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I think the opposite, I like difficulty level especially under pressure.
Yeah but how would that benefit the gameplay of Squad at all? The Huey in DCS is the most realistic helicopter flight model I've seen in a game and I would venture to say most people do not want that unless they're playing a helicopter sim. A computer screen and mouse just isn't a cockpit, and in order for helicopters to externally appear to be doing the things helicopters should do, internal to the pilot, I think some things should be game-ified to make it easier or it could go to strictly HOTAS support on a realistic flight model.
The M134 is not entirely an offensive weapon. It shoots 6000 rounds per minute of that awesome 7.62x51 NATO round. It's more effective providing suppressive fire than it is taking out other helis or additional soft targets (trucks, emplacements etc).
Squad does suppression effects really well; People generally stick their heads down when they're getting shot at. Generally speaking: A good pilot will spend all of 30 seconds landing, including the approach, landing and taking off if not less. A door gunner will just need to shoot in the general direction of the bad guys (preferably *at* them) to make a squad duck for cover hopefully giving you enough time to offload your pax and gtfo
Regarding attack helicopters: No. Just No. They will break the game. It's bad enough a well placed arty strike can completely turn the tide of battle. if attack choppers do get added, they won't be bigger than a Huey and won't have *any* guided munitions (Wire guided, laser, GPS etc). You'll get miniguns, unguided rockets and you'll LIKE IT. But again, i don't see them doing it
I mean flying model from V2.0 is difficult on proper level for me. If you want to play it you have to focus and practice and still if I'm not patient I can crush like a noob. I wouldn't like it to be easier.
Ps. Last time I was flying helicopter in Operation Flashpoint almost 20 years ago :).
It's just your opinion cause I e.g. I want attack choppers like hell and I believe it can be balanced in 1000 ways.
Not every map with helicopters needs to contain attack choppers. There could be layers like outskirts with 6 helicopters, 4 transport and 2 attack. Maybe air battle 6 vs 6 attack helicopters, why not?
Adding air asets to this kind of game is fantastic idea in my opinion and attack helicopters combined with new V2.0 very difficult flying model and requirement to cooridinate with the gunner could add real taste to the game.
I can tell you as a pilot in game, one bad decision, one bad maneuver and you are down :).
For a few examples I know people have asked for squad spawning off team members but that's what ruins the flow of battle in battlefield and turns it into chaos and unpredictability where people are constantly shot from behind when they just cleared a room or ambushed as they are taking down a lone player. K/D and other stats in game or collectively on a network changes the focus of what's important in gameplay and can create toxicity or competitiveness rather than cooperation. Attack helicopters and other aircraft while fun to use in games can be very overpowering at times, and while balanced fairly well at the time when I played PlanetSide2 anyone who didn't want to play them loathed them immensely while not wanting to actually do what was needed to deter them. It just turned into an angry cry for nerfs and buffs and disputes between players that never ended. As for things like choosing scopes or no scopes I think this not being a thing is intentional to create a diverse line-up of combat effectiveness in the field.
I'm playing games from I think more than 20 years but actually I never played Planetside 2, never played BF above Battlefield 2 and never played COD above first Modern Warfare.
Squad as a "spiritual successor" of Project Reality could and in my opinion should have attack helicopters especially with new difficult flying model.
Having attack helicopters as commander ability is a pure waste of super fun and interesting mechanics to be used in the game.
For me real Squad are biggest maps because I see small maps exactly COD or BF like, without many vehicles and constant shooting mortars from almost the base to the other end of the map.
What makes this kind of "milsim" or "realistic tactical shooter" for me are big maps with lots of assets where foot soldier feels small and movement of the infantry can be managed only on the small areas and transport is actually forced by the game mechanics and needs to be cooridnated trough coordination between vehicles crew, helicopter pilots etc.
I don't see how 1 or 2 attack helicopter on a very big map with a huge ticket cost and long time (tank like) respawn time, can completely ruin the gameplay.
Possibilities of balance are endless and even some vehicles can get additional "thermovision" as I belive Tanks in Squad are actually underpowered and easily destroyable by infantry especially in urbanized areas.
Even simple Bradley or BMP could take down attack helicopter with wired controlled rocket.
It's quite unfair to compare attack helicopters in Squad to BF or CoD like because of Project Reality and because of huge difficulty of flying helicopters in Squad.
I agree that V2.0 flying model could use some tweaks as especially collective seems to be unresponsive but general level of difficulty is absolutely fine for this kind of mild "milsim" game.
I noticed that very often people who don't like helicopters are those who tried to fly and failed horribly leaving match in shame and had no enough strong will to go back and try it again over and over untill they learn.
I don't understand people who see the Squad as a steady firing from 2 opposite buildings for about 1.5 hour.
In planetside 2 the most common thing I saw tankers screw up was placement and tactics, they would always either park right at/under the enemy base spamming fire, or park under a cliff thinking that it would cover their rear. They would always get shot from above or the enemy would just pop out of a different door/back way and pop them like fish in a barrel. Meanwhile I would park on a hill and check my 6 frequently and kill maybe 3-5 guys trying to sneak up on me each time while raining fire from afar. I died maybe 3 times max to guys getting the jump on me from behind like this while all the other players that tried to sit in bases or backed up against things died over and over then raged and complained that anti-tank and c4 needed to be nerfed because they could die in 2-3 shots.