RAAS. Devs can just make the all friendly objectives become visible at first, show up the enemy's first objective after friendly's last objectives was captured.
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Showing 1-8 of 8 comments
OutlawMG Aug 14, 2020 @ 12:06am 
Originally posted by GreenBrad:
I mean RAAS really ♥♥♥♥ people off, take time to view my points

2. Make the game being too luck based. Sometimes the squads can move to a position which is a point in luck, but sometimes they just can't.

3. No more pre-battle plan between squads. How can they make up a plan when there is no visible objectives, making the outcome become messy.

Yes if a squad manages to secure a certain location before it becomes the objective it can give the team a advantage.But since most of these locations are known to become objectives(alot of maps have certain flags/locations that often become or alteast are close to flags)you will often see both teams "rush" to those locations.

To point 3 i can only say that its completly wrong from my experience.The plan at the start of most rounds is to secure said locations above.Often SLs will already make up plans to get a quick pick up from APCs or helis to quickly move to another location etc.(its def more planing than in AAS where its just "S1/2 rush middle flag and vehicle squads go rush the enemy back cap")

So Idk if you played before they added RAAS or if you know how most AAS rounds go these days but its ALWAYS the same old getting rushed on the back cap and stalling untill finally one side wins the middle flag fight.


Originally posted by GreenBrad:


1. To stay the randomness of RAAS. Devs can just make the all friendly objectives become visible at first, show up the enemy's first objective after friendly's last objectives was captured.

Well the whole point of "RANDOM advance and secure" is being RANDOM.
SIX Aug 14, 2020 @ 1:03am 
AAS was always the same thing same fobs in the same building with the same TOW same everything
Green-Bread Aug 14, 2020 @ 1:09am 
Look like I didn't explain it clearly, my suggestion was that basically random objectives like RAAS but is showed like the way i have said instead of showing up after you have captured the last one. So not always the same objectives like AAS. But also can reduce the problem of RAAS I had mentioned like luck based, less strategy.
Last edited by Green-Bread; Aug 14, 2020 @ 1:15am
FD_Stalker Aug 14, 2020 @ 6:35am 
RAAS is the thing that you want to destroy enemy force but don't know where they are, the goal is too secure the area from enemy but some how neither had the ability to perform air reconnaissance and satellites were offline
RAAS is a better AAS because AAS is a rush game, you fail the first wave rush it's game over. AAS is an extreme unfair mode, that's why most servers are running majorly RAAS
Last edited by FD_Stalker; Aug 14, 2020 @ 6:42am
Green-Bread Aug 14, 2020 @ 8:13am 
Originally posted by FD_Stalker:
RAAS is the thing that you want to destroy enemy force but don't know where they are, the goal is too secure the area from enemy but some how neither had the ability to perform air reconnaissance and satellites were offline
RAAS is a better AAS because AAS is a rush game, you fail the first wave rush it's game over. AAS is an extreme unfair mode, that's why most servers are running majorly RAAS
Well i mean, AAS have rush as you said, RAAS in other side is also luck based as I had mentioned. If the squad didn't get into a point in beginning then thats over too. And worse, people in RAAS also rush to any possible objectives in beginning too.
SSIXS Aug 14, 2020 @ 8:59am 
Originally posted by GreenBrad:
Originally posted by FD_Stalker:
RAAS is the thing that you want to destroy enemy force but don't know where they are, the goal is too secure the area from enemy but some how neither had the ability to perform air reconnaissance and satellites were offline
RAAS is a better AAS because AAS is a rush game, you fail the first wave rush it's game over. AAS is an extreme unfair mode, that's why most servers are running majorly RAAS
Well i mean, AAS have rush as you said, RAAS in other side is also luck based as I had mentioned. If the squad didn't get into a point in beginning then thats over too. And worse, people in RAAS also rush to any possible objectives in beginning too.

GreenBrad, as people play more they'll begin to realize that RAAS isn't random.

No, it doesn't show the points like regular AAS, but as you play more over time, you'll learn the point layouts for each map version and will know where the points are when a match begins.

That's one reason why you still see people rushing to points in RAAS in the beginning, because they know the maps.

RAAS was an attempt at making the AAS mode feel more dynamic and mitigate or slow down the rushing to a center point. Initially it accomplished that for many players. Then as players gain map knowledge, the 'dynamic' aspect goes away and teams start rushing points again.
Last edited by SSIXS; Aug 14, 2020 @ 9:01am
SSIXS Aug 14, 2020 @ 9:44am 
Originally posted by Aegmar:

This is not 100% correct, sure on some maps you can make pretty good guesses where the points will be but by far not on all of them, especially Yehorivka, Gorodok and other big ones have quite a few possibilities so you can not "know" where the points are in any case, quite often you can make a good guess and after a while you know all possible objective locations, but when you check the RAAS layers on squadmaps you will see there are often quite a few possibilities, so knowing for sure: nope.

Of course you rush points in the beginning of the round to secure good positions and possible/likely objective locations, sometimes you have guessed right and sometimes you have to pack up and relocate.

Points are not randomly generated for each instance of a map loading up in the game.

All you have to do is remember the points layout of each map version, which comes with time playing the game as there aren't THAT many different layout variations. When a map loads, you see which version it is, and can know where the points are.

When you consider how well this game has done, and that some people have been playing it for 5 years already... it should be understandable that players can learn and remember each map version.
SIX Aug 14, 2020 @ 5:26pm 
Originally posted by GreenBrad:
Look like I didn't explain it clearly, my suggestion was that basically random objectives like RAAS but is showed like the way i have said instead of showing up after you have captured the last one. So not always the same objectives like AAS. But also can reduce the problem of RAAS I had mentioned like luck based, less strategy.
That could work but it will most of the time end up with two super fobs on the last cap of each team but yeah it could be a good thing.
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Date Posted: Aug 13, 2020 @ 10:31pm
Posts: 8