Squad
Aiming in real life is easier
I get it, it feels more realistic than before, I like all the waving aim thing, it feels more dynamic, better than before for sure, YET, even if cool, it feels realistic, but, sometimes, seriously, an overweight Airsoft kid with eye conditions could aim easier irl than the infantry after the new update IN game. LIKE, the gun swings and trembles so much , it feels like I am playing with an old man with trembling hands instead of a trained infantry man.
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Visualizzazione di 1-15 commenti su 92
It's absolutely ridicoulous. No one needs 5 seconds to align his iron sights of a rifle, neither pistol. Especially with the pistol it's completly unrealistic. Feels like my soldier has Parkinson or weak as ♥♥♥♥ arms. Soldiers in the game are below amateur when it comes to weapon handling apparently.
all the shaking the the blurring really makes me sick. its just 50% to much
Fr, before the update I loved playing INF because there was so much outplay potential if you had aim. Now it's just who can sit in a bush longer because having good aim and reaction time doesn't matter at all now it's actually horrible and not even realistic xD
Stop moving and left shift when you ADS, youll stabilize in half the time. Also left shift when you're on a bipod. Really anytime you're ADS and not moving use left shift.
Im just throwing this out there after a quick google search

"How much weight does a soldier carry on him during combat?
Helmet, uniform, boots, armor, weapon, ammo, food, canteens, compass, first aid kit—everything a soldier wears and carries (their “load”) can add up to more than 68 pounds. In a combat mission, that weight can skyrocket to as much as 120 pounds."

My rifle has a front grip and a x6 acog. If i had to run in full combat fatigues, full rucksack combat loadout and run for two miles straight then try and aim, Im'a tell you right now everyone would be sluggish to bring their rifle up.

If we're bringing "aiming in real life is more realistic than this", I doubt youd be able to carry full combat load, run full sprint and aim your weapon efficiently in any capacity.

#1 - Manage your stamina better, prior to getting into fire fights
#2 - sway indicators + holding shift will help you ADS and line that back site up faster

Weapon sway should be reduced by a third (If your stamina is 60% or more), this would help with moving + shooting while trying to advance.

Suppression could use a down tune by like 10% other than that, if youre getting constantly suppressed you need to just MOVE. SImple.
I just ran around with my pistol and compared it to the game to make sure I wasn't on crazy pills and nope. Not on crazy pills. This game is absurd.
Messaggio originale di hollow307:
Im just throwing this out there after a quick google search

"How much weight does a soldier carry on him during combat?
Helmet, uniform, boots, armor, weapon, ammo, food, canteens, compass, first aid kit—everything a soldier wears and carries (their “load”) can add up to more than 68 pounds. In a combat mission, that weight can skyrocket to as much as 120 pounds."

My rifle has a front grip and a x6 acog. If i had to run in full combat fatigues, full rucksack combat loadout and run for two miles straight then try and aim, Im'a tell you right now everyone would be sluggish to bring their rifle up.

If we're bringing "aiming in real life is more realistic than this", I doubt youd be able to carry full combat load, run full sprint and aim your weapon efficiently in any capacity.

#1 - Manage your stamina better, prior to getting into fire fights
#2 - sway indicators + holding shift will help you ADS and line that back site up faster

Weapon sway should be reduced by a third (If your stamina is 60% or more), this would help with moving + shooting while trying to advance.

Suppression could use a down tune by like 10% other than that, if youre getting constantly suppressed you need to just MOVE. SImple.

Can someone get Lucas Botkin in here?
The sway is a bit intense, totally fine with it being that way if the stamina bar is empty or your wounded/suppressed.
Messaggio originale di Mercy-The-Wolf:
Stop moving and left shift when you ADS, youll stabilize in half the time. Also left shift when you're on a bipod. Really anytime you're ADS and not moving use left shift.
that doesnt fix the part where you lose the reticle by aiming left/right while ADS genius.
Messaggio originale di コツメカワウソ:
I just ran around with my pistol and compared it to the game to make sure I wasn't on crazy pills and nope. Not on crazy pills. This game is absurd.

