Squad
killertowfoo Sep 28, 2023 @ 5:32am
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The Great Twitch Shooter Purge of 2023
The players that depend entirely on reactive twitch shooting are leaving.

The players who have fully-functioning brains that can do both twitch shooting as well as proactive tactics and deliberate planned actions are remaining.

Unfortunately the twitch shooters are review bombing on their way out.

I've changed my review for Squad now 3 times. Positive back in 2017. Negative in 2022 after the lighting update and zerg/hab spam meta was allowed to run for 2 years. And now in 2023 back to positive after ICO and seeing Squad move back in the direction of its original authentic tactical vision.

If you have a fully-functioning brain that can adapt to a more tactically authentic experience, drop a positive review to offset the leaving twitch shooters that can't adapt.
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Showing 1-15 of 59 comments
Womb2DaTomb Sep 28, 2023 @ 5:35am 
That appears to be the trend. I'll gladly see the twitch shooting pixel hunters who play with everything on low and treat the game like CSGO leave.
Muad'Dib Sep 28, 2023 @ 5:37am 
The funniest part is all the laser tag twitch shooters complaining here would get absolutely BODIED in boomer shooters where your targets aren't slow and fragile.
@theweedfather Sep 28, 2023 @ 5:43am 
Punishing people and squads with skill isn't the way to do it and many games have done better in this area, see: Rising Storm, Red Orchestra, Hell Let Loose, Post Scriptum, Battlefield 3, Project Reality. It has nothing to do with instant gratification and everything to do with changing the combat to be more punishing without either adding more tickets, punishing death more, incentivizing teamwork, etc.
Muad'Dib Sep 28, 2023 @ 5:44am 
Originally posted by theweedfather:
Punishing people and squads with skill isn't the way to do it and many games have done better in this area, see: Rising Storm, Red Orchestra, Hell Let Loose, Post Scriptum, Battlefield 3, Project Reality. It has nothing to do with instant gratification and everything to do with changing the combat to be more punishing without either adding more tickets, punishing death more, incentivizing teamwork, etc.
'Skill'....lmao yeah it's so hard to right click, instantly get a perfect sight picture with low sway and recoil, and left click really slow, fragile targets.

I swear the damage CoD and Battlefield have done to the FPS genre...And most of those games you listed are completely dead BECAUSE the gunplay is generic and boring. Also how are you going to list Project Reality when it has the same system as the ICO but even more punishing? Where do you think the ICO came from? It has the same UI widgets and everything.
Last edited by Muad'Dib; Sep 28, 2023 @ 5:46am
Green Gnoblin Sep 28, 2023 @ 5:45am 
Originally posted by theweedfather:
Punishing people and squads with skill isn't the way to do it and many games have done better in this area, see: Rising Storm, Red Orchestra, Hell Let Loose, Post Scriptum, Battlefield 3, Project Reality. It has nothing to do with instant gratification and everything to do with changing the combat to be more punishing without either adding more tickets, punishing death more, incentivizing teamwork, etc.

"punishing people with skill isn't the way to do it"
How does this update punished skilled players? this makes no sense. Why so many people complaining that they are punishing skilled players? everybody is affected to the game equally, experienced or not. So please, help me understand how this update affects skilled players specifically.
Green Gnoblin Sep 28, 2023 @ 5:46am 
Originally posted by Muad'Dib:
Originally posted by theweedfather:
Punishing people and squads with skill isn't the way to do it and many games have done better in this area, see: Rising Storm, Red Orchestra, Hell Let Loose, Post Scriptum, Battlefield 3, Project Reality. It has nothing to do with instant gratification and everything to do with changing the combat to be more punishing without either adding more tickets, punishing death more, incentivizing teamwork, etc.
'Skill'....lmao yeah it's so hard to right click, instantly get a perfect sight picture with low sway and recoil, and left click really slow, fragile targets.

I swear the damage CoD and Battlefield have done to the FPS genre...

people complain that the recoil is awful, but don't take notice that they are sprinting all the time none stop. Of course you wont have good aim if you are out of breath xd
@theweedfather Sep 28, 2023 @ 5:47am 
Originally posted by Green Gnoblin:
Originally posted by theweedfather:
Punishing people and squads with skill isn't the way to do it and many games have done better in this area, see: Rising Storm, Red Orchestra, Hell Let Loose, Post Scriptum, Battlefield 3, Project Reality. It has nothing to do with instant gratification and everything to do with changing the combat to be more punishing without either adding more tickets, punishing death more, incentivizing teamwork, etc.

