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either way the limit on indirect fire shelters isnt actually implemented, unless they changed it in the past 4 months since i haven't played, you can place as many down as you want.
As well, I'm failing to comprehend that you haven't discovered the relatively low skill method of utterly shutting down a defense that is "proxying the enemy hab", or not even the thought or suggestion of actively using all of your assets properly to attack whatever hardpoint you're speaking of - this is what you have mortars and vehicles for! Hell, actively enforcing that planned but objectively bad idea that is limiting the amount of fire shelters will just make playing defensively even less attractive, and Squad already has issues with people mindlessly charging at objectives to give up as soon as they get shot, all to waste tickets.
I'm fairly sure that your list of "objectives one can cheese" with indirect fire shelters belong to maps and layers that are garbage anyway, or just require slightly more coordination than "walk at enemy through open field with no cover". Too many times I've seen teams overextend themselves, all for the enemy to just walk onto the point I'm attempting to fortify, even when common sense would have dictated that its time to stop literally throwing tickets and assets away. The average player doesn't even like to play on defense!
Sincerely,
Someone who resembles the guy you may be complaining about.
No, that's the HAB.
I'm not aware of any changes myself but I noticed it while making a super-fob on a low pop server that hasco bunkers and indirect fire shelters were tied together (so 1 hasco bunker = 1 indirect fire shelter), yet you could build an infinite number of bunkers, but only 3 indirect fire shelters
Well, it's the only thing really worth building to actually fortify super habs. One arty strike wipes an entire game's worth of effort even on a long invasion match.
off the top of my head Goose Bay, Mestia, Gorodok and Belaya.