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Rapporter et problem med oversettelse
Whether the site is there or not, people are going to know the lanes. It is better if it is out there for anyone to make use of than just that one dude that plays too much of the game. I would rather be able to look up a map and find out that on Yeho RAAS v2, I don't have to worry about covering the Stepne area because it will never be an objective.
All it takes is one SL on each team to negate the advantage that one with it might have over one that doesn't.
At that point they should just remove RAAS, and simply shuffle the AAS points on a per match basis. Newbie SL's get handheld and crappy SL's rushing timbucktu don't have a excuse anymore.
I am against it and I am no long time player. It is a unfair advantage against those who do not use it, and completely goes against the whole RAAS gamemode - it is called Random Advance and Secure for a reason, if you know where the objectives are going it isn't random. As I said, just remove RAAS and simply shuffle the points on AAS - then everyone knows where the objectives are and SL's have zero excuse to rush in the middle of nowhere.
This tool literally allows people to do exactly that. While YOU may use it to simply see which direction the points may head, other players use it far more extensively. Say for example, I was playing Narva - your team caps PP, and the second point is Skula. At that point you don't even need to cap the second point to know where their objectives most likely are, and can proceed to rush any number of them and engage in blocking.
I already made a thread about it here a few months ago and simply due to the fact that it got zero response from any member of the development team one can only assume that such behavior is actually officially condoned.
People just be tired of AAS or RAAS, lets get something else in the mix that doesn't cause mass server disconnects.
I don't see how realism becomes a factor in the Raas game mode or any of the other modes. All that the modes provide is a basic initial method and objective to be achieved.
All Raas introduced was a sense of variety, even though there is basically no dynamic randomness in the mode and the title of the mode itself misleading once the layer has been memorized. Once you see where the main bases are there is a good chance your going to guess the route of caps anyway.
After looking at the Squad Lanes site it doesn't really offer much than a quick snapshot of what you can do at the start of the map, and once that first 5-10 minutes of the map has been played, courts open to anyone.
People going to the wrong places.
Also this.
AAS/RAAS suck because it's all about rush rush rush, and moving on the whole time.
Sometimes the game is over in 20-30 mins and that's not long enough to really use all the assets in squad.
No surprise people saying it's all about fob spam and fortifications are useless etc.
Invasion only servers are the best right now, but need some TC only servers too.
I suggested in another thread to ditch the linear flag progression model making it more important to defend each flag not just the one point. For example the enemy rushes you and they take your first flag hoping to cut you off from main but you already got around them and cap the other 4 flags. It would completely change how the games are played and gives multiple avenues to the win.
Because no military enters a battlefield with literally random objectives. Key terrain or essential infrastructure is identified before any forces are committed to a battlefield. Armies do not behave anything close to the way teams behave in RAAS. Any other gamemode, even TDM is more realistic.
My exact point. The game shouldn't require secret external aids in order to be proficient otherwise the gameplay isn't fair and balanced. Logically, if the squad lanes website was in fact officially sanctioned by the developer/publisher then there should be a link built into the UI of the game so every single player is knowledgeable of its existence.
The developers silence on this issue however speaks volumes though.