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I have only recently started playing Squad. One thing is clear: the CPU is crucial in this game. Most of the time max FPS (144), no major frame drops.
I have many settings on Epic or turned on. What I have changed, for different reasons:
- Texture quality: High (I am not satisfied with the AA quality on Epic)
- AA Samples: 8 + Nvidia sharpening (personal preference)
- Contact Shadows: off (too many shadows are rather disadvantageous in such a game)
- SSAO: off (to avoid a noticable performance drop when scoping)
- Post Processing Quality: low (slight performance boost, no significant quality loss)
- Lens Flares: off
- Tesselation: mostly on, not always (causing a significant lower frame rate on a few maps)
- DirectX12 via command line (see previous post): seems to bring a certain performance boost (only tested today), like in other games (for example, Hell Let Loose), but especially at the beginning of a battle there can be some micro stutters and you can see glitches from time to time - so far I noticed flying bushes (1x) and rainbow colors during a tank explosion (1x). ;-)
Edited: when DX12 is enabled, it can happen that you suddenly see nothing because a distorted wall of pixels appears just in front of you. Therefore, I cannot fully recommend DX12, at least not at the moment.
With the 5800X3D, no CPU-heavy and/or unoptimised game is a problem anymore.
-dx12 did nothing or very little to me btw, still at roughly 30 fps when all players join, which is kind of unplayable in a fps game. I use an 1800x though which I know is bad but this game makes it uber bad, other games are playable. I get over 100 fps on an empty server but the fps goes down the drain when people join.
i5 6400 2.7, overclocked to 3.5ghz
12gb ddr3 1600mhz
gtx 1060 6gb
But hey, happy you could get 5 more FPS :) Every increase helps
this game is simply poorly optimized..
i always thaught the game requires a strong CPU, but i was wrong... i just upgraded to i9 newest generation and it did nothing compared to my old i7 8700k...
im also running it on a RTX 3090 and i can be happy to get 60 fps at ultra settings 4k... yes its 4k...
same for hell let lose, all these unreal engine MP shooters does not really work or scale on highend hardware... using -dx12 parameters fix a lot, but its still room for improvement...
Your GPU does not really matter for fps if it is strong enough to render the basic graphics of the game. It is the CPU that bottlenecks in these kind of games when it has to read and calculate information on a massive scale with 100 players running around.
Yes they could probably optimize the game better but they would probably have done it long ago if it was an easy fix?
Trust me, i did a great upgrade... did i say that a highed CPU automaticly get you tons of FPS? No, i just quoted the guy who said Squad requires a strong CPU and thats literally wrong.. i just said that i now have a i9 12900k and quad still runs like ♥♥♥♥, even with a rtx 3090.. so there was literally no difference between the old i 7 from 2017 and the new i9 12900k.
i dont know why you quote me but it seems like some people feel offended when they see others can afford expansive hardware... there is no need to teach me about prices or what is a good upgrade or not..
squad is not optimized for highend hardware, there is nothing much left to say...
Of course, a powerful CPU is crucial, especially in this game and in many others as well. However, there are several other important factors. And one factor seems to be the extra cache that the 5800X3D has (this can be observed in many games - I already pointed out EFT in another post, where I get almost double the framerate on some maps compared to a 3700X). That they place little emphasis on optimisation and the game does not run smoothly with an i9 12900k and RTX 3090 is of course a bitter disappointment - there is absolutely no disagreement about that. The lack of extensive optimisation unfortunately seems to be a common problem in many games these days.