"punishing people with skill isn't the way to do it"
How does this update punished skilled players? this makes no sense. Why so many people complaining that they are punishing skilled players? everybody is affected to the game equally, experienced or not. So please, help me understand how this update affects skilled players specifically.
You're expecting teams to work together without doing anything to promote teamwork, often times you're now fighting your own team's mistakes and having noodle arms while doing it.
killertowfoo Sep 28, 2023 @ 5:55am 
Originally posted by theweedfather:
Punishing people and squads with skill isn't the way to do it and many games have done better in this area, see: Rising Storm, Red Orchestra, Hell Let Loose, Post Scriptum, Battlefield 3, Project Reality. It has nothing to do with instant gratification and everything to do with changing the combat to be more punishing without either adding more tickets, punishing death more, incentivizing teamwork, etc.

The new combat requires many more skills to succeed:
1) Anticipate when you need to bring your sights up.
2) Use any and all cover and concealment to be best situated for an engagement.
3) Exit killzones through flanking or pulling back.
4) Coordinate with teammates to provide covering fire.
5) Requires you to be able to aim to kill targets.

Previously, all that was required was #5. You could charge through a door and 90 degree quick scope a dude in the corner. Now you have to enter with your sights up.

It doesn't punish skilled players, it punishes players that can't think ahead or coordinate.
killertowfoo Sep 28, 2023 @ 6:07am 
Originally posted by theweedfather:
You're expecting teams to work together without doing anything to promote teamwork, often times you're now fighting your own team's mistakes and having noodle arms while doing it.

This is backwards logic. Teamwork is promoted via game mechanics- as in if you work together then you win and if you work alone you lose. That is how all team games work from football to Dota.

ICO suppression and varied weapon sight effectiveness places huge importance on teamwork at the squad and team levels. Suppression adds another layer of interdependence players have on eachother in order to effectively maneuver.

Scopes are good for long-ranged precision to pin down players at range. Ironsights are now best at close range and for quick shots, so they're ideal for flankers.

If you lonewolf with scopes, you'll never take territory. If you try to flank an unsuppressed enemy, you'll likely be killed...etc
Marilious Sep 28, 2023 @ 6:29am 
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Your post is the kind of post that helped burry people complaining about this update. Telling people to go back to cod or whatever game you wanted to drop and pretend to look down on. What part of a shooter is fun when the gun doesn't aim where you aim it for 3-5seconds. Bringing your gun to a ready is an entire animation now. Sure get setup on a tripod like some guns are designed. Nope the gun won't set up or aims down or up, weird vegetation in the way. The agocs and scopes were all nerfed and red dot and iron sights still suck. This is a modern war game not WWII. Optics are a thing The maps and game engine were not designed for this ful milsim example in Arma putting your weapon on a window or ledge with out the tripod still helps steady the weapon guns sway. You can adjust his hight to achieve these easy to makimg the character bend lean even sit down to get the hight needed. To say it was supposed to be anything other than middle ground is a lie. Infantry overhaul wasn't the original companys dirction ever.

Not to mention this ♥♥♥♥♥♥♥♥ line for new players. What's one thing new players complain about this game most? Not able to find and see the enemy. Well good luck now this game is even less new player friendly and made fire fights a blurfest. You spent a lot of money on your graphics card? Great you can't see the game when it gets good anwys putting you in line with that same guy running onboard graphics with everything set to low.

This update is to generate new purchase and hype and lay the groundwork for paid dlc to drop.

RIP squad 2023
Dr.Unfähig Sep 28, 2023 @ 7:03am 
I won't miss the twitch shooters and I'm glad that this bs is coming to a stop in squad.
They can either adjust and enjoy the game or leave :steamhappy:
Last edited by Dr.Unfähig; Sep 28, 2023 @ 7:03am
Muad'Dib Sep 28, 2023 @ 7:06am 
Originally posted by Marilious:
Your post is the kind of post that helped burry people complaining about this update. Telling people to go back to cod or whatever game you wanted to drop and pretend to look down on. What part of a shooter is fun when the gun doesn't aim where you aim it for 3-5seconds. Bringing your gun to a ready is an entire animation now. Sure get setup on a tripod like some guns are designed. Nope the gun won't set up or aims down or up, weird vegetation in the way. The agocs and scopes were all nerfed and red dot and iron sights still suck. This is a modern war game not WWII. Optics are a thing The maps and game engine were not designed for this ful milsim example in Arma putting your weapon on a window or ledge with out the tripod still helps steady the weapon guns sway. You can adjust his hight to achieve these easy to makimg the character bend lean even sit down to get the hight needed. To say it was supposed to be anything other than middle ground is a lie. Infantry overhaul wasn't the original companys dirction ever.

