Squad
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Squad 4.2 Technical Issues Report
Please report new issues with the v4.2 update here using the following format:

Bug Report Template:

  • Version: x.x (check on the main menu, bottom left)
  • Type: Map- the name of the map/Gameplay/Asset/Sound/Visual/Other bug
  • Description: Describe in detail the issue.
  • Screenshots/Video: Please include a screenshot of the issue and/or minimap location if applicable (and youtube/streamable video link if necessary)
  • Reproduction steps: how to reliably reproduce this bug (make sure it's reproducible in an online server, rather than in offline mode)
  • Any Exploit Bugs that are game-breaking should be sent via {LINK ENTFERNT}
  • Please do not report bugs from the Offline Testing Range.
Zuletzt bearbeitet von OWI_Wedge; 8. Feb. 2023 um 9:59
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Beiträge 7690 von 349
DAS 9. Feb. 2023 um 12:24 
Ursprünglich geschrieben von Zero3:
My game is now crashing on startup with the following error in the Unreal Engine 4 Crash Reporter dialog:

Fatal error: [File:C:/buildWork/482dc7ffae9b9a8a/UnrealEngine/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 258] Direct3DDevice->CreateComputeShader((void*)CodePtr, CodeSize, nullptr, Shader->Resource.GetInitReference()) failed at C:/buildWork/482dc7ffae9b9a8a/UnrealEngine/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Shaders.cpp:356 with error E_INVALIDARG

Maybe related to running on Windows 7?

Same crashing on startup with Windows 8.

After reinstalling the game, same crash is happening.
Im sooooooo sad of this ....
There is no update without a problem and u have to read community guides to figure it out by ur own.
Zuletzt bearbeitet von DAS; 9. Feb. 2023 um 12:33
Adware present on main menu ("Store" and "Customize" tabs). Microtransaction DLC must be malware since we were promised no paid cosmetics or emotes ever.

Please remove from game.
Issue Report: Sometimes after joining a Server, I bump into invisible objects. When I listen closely, I can hear that it is a burning vehicle.
The same has happened with buildable objects (for example HASCO walls and HASCO bunkers.

For some reason these objects are not Replicated properly to players who have just connected to the game.
Ursprünglich geschrieben von DAS:
Ursprünglich geschrieben von Zero3:
Maybe related to running on Windows 7?

Same crashing on startup with Windows 8.

After reinstalling the game, same crash is happening.

You do not meet the Minimum Requirements.

You need Windows 10.
version 4.2
type: Crash on start up
desc: Untrusted system file, this game worked fine yesterday, after the update i cant even start the game
reproduction steps: start the game
Version: 4.2

Type: horrible handling of computer resources, poor optimization

Description: at low/medium/high/epic/ultra graphics settings my GTX 1660 Super is between 30-60% utilization (which is not normal). My CPU has no load on it at all (about 10-20% even in the most demanding scenes on ultra particle and effects settings). Is it so hard to do multi-threaded CPU cores in 2023 on a not so old version of UE? "Saved" only by turning on raising the render resolution to 150-200% (then FPS rises from 40-50 to 70-90). Both on DX11 and DX12. Please fix the most adequate engine on the market, no game on a related version of UE does not have these problems, except in Squad. Before the update there were no such problems at all.
DX12 itself greatly spoils the picture, the game is absolutely unstable on it, crashes, blinking textures, shadow rendering, sprites from shots.

Why on public test everything was fine? Please fix the game already, you use the most powerful and advanced game engine, why the game is so bad technically?

I don't recognize the developers of Project Reality.

OWI don't have enough guys in the QA department? Drop me a link to my LinkedIN?
I have 5 years of QA experience in various areas both WEB and gamedev. I can lift the entire testing process from 0 and fire all the clumsy developers and project managers? (if you have them at all).

Instead of releasing second-rate animations, take care of quality control of your product, you could very quickly lose all your core audience that you've been gaining in PJ for so long and gained with the Squad release.

