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I swear the damage CoD and Battlefield have done to the FPS genre...And most of those games you listed are completely dead BECAUSE the gunplay is generic and boring. Also how are you going to list Project Reality when it has the same system as the ICO but even more punishing? Where do you think the ICO came from? It has the same UI widgets and everything.
"punishing people with skill isn't the way to do it"
How does this update punished skilled players? this makes no sense. Why so many people complaining that they are punishing skilled players? everybody is affected to the game equally, experienced or not. So please, help me understand how this update affects skilled players specifically.
people complain that the recoil is awful, but don't take notice that they are sprinting all the time none stop. Of course you wont have good aim if you are out of breath xd
The new combat requires many more skills to succeed:
1) Anticipate when you need to bring your sights up.
2) Use any and all cover and concealment to be best situated for an engagement.
3) Exit killzones through flanking or pulling back.
4) Coordinate with teammates to provide covering fire.
5) Requires you to be able to aim to kill targets.
Previously, all that was required was #5. You could charge through a door and 90 degree quick scope a dude in the corner. Now you have to enter with your sights up.
It doesn't punish skilled players, it punishes players that can't think ahead or coordinate.
This is backwards logic. Teamwork is promoted via game mechanics- as in if you work together then you win and if you work alone you lose. That is how all team games work from football to Dota.
ICO suppression and varied weapon sight effectiveness places huge importance on teamwork at the squad and team levels. Suppression adds another layer of interdependence players have on eachother in order to effectively maneuver.
Scopes are good for long-ranged precision to pin down players at range. Ironsights are now best at close range and for quick shots, so they're ideal for flankers.
If you lonewolf with scopes, you'll never take territory. If you try to flank an unsuppressed enemy, you'll likely be killed...etc
Not to mention this ♥♥♥♥♥♥♥♥ line for new players. What's one thing new players complain about this game most? Not able to find and see the enemy. Well good luck now this game is even less new player friendly and made fire fights a blurfest. You spent a lot of money on your graphics card? Great you can't see the game when it gets good anwys putting you in line with that same guy running onboard graphics with everything set to low.
This update is to generate new purchase and hype and lay the groundwork for paid dlc to drop.
RIP squad 2023
They can either adjust and enjoy the game or leave
Boohoo you have to actually use positioning, teamwork, and communication now. The horror.
Literally nobody is punished. Tell me what is stopping you from developing "skill" in the new update and getting good at it?
Some incorrect assumptions here.
ICO makes Squad a more distinctive experience that requires a different set of skills than BF/CoD. ICO has the potential to add more layers of strategy and dynamics to the game that reintroduces novelty to each match.
Most gamers play many games. Just because I want Squad to be a distinct and complex experience compared to Bf/CoD doesn't mean I dislike BF/CoD or don't/didn't enjoy them or that I look down on anyone else who does. I did enjoy BF/CoD in their prime. They have their place as a fun twitch game that on occasions I enjoy, but why play Squad if it's just a more clunky slow BF/CoD?
I'm not going to say the ICO is perfect. And some tweaking may be necessary in the future, but the overall ideas and intent behind ICO are perfect for Squad.
Also, have you tried ironsights? You can still run and gun, but you won't run and hit a target 300m away. I've done rounds with ironsights, scopes, and MGs. Guess which round I had the highest kills in the match? Ironsights, because I could bring the sights up before all the scope users could and as long as the engagement was within 50m, it would be over pretty quickly.
The sights are now actually balanced to where they each have their strengths and weakness rather than how it was before with quickscope acogs perfectly aligned with 300m targets.
The other issues you mentioned aren't issues introduced with ICO.
Squad was never advertised as being an inviting game that welcomes new players. A game can't be both complex enough to necessitate tactics while simultaneously simple enough to allow brand new players to just pick it up and win. The game will welcome new players looking for an authentic team-oriented tactical experience and willingness to learn while it will not welcome BF/CoD players looking for solo twitch shooting experience.
The 'smart' weapon placement like RS2 and Arma have has never been in Squad, but hopefully one day it is. ICO doesn't have anything to do with that though.