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Сообщить о проблеме с переводом
I've noticed a slight improvement in many games when I disabled shader caching altogether in the driver, back in the day. Not sure how's Squad because I've never ran it with shader caching enabled, so I can't be of help. You could try and see if that helps.
Performance in this release is a mixed bag, tho... I myself haven't tried the final release but the PTE ran noticeably better in my rig, both in FPS and frametimes (reflected in Afterburner charts, compared to previous saved monitoring runs). It's not a general rule, tho, and I'm not sure if we've found the issue (OWI surely haven't, they're useless).
The video artifacts in DX12 are a known issue... I mean, known to everyone but OWI, it will take them another 7 years to find out. It has happened since always, but as DX12 is now the default mode more people see it. I'm not sure if we've found the reason either.
My system is nothing similar to yours: i7-11800H, 3070 Mobile, 48GB (16+32) DDR4-3200 dual-channel interleaved, can't remember timings now but it's neither slowest nor fastest, games + Swap file on a 980 Pro, system on a 970 Evo Plus. I've uninstalled the game long ago and only reinstalled for the PTE test months ago, never played the final release.
v3.x to 4.2 PTE was night and day, I easily gained 20-25% performance in most maps, sometimes even reaching my default cap at 90FPS. Artifacts still happened, though not often. Some people reported similar gains, others saw much worse performance.
I have to say, though, that both machine and OS are fine-tuned to the ground, including a full pre-install customization of Windows' install image to remove most of the bloatware.