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Dude what’s happening is that a bunch of people who have like … ten hours in squad and COULDNT handle its premise to begin with, have gotten caught up in a hype train/ some content creators are talking about how hardcore the game is now and they’re experiencing fomo.
That’s it. They won’t stick around because now, the very things that make squad challenging in the first place just have a whole other layer of difficulty to them. Now In addition to the teamwork that was ALREADY THERE, just getting kills is more demanding. These people will ♥♥♥♥♥♥♥ evaporate over the coming weeks because your average gamer couldn’t handle squad to begin with. There are fewer milsim
Players in the world than straight arcade shooter players, and this game is only becoming more demanding.
With a scope i can shoot more precise over a longer distance, but it takes longer to aim and i can't see anything outside of the scope, so thats a meaningful tradeoff, or not ?
Players need time to adapt and work out how to play now, that was to be expected. I get that its more stressful than just sprinting somewhere and rely totally on better reflexes and aim to quickly laser tag someone 300 meters away out of a full sprint, but that wasn't realistic, totally not, no matter what ppl make up here.
Before very aggressive playstlyes and rushing quickly was often rewarded. When i managed to make a quick sprint on a side of the enemy noone was actively watching i could often kill multiple enemies so fast they could not react.
Now Infantry moves slower, aiming takes more time, combat happens at a slower pace, Squads are not that far spread out anymore (so less 1 vs 1 or 1 vs 2 or 3 situations) and it doesn't work that well anymore, as intended. Still i often find myself following the instincts engrained by playing Squad a long time, but its now often the totally wrong thing to do.
It will take some weeks to adapt, but thats fine.
Totally. Players haven't all figured out how to do that tho. Old reflexes and instincts are in the way.
Absolutely. Non-scopd weapons are totally superior now in close quarters. MG's have a distinct role now and can actually supress (almost noone is using it yet) and Marksman is useful again (if played right, which still rarely happens).
Well, im having fun, but i think its actually harder for new players now.
Here you are right. New players will of course run around a lot and not coordinate that much, not getting shot that fast right away makes little difference here.
legit there little to no changes to the gun handling from first playtest.
I’ve been playing it a bit more. I’m curious- do you think that suddenly people with shooting kills would lose them? Or do you think that they’re just so turned off by the experience they’ll leave? Because frankly it’s kind of the same ♥♥♥♥ so far.
Because when a new update hits, no matter what it is, people tend to download/play the game again to see what's up. Look at the recent review bomb.
Well put