Squad
stRayker Oct 19, 2023 @ 6:21pm
3
1
The game has become terrible.
I really can't understand what the developers are thinking. All the soldiers in the game act like they were born crippled. The screen shakes all the time. When you fall 2 meters to the ground, you die directly. It is very difficult to aim even when you lie down on the ground or kneel down. I'm dizzy now because the screen is constantly shaking. This is not realistic and fun. It's ridiculous and tiring. Someone please tell them that what they are doing is ridiculous and useless. The combat is getting too unrealistic now. I can fire 2 shots into the enemy's chest from 50 meters away and he can still stand and keep shooting at me. Dude, the gun in my hand is a G3, if you are making a realistic game, why do I have to shoot over and over again with a gun that will shatter that guy's chest from a distance of 50 meters? I have been playing this game since 2018. I have over 1100 hours. Lately, I can't have any fun anymore. It's getting boring. You ruined everything while trying to make it realistic and difficult.
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Showing 1-15 of 33 comments
Slim Oct 19, 2023 @ 6:50pm 
Are you sure it's not boring but you're actually just not accustomed to the new infantry mechanics? I played in every single playtest for the ICO and am 100% in favor of the changes, but it took a long time to get consistent. When it clicks it feels great, you just have to slow your pacing down. When you want to rush, you start making mistakes and those mistakes are actually punished now like draining too much stamina or constantly tapping sprint so the game not only has mechanical skill in the shooting, dodging but planning skill in the cover and movement so you don't get caught with your pants down.
DrCampAlot Oct 19, 2023 @ 7:12pm 
yeah the game is terrible now, completely different game, customer misleading.
Yantheman Oct 19, 2023 @ 7:14pm 
Apparently these changes were needed to make people use tactics and teamwork. Something I had never had to employ in my 3k hours of Squad prior to this. The fact that I just played a few games where there were in fact almost ZERO comms, no real tactics, and basically no teamwork at all, should not be considered when assessing whether or not the ICO accomplished its goal.
stRayker Oct 19, 2023 @ 7:55pm 
Originally posted by Slim:
Are you sure it's not boring but you're actually just not accustomed to the new infantry mechanics? I played in every single playtest for the ICO and am 100% in favor of the changes, but it took a long time to get consistent. When it clicks it feels great, you just have to slow your pacing down. When you want to rush, you start making mistakes and those mistakes are actually punished now like draining too much stamina or constantly tapping sprint so the game not only has mechanical skill in the shooting, dodging but planning skill in the cover and movement so you don't get caught with your pants down.

You think the new infantry mechanics are consistent and logical, but that's not true. Just because they made this improvement, I don't sit there like you and say "Yes, that's right" and applaud. When I first started this game, there were no options other than iron sights. The game has gotten better with updates, but this latest update is unrealistic. Have you ever held a gun in your life? Have you ever fired a gun? All the soldiers in this game are like 10 years old. If you don't have military experience, watch the videos about the Ukraine and Russia war. The soldiers there fire AK-47s with one hand. Guns can recoil. After running you may have a hard time aiming because your heartbeat speeds up, but after setting up a tripod or lying down, it's ridiculous how the gun recoils and shakes as if you were shooting standing up. You can't even understand what you're defending. It hurts the game. This needs to be balanced. When I shoot a guy twice in the chest with a G3, is it realistic that he can still shoot me :) Is it realistic to climb a 30 centimeter long wall like a ladder? Is it normal to die directly while falling from a distance of 1.5 or 2 meters? If we don't say these things, people like you who don't know what they want, who don't know what is what, will ruin this game even more. These things need to be balanced and fixed. I really like most of the improvements, but I really wonder what the developers are referencing when it comes to aiming.
Slim Oct 19, 2023 @ 9:28pm 
It's only realism in the sense that you're making input through a screen using a precise mouse. Do you realize if there was 0 suppression or aimpunch this game would function mechanically similar to counter-strike? because all you have to do is throw your mouse around like an e-esport player to be good at the old Squad.

People are in generally favorable to the ICO because it puts the game farther into it's own genre and closer to PR. The deviation and sway is just a part of that. I would not look to old Squad for inspiration, I would look at PR and imagine everything in that game is coming to Squad and that Squad is going to play functionally like PR did with updates visuals and controls.
Ajax Oct 19, 2023 @ 10:40pm 
Spoken like someone who's never fallen 2m in full kit.
TN1776 Oct 19, 2023 @ 11:18pm 
Played again today after a couple of months of being away from Squad and I still like it like I did before. Great game!
SpunkyMonkey Oct 20, 2023 @ 1:14am 
Originally posted by Slim:
It's only realism in the sense that you're making input through a screen using a precise mouse. Do you realize if there was 0 suppression or aimpunch this game would function mechanically similar to counter-strike? because all you have to do is throw your mouse around like an e-esport player to be good at the old Squad.