I'm willing to buy Squad again, but only if it has good optimization. Even with 100500 animations/anime skins on weapons/furi costumes on Squadleaders.

I understand that investors want final reports after the sale of DLC, you'll have them(bought these animations even those who originally said that this is ♥♥♥♥♥♥♥♥ and will kill the game). But investors don't care how successful you are in terms of player feedback. I'm not judging you for moving away from your "there will never be monetization in the game" dogma. But I do condemn you for the terrible quality of the game itself. I hope it works out for you and you get better very soon.

Specs: Win 10, Intel Xeon E5 2770 V3, Nvidia GTX 1660 Super, 16gb RAM, 1080p.
:steamsad:
Zuletzt bearbeitet von hacka_loken; 9. Feb. 2023 um 15:00
Ursprünglich geschrieben von hacka_loken:

Specs: Win 10, Intel Xeon E5 2770 V3, Nvidia GTX 1660 Super, 16gb RAM, 1080p.
:steamsad:
This is not a gaming PC.
Intel Xeon is a server/workstation CPU, not a gaming one. I have such a workstation myself.

Your CPU's base frequency is the "whooping" 2.3 GHz, and Max turbo Freq 3.1 GHz.

You need a CPU with a base clock of at least 3.6-3.7 GHz which boosts up to at least 4.2-4.4.

Also your CPU's max memory frequency is just 2133 MHz. I suggest a DDR4 running at least 3200 at CL 16 in dual channel mode.

As for the GPU I cannot comment, I have no experience with it.

This version of Unreal Engine favours high frequency CPU, rather than high number of cores. (for questions regarding this I suggest you go to Epic's forums).

I agree with your statement that the game needs further optimization.
Zuletzt bearbeitet von Serano E'Stabant; 9. Feb. 2023 um 15:20
Ursprünglich geschrieben von Serano E'Stabant:
Ursprünglich geschrieben von hacka_loken:

Specs: Win 10, Intel Xeon E5 2770 V3, Nvidia GTX 1660 Super, 16gb RAM, 1080p.
:steamsad:
This is not a gaming PC.
Intel Xeon is a server/workstation CPU, not a gaming one. I have such a workstation myself.

Your CPU's base frequency is the "whooping" 2.3 GHz, and Max turbo Freq 3.1 GHz.

You need a CPU with a base clock of at least 3.6-3.7 GHz which boosts up to at least 4.2-4.4.

Also your CPU's max memory frequency is just 2133 MHz. I suggest a DDR4 running at least 3200 at CL 16 in dual channel mode.

As for the GPU I cannot comment, I have no experience with it.

This version of Unreal Engine favours high frequency CPU, rather than high number of cores. (for questions regarding this I suggest you go to Epic's forums).

I agree with your statement that the game needs further optimization.

okay, I agree that 3.1 hertz is not enough in our reality now (although I don't experience such problems in other games, well, okay, we're not talking about other games, but about Squad) let me run on my second PC with ryzen 5700 and rtx 2070ti. I see better performance there, but still with the same problems (yes, the 2070ti produces about the same FPS, 20 frames higher on average). But the situation with the allocation of computer resources is the same. Again, the processor is idle around 30-40 percent (and again not all cores are loaded, but only 2-3. The video card is again loaded at a maximum of 40-50. I turn on the upscale render and wow, the cherished 120+ frames) RAM 32 gigabytes, dual channel, DDR4 3666 CL 17.

And there are many such examples, go to the servers, ask around in voice chat. People have much more productive machines that face such problems.
Baraz 9. Feb. 2023 um 16:03 
Version 4.2 from Feb. 8, 2023.

Type : on any map, but mostly visible on those that have buildings.

Description : a lot of flickering on buildings, and some tearing in the sky.

