Squad
Not Your Huckleberry 2021 年 3 月 6 日 下午 11:45
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Squad Lanes Destroying RAAS
Take out RAAS or make it actually Random. Squad Lanes has destroyed RAAS layer. Those who know about it anticipate and destroy maps.
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目前顯示第 76-90 則留言,共 120
Lebro 2021 年 6 月 29 日 下午 6:29 
I agree with OP, OWI needs to either implement, nerf, or balance the fact that squadlanes can be used, this is a crutch and ruining the experience of RAAS for new and old squad leaders and squad members alike. regardless of its use. also OP gets me points award. TY
Bärwolf 2021 年 6 月 29 日 下午 11:10 
what could work is:
1. remove this gamemode and add a mod called frontlines. in this mod all points are already team-flagt but only the center point is still grey. inf could spawn right at the frontline point, once only as in the starting phase. still logis and other vehicles need to drive up from mainbase
killertowfoo 2021 年 6 月 30 日 上午 12:47 
引用自 Marsianer
what could work is:
1. remove this gamemode and add a mod called frontlines. in this mod all points are already team-flagt but only the center point is still grey. inf could spawn right at the frontline point, once only as in the starting phase. still logis and other vehicles need to drive up from mainbase

better yet call it Frontlines: Fuel of War and when you join the server running Frontlines: Fuel of War it exits Squad and runs Frontlines: Fuel of War

everyone wins
the_moon_wolfy 2021 年 6 月 30 日 上午 9:27 
引用自 Lebro
I agree with OP, OWI needs to either implement, nerf, or balance the fact that squadlanes can be used, this is a crutch and ruining the experience of RAAS for new and old squad leaders and squad members alike. regardless of its use. also OP gets me points award. TY
Or just yeet AAS/RAAS all together so Invasion, Insurgency, and TC can get an overhaul.
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AAS/RAAS just doesn't playout the way it should anymore. As I've said before in a much older thread, your average squad player post Release V1 isn't the same breed as your average Squad player during Alpha V9 - V12. These new guys just don't have the same level of dedication or care to actually put fourth the needed brainpower it takes to play the gamemode properly. Almost every match is a steamroll now, & the only variation is weather you're doing the rolling, or being rolled. Squad Lanes just amplifies this problem by 10x.
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The only people I've seen genuinely like AAS/RAAS are the CompClans or the Tagged players of those Youtuber/Steamer-ran 'Communities'. They stack on one team & circle jerk until the pubbies decide to ragequit from the constant rear-pounding the past 3 matches. Unfortunately, those communities represent a good 90% of the servers and keep them funded. As a result, AAS/RAAS is oversaturated on the browser, and they monopolize on that by using Squad Lanes against players that are still relatively new to the game, and even semi-seasoned SL's that don't even know something like Squad Lanes exists.
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It's extremely asinine and sweaty, and I really miss when there was more emphasis on immersion, strategy, teamwork, tactics & fun, rather than how it is now.
Now it just boils down to how quickly you can destroy the enemy team by cheesing the system or by using grey-area exploits. (& this is coming from a pretty tryhard SL)
the_moon_wolfy 2021 年 7 月 2 日 下午 3:32 
引用自 swatbot26
引用自 the_karaya_wolfy
Or just yeet AAS/RAAS all together so Invasion, Insurgency, and TC can get an overhaul.
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AAS/RAAS just doesn't playout the way it should anymore. As I've said before in a much older thread, your average squad player post Release V1 isn't the same breed as your average Squad player during Alpha V9 - V12. These new guys just don't have the same level of dedication or care to actually put fourth the needed brainpower it takes to play the gamemode properly. Almost every match is a steamroll now, & the only variation is weather you're doing the rolling, or being rolled. Squad Lanes just amplifies this problem by 10x.
-
The only people I've seen genuinely like AAS/RAAS are the CompClans or the Tagged players of those Youtuber/Steamer-ran 'Communities'. They stack on one team & circle jerk until the pubbies decide to ragequit from the constant rear-pounding the past 3 matches. Unfortunately, those communities represent a good 90% of the servers and keep them funded. As a result, AAS/RAAS is oversaturated on the browser, and they monopolize on that by using Squad Lanes against players that are still relatively new to the game, and even semi-seasoned SL's that don't even know something like Squad Lanes exists.
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It's extremely asinine and sweaty, and I really miss when there was more emphasis on immersion, strategy, teamwork, tactics & fun, rather than how it is now.
Now it just boils down to how quickly you can destroy the enemy team by cheesing the system or by using grey-area exploits. (& this is coming from a pretty tryhard SL)
Problem is they should fix Invasion and those other game modes before getting rid off of RAAS/AAS. Invasion is still completely unbalanced in most layers, specially in layers with conventional factions. TC is boring and annoying and Insurgency, I frankly don't think I have ever even played it lol
You're probably right. Still, the ground issues with AAS/RAAS can't be ignored, especially since (like I mentioned earlier) the gamemode is oversaturated on most public servers.
Disasterpiece 2021 年 7 月 3 日 下午 1:46 
引用自 the_karaya_wolfy
引用自 Lebro
I agree with OP, OWI needs to either implement, nerf, or balance the fact that squadlanes can be used, this is a crutch and ruining the experience of RAAS for new and old squad leaders and squad members alike. regardless of its use. also OP gets me points award. TY
Or just yeet AAS/RAAS all together so Invasion, Insurgency, and TC can get an overhaul.
-
AAS/RAAS just doesn't playout the way it should anymore. As I've said before in a much older thread, your average squad player post Release V1 isn't the same breed as your average Squad player during Alpha V9 - V12. These new guys just don't have the same level of dedication or care to actually put fourth the needed brainpower it takes to play the gamemode properly. Almost every match is a steamroll now, & the only variation is weather you're doing the rolling, or being rolled. Squad Lanes just amplifies this problem by 10x.
-
The only people I've seen genuinely like AAS/RAAS are the CompClans or the Tagged players of those Youtuber/Steamer-ran 'Communities'. They stack on one team & circle jerk until the pubbies decide to ragequit from the constant rear-pounding the past 3 matches. Unfortunately, those communities represent a good 90% of the servers and keep them funded. As a result, AAS/RAAS is oversaturated on the browser, and they monopolize on that by using Squad Lanes against players that are still relatively new to the game, and even semi-seasoned SL's that don't even know something like Squad Lanes exists.
-
It's extremely asinine and sweaty, and I really miss when there was more emphasis on immersion, strategy, teamwork, tactics & fun, rather than how it is now.
Now it just boils down to how quickly you can destroy the enemy team by cheesing the system or by using grey-area exploits. (& this is coming from a pretty tryhard SL)