God Bless the USA
Messaggio originale di hollow307:
Im just throwing this out there after a quick google search

"How much weight does a soldier carry on him during combat?
Helmet, uniform, boots, armor, weapon, ammo, food, canteens, compass, first aid kit—everything a soldier wears and carries (their “load”) can add up to more than 68 pounds. In a combat mission, that weight can skyrocket to as much as 120 pounds."

My rifle has a front grip and a x6 acog. If i had to run in full combat fatigues, full rucksack combat loadout and run for two miles straight then try and aim, Im'a tell you right now everyone would be sluggish to bring their rifle up.

If we're bringing "aiming in real life is more realistic than this", I doubt youd be able to carry full combat load, run full sprint and aim your weapon efficiently in any capacity.

#1 - Manage your stamina better, prior to getting into fire fights
#2 - sway indicators + holding shift will help you ADS and line that back site up faster

Weapon sway should be reduced by a third (If your stamina is 60% or more), this would help with moving + shooting while trying to advance.

Suppression could use a down tune by like 10% other than that, if youre getting constantly suppressed you need to just MOVE. SImple.

You still don't need to align your iron sights up to 5 seconds in real life. The soldier ingame acts like an AK-74 weighs 12kg when he is pressing it against his shoulder.
You still don't need to align your iron sights up to 5 seconds in real life. The soldier ingame acts like an AK-74 weighs 12kg when he is pressing it against his shoulder.

Again - go run a mile in full combat gear while holding your rifle out. Get to a target and line that site up, I bet you hit dirt.

The thing people I believe are misunderstanding is the physical fatigue your character is putting himself thru carrying full combat gear, running six miles as a running simulator and expecting him to be James Bond, every single gun fight.

Just, no.
you can aim perfectly in the game even now, just not within a split second out of movement, when you are low on stamina it takes a bit longer to aim, when you move while ads you are basically stable.

Its not unrealistic, ppl just have unrealistic expectations or don't understand what is considered "accurate" in combat.

There are basically three types of movement in Squad.

1. Sprinting - fastest - the soldier runs and doesn't have his weapon in a firing positon, he carries it and it moves around a lot to balance himself while running. There is a thing called inertia and coming to a stop means you have to balance yourself first, when you are fit this is quick and only takes a few seconds.

I suppose its years for most gamers since they actually ran anywhere and they have no idea anymore how that feels.

2. Normal movement - the soldier moves at a quick pace with the weapon lowered, when you ads you move the weapon in firing position and align your eyes to the sights, that takes 2-3 seconds at most with stamina above 75%.

3. ADS movement - the soldier moves with the weapon in firing position and is slow but ready to fire, even then when you place one step after the other slowly you are pretty stable but not perfectly.

Im no soldier but i played magfed paintball a couple times with lighter gear than soldiers usually carry and a lighter weapon of course. Was using Holo SIghts and i spend 2 hours in the gym at least three times each week, so im not totally unfit. My impression is Squad is currently doing a pretty good job in the Realism department when it comes to the gunplay.

Many have just unrealistic expectations how fast and precise soldiers should be in combat.

Maybe special forces guys who train every day for years can perform quite a bit better than currently possible in Squad, but the soldiers in Squad are normal grunts, also gamers won't have fear when playing a game, slightly exaggerated supression effects compensate for that.
Ultima modifica da Aegmar; 1 ott 2023, ore 15:28
yes abit tone down the aim time and less blurr i hate that in games but its a really good way to simulate suppresion. maybe give more stamina and a fast recover till shaky but aimable scope part of the stamina bar is reached then slow down to normal recover speeed for perfect aim
Ultima modifica da -SIBERIANWOLF-; 1 ott 2023, ore 15:28
Messaggio originale di hollow307:
You still don't need to align your iron sights up to 5 seconds in real life. The soldier ingame acts like an AK-74 weighs 12kg when he is pressing it against his shoulder.

Again - go run a mile in full combat gear while holding your rifle out. Get to a target and line that site up, I bet you hit dirt.

The thing people I believe are misunderstanding is the physical fatigue your character is putting himself thru carrying full combat gear, running six miles as a running simulator and expecting him to be James Bond, every single gun fight.

Just, no.
Have you ever shot firearms before? It's 100% doable even after going for a 5 mile run if you are in shape.
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Data di pubblicazione: 1 ott 2023, ore 5:54
Messaggi: 92