What worked for me :

In my GPU Control panel (NVIDIA), I turned off the maximum FPS I had set (72). It would seem that the FPS cap from NVIDIA conflicts with the FPS cap in Squad's settings (set to 80). I also have a FPS cap set by ASUS GPU Tweak III (set to 82), but the issue stopped when removing the one from the GPU Control Panel (which is abnormal, as the ASUS software cap usually has precedence).

Changing AA and Shadows in all sorts of ways did not stop the flickering and odd tearing in the sky (at least not live on the spot). I use Low AA (and set to 4) and Low Shadows, but I tried all other options to no effect. The other settings are set to High.

GPU : GTX 1660TI (6GB), which is equivalent to 2060 but without the RTX chip.
Performance : over 70 FPS (mostly High settings).

Ps: I did not flush the game's cache, because it zaps all my keybinds. So it could be that actually that refreshed after a few matches. Resetting all my Gameplay and Graphics settings was enough, so I did not additionally flush the cache. I see no reason why that function should zap all our keybindings by the way and other settings.
Zuletzt bearbeitet von Baraz; 9. Feb. 2023 um 21:11
Ursprünglich geschrieben von Serano E'Stabant:
Ursprünglich geschrieben von KDM 16AAB:
Version : 4.2.0.113208.348-4.27.2-SHIPPING

Modifying various settings under game (sensitivity sliders) and audio (quality Low to Epic and Visa versa) and clicking on the Apply button resets the Anisotropic Filter settings back to x16 every time.
FYI:
There is no reason why you would not want Anisotropic Filtering to be set to x16.

The effect on performance is negligible.

I am a pixel sniping irons/dot ♥♥♥♥♥.
I have no problem with FPS after 4.2 updates recently. but still got minor technical issue such blurry Optic and surrounding is really annoying (DX11 & DX12 also same issue). Shuttering also bad and Graphic when setup Dx12 at medium or ultra is worst. Its like you have terrible texture and AA. any solution for this?

Ryzen 7 5700x, RTX2080ti, 16Gb ram memory, Ultra Gear 27" 165hz Monitor.
How can I solve this?
It is happening in attempts to join any server in this game.

Fatal error: [File:C:/buildWork/482dc7ffae9b9a8a/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp] [Line: 1209]
Installed the latest update and crashes at loading of Squad splash:

Fatal error: [File:C:/buildWork/482dc7ffae9b9a8a/UnrealEngine/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 258] Direct3DDevice->CreateComputeShader((void*)CodePtr, CodeSize, nullptr, Shader->Resource.GetInitReference()) failed at C:/buildWork/482dc7ffae9b9a8a/UnrealEngine/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Shaders.cpp:356 with error E_INVALIDARG SquadGame SquadGame SquadGame SquadGame SquadGame SquadGame SquadGame SquadGame SquadGame SquadGame SquadGame SquadGame SquadGame SquadGame SquadGame SquadGame SquadGame kernel32 ntdll

Wouldn't mind dropping money on emotes to help fund development, but the game should probably continue to work on public releases...
Ursprünglich geschrieben von DAS:
Ursprünglich geschrieben von Zero3:
My game is now crashing on startup with the following error in the Unreal Engine 4 Crash Reporter dialog:

Fatal error: [File:C:/buildWork/482dc7ffae9b9a8a/UnrealEngine/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 258] Direct3DDevice->CreateComputeShader((void*)CodePtr, CodeSize, nullptr, Shader->Resource.GetInitReference()) failed at C:/buildWork/482dc7ffae9b9a8a/UnrealEngine/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Shaders.cpp:356 with error E_INVALIDARG

Maybe related to running on Windows 7?

Same crashing on startup with Windows 8.

After reinstalling the game, same crash is happening.
Im sooooooo sad of this ....
There is no update without a problem and u have to read community guides to figure it out by ur own.
WE ARE SCREWED:{
E.Y 9. Feb. 2023 um 22:20 
本来还能玩 现在像狗啃过一样让人难受 退款
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Geschrieben am: 8. Feb. 2023 um 9:59
Beiträge: 349