Not to mention this ♥♥♥♥♥♥♥♥ line for new players. What's one thing new players complain about this game most? Not able to find and see the enemy. Well good luck now this game is even less new player friendly and made fire fights a blurfest. You spent a lot of money on your graphics card? Great you can't see the game when it gets good anwys putting you in line with that same guy running onboard graphics with everything set to low.

This update is to generate new purchase and hype and lay the groundwork for paid dlc to drop.

RIP squad 2023
lmao yeah game is so dead because you can't sprint everywhere and play brainless laser tag in a MILSIM shooter. This update is really showing the people too low int to handle anything more demanding than CoD or Battlefield.

Boohoo you have to actually use positioning, teamwork, and communication now. The horror.
boredom974 Sep 28, 2023 @ 7:42am 
Glad all the people who pick marksman, never move, die 10 times and get 2 kills every single match love the update. The game needed to favor this playstyle more.
TardWrangler Sep 28, 2023 @ 7:49am 
Originally posted by theweedfather:
Punishing people and squads with skill isn't the way to do it and many games have done better in this area, see: Rising Storm, Red Orchestra, Hell Let Loose, Post Scriptum, Battlefield 3, Project Reality. It has nothing to do with instant gratification and everything to do with changing the combat to be more punishing without either adding more tickets, punishing death more, incentivizing teamwork, etc.

Literally nobody is punished. Tell me what is stopping you from developing "skill" in the new update and getting good at it?
killertowfoo Sep 28, 2023 @ 9:15am 
Originally posted by Marilious:
Your post is the kind of post that helped burry people complaining about this update. Telling people to go back to cod or whatever game you wanted to drop and pretend to look down on. What part of a shooter is fun when the gun doesn't aim where you aim it for 3-5seconds. Bringing your gun to a ready is an entire animation now. Sure get setup on a tripod like some guns are designed. Nope the gun won't set up or aims down or up, weird vegetation in the way. The agocs and scopes were all nerfed and red dot and iron sights still suck. This is a modern war game not WWII. Optics are a thing The maps and game engine were not designed for this ful milsim example in Arma putting your weapon on a window or ledge with out the tripod still helps steady the weapon guns sway. You can adjust his hight to achieve these easy to makimg the character bend lean even sit down to get the hight needed. To say it was supposed to be anything other than middle ground is a lie. Infantry overhaul wasn't the original companys dirction ever.

Not to mention this ♥♥♥♥♥♥♥♥ line for new players. What's one thing new players complain about this game most? Not able to find and see the enemy. Well good luck now this game is even less new player friendly and made fire fights a blurfest. You spent a lot of money on your graphics card? Great you can't see the game when it gets good anwys putting you in line with that same guy running onboard graphics with everything set to low.

This update is to generate new purchase and hype and lay the groundwork for paid dlc to drop.

RIP squad 2023

Some incorrect assumptions here.

ICO makes Squad a more distinctive experience that requires a different set of skills than BF/CoD. ICO has the potential to add more layers of strategy and dynamics to the game that reintroduces novelty to each match.

Most gamers play many games. Just because I want Squad to be a distinct and complex experience compared to Bf/CoD doesn't mean I dislike BF/CoD or don't/didn't enjoy them or that I look down on anyone else who does. I did enjoy BF/CoD in their prime. They have their place as a fun twitch game that on occasions I enjoy, but why play Squad if it's just a more clunky slow BF/CoD?

I'm not going to say the ICO is perfect. And some tweaking may be necessary in the future, but the overall ideas and intent behind ICO are perfect for Squad.

Also, have you tried ironsights? You can still run and gun, but you won't run and hit a target 300m away. I've done rounds with ironsights, scopes, and MGs. Guess which round I had the highest kills in the match? Ironsights, because I could bring the sights up before all the scope users could and as long as the engagement was within 50m, it would be over pretty quickly.

The sights are now actually balanced to where they each have their strengths and weakness rather than how it was before with quickscope acogs perfectly aligned with 300m targets.

The other issues you mentioned aren't issues introduced with ICO.

Squad was never advertised as being an inviting game that welcomes new players. A game can't be both complex enough to necessitate tactics while simultaneously simple enough to allow brand new players to just pick it up and win. The game will welcome new players looking for an authentic team-oriented tactical experience and willingness to learn while it will not welcome BF/CoD players looking for solo twitch shooting experience.

The 'smart' weapon placement like RS2 and Arma have has never been in Squad, but hopefully one day it is. ICO doesn't have anything to do with that though.
Last edited by killertowfoo; Sep 28, 2023 @ 9:24am
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Date Posted: Sep 28, 2023 @ 5:32am
Posts: 59