People are in generally favorable to the ICO because it puts the game farther into it's own genre and closer to PR. The deviation and sway is just a part of that. I would not look to old Squad for inspiration, I would look at PR and imagine everything in that game is coming to Squad and that Squad is going to play functionally like PR did with updates visuals and controls.

40% does not equal generally in favor of...
Aegmar Oct 20, 2023 @ 1:20am 
Originally posted by SpunkyMonkey:
Originally posted by Slim:
It's only realism in the sense that you're making input through a screen using a precise mouse. Do you realize if there was 0 suppression or aimpunch this game would function mechanically similar to counter-strike? because all you have to do is throw your mouse around like an e-esport player to be good at the old Squad.

People are in generally favorable to the ICO because it puts the game farther into it's own genre and closer to PR. The deviation and sway is just a part of that. I would not look to old Squad for inspiration, I would look at PR and imagine everything in that game is coming to Squad and that Squad is going to play functionally like PR did with updates visuals and controls.

40% does not equal generally in favor of...

Bollocks numbers. By far not everyone posts a review or even visits this forum. Most are just playing the game and player numbers are basically the same as before. When you compare with the average numbers of players for the current year even slightly higher.

When you make a truly randomized poll with at least 1300 participants among Squad players you could make such a statement, but noone will do that i suppose.

Ingame almost everyone i spoke to about how they like the ICO was in favor.
SpunkyMonkey Oct 20, 2023 @ 1:35am 
Originally posted by Aegmar:
Originally posted by SpunkyMonkey:

40% does not equal generally in favor of...

Bollocks numbers. By far not everyone posts a review or even visits this forum. Most are just playing the game and player numbers are basically the same as before. When you compare with the average numbers of players for the current year even slightly higher.

When you make a truly randomized poll with at least 1300 participants among Squad players you could make such a statement, but noone will do that i suppose.

Ingame almost everyone i spoke to about how they like the ICO was in favor.

The game had a free weekend and a sale at the same time as the update. You of course are running into people who like the game while you are playing it, this should be obvious. I have deleted the game, I have 2,500 hours, and I see that sentiment over and over in the forums. The numbers are not ♥♥♥♥, as they are the most recent reviews, something you think would be relevant.
Radegast Oct 20, 2023 @ 1:52am 
Whom can i meet tonight via iron sights? :-)

Last man living is a coward.
Radegast Oct 20, 2023 @ 1:52am 
Freeweekends are especially seasons, when its better to avoid the game.
BURNHARDT Oct 20, 2023 @ 2:13am 
i like the changes. keep your stamina up and let go of the shift key
Aegmar Oct 20, 2023 @ 2:27am 
Im just saying with reviews on steam its a bit like with non-representative polls on the internet. Everyone can post his opinion but not everyone will, usually those who feel very strongly (be it positive or negative) will be heavily overrepresented.

A truly representative poll has be randomized and of a certain size. Thats what professional pollsters do. When you make a poll on some website where everyone can participate you will often get a heavily skewed result, since those who feel very strongly about the issue will participate a lot while others might not participate at all.

The recent reviews tell me there is a fair amount of players who dislike the ICO, but thats about it. How large that number is in proportion to the playerbase is unknown. I can therefore only look at the number of average players and how it develops and it didn't move much.

So my prelminary conclusion would be that only a (very loud) minority dislikes the ICO. Might be that only a (equally loud) minority really likes them and all the rest just doesn't care that much. Without knowing how many reviews there are and from how many different distinct sources they come (many ppl have multiple steam accounts) they really are just one indicator with very limited actual relevance. More data would be needed, so IF player numbers heavily go down in the coming months that would be another indicator.
Mordegar Oct 20, 2023 @ 5:04am 
One mandatory change that the update brought was the steady aim timer for handhelt AT, making shots far more unpredictable if you don't take half a minute to steady your aim with a launcher. The peak a boo style shooting that most heavy AT's did was just laughable before and i say that as a dedicated light/heavy AT player.
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Date Posted: Oct 19, 2023 @ 6:21pm
Posts: 33