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type: visual
desc: after changing resolution scale setting once, following changes do not affect render resolution.
reproduction steps: enable dx11 and set render resolution.
EDIT: switching between dx11 and dx12 (no restart required) causes render resolution change to take effect
Type: Al-Basrah/Narva/any
Description: "out of memory trying to allocate rendering resource" pops up after about 3-5 seconds after connecting to a server and crashes the game, lowering graphic settings may increase this delay and will definitely allow to load into testing range (max settings produced the same error on testing range for me)
Reproduction steps: connect to any server, that's it
EDIT: all of the above only relevant to DX12
Failed to open descriptor file../../../SquadGame/SquadGame.uproject
Modifying various settings under game (sensitivity sliders) and audio (quality Low to Epic and Visa versa) and clicking on the Apply button resets the Anisotropic Filter settings back to x16 every time.
Maybe related to running on Windows 7?
16GB memory, GTX 1070 video, AMD FX 8300 processor.
If you are having problems, you can set the game to run in DX11 by default in the ingame Graphics settings.
I was having problems with DX12, I switched back to DX11 and now I am getting more FPS than before the engine update.