this.. i got back to squad after some time off, 80-90% of games i joined with that game mode are now one side absolutely destroying the other team. in one server that went on for few games until server just died when most just left.
Chungal Grease 2021 年 7 月 3 日 下午 6:32 
引用自 Aegmar
引用自 Disasterpiece

this.. i got back to squad after some time off, 80-90% of games i joined with that game mode are now one side absolutely destroying the other team. in one server that went on for few games until server just died when most just left.

i noticed that too - usually one team achieves better positioning in the first 10 minutes and the other team basically throws the towel and doesn't even really try to turn it around. Often its just the SL's not really trying to do much with their Squads, or being far too slow / uncohesive, ending up with just everybody trickling from spawn to objective in a narrow corrdidor and getting wasted.

The contrived ticket bleed feature also disincentivizes fighting back as well.
Chungal Grease 2021 年 7 月 4 日 上午 8:43 
Back to the original topic I'm hopeful that phase 2 of the map layer overhaul system scheduled to be implemented in 3.0 will render squadlanes dot com completely obsolete.
Fidelis Sodalis 2021 年 7 月 4 日 下午 12:08 
First iteration ever was truly random. Mode died quickly due stupid cap orders.
the_moon_wolfy 2021 年 7 月 4 日 下午 7:08 
引用自 Fidelis Sodalis
First iteration ever was truly random. Mode died quickly due stupid cap orders.
You mean OG AAS?
RAAS is not random if players back engineer it. It becomes AAS. It is also a game mode that does not encourage playing the objectives thanks to SLs trying to anticipate obj locations, failing and then the whole team spawning across the map. Also not realistic. You don't go into battle with random objectives. Really an unsavory game mode all around
Geebus 2021 年 7 月 5 日 上午 12:57 
RAAS is not random if players back engineer it. It becomes AAS. It is also a game mode that does not encourage playing the objectives thanks to SLs trying to anticipate obj locations, failing and then the whole team spawning across the map. Also not realistic. You don't go into battle with random objectives. Really an unsavory game mode all around
It does encourage playing the objectives though. I'm really not sure what you are getting at with this. You are anticipating these objectives in order to play the objective. On most maps, you will never cover more than the first three points and, honestly, shouldn't do any more than that anyways. Do you expect the whole team to go objective to objective until the teams meet in the middle?
the_moon_wolfy 2021 年 7 月 5 日 下午 12:14 
引用自 Geebus
RAAS is not random if players back engineer it. It becomes AAS. It is also a game mode that does not encourage playing the objectives thanks to SLs trying to anticipate obj locations, failing and then the whole team spawning across the map. Also not realistic. You don't go into battle with random objectives. Really an unsavory game mode all around
It does encourage playing the objectives though. I'm really not sure what you are getting at with this. You are anticipating these objectives in order to play the objective. On most maps, you will never cover more than the first three points and, honestly, shouldn't do any more than that anyways. Do you expect the whole team to go objective to objective until the teams meet in the middle?
Yeah but morale plays a big part in it, and the newer players get easily discouraged
the_moon_wolfy 2021 年 7 月 5 日 下午 2:28 
引用自 Aegmar
引用自 the_karaya_wolfy
Yeah but morale plays a big part in it, and the newer players get easily discouraged

Not only new players, those mostly don't catch most stuff happening anyways and rarely check their map, i regulary have the occasional longtimer who won't stop ♥♥♥♥♥♥♥♥ and moaning about how useless the other squads / rest of the team is as soon as something didn't work totally flawless in the first 10 minutes. Its not helpful for anyone.
Thanks for your useless input. We get it Aegmar, you hate the "tryhards" that play this game. You made that perfectly clear on the "New players do not want to learn Squad" thread from a few months ago
最後修改者:the_moon_wolfy; 2021 年 7 月 5 日 下午 2:34
C O O L (已封鎖) 2021 年 7 月 5 日 下午 8:53 
RAAS delenda est.
Ceterum autem censeo Aegmarium et Geebius esse delendam!
最後修改者:C O O L; 2021 年 7 月 5 日 下午 8:54
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張貼日期: 2021 年 3 月 6 日 下午 11:45
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