Squad
Aiming tips?
Im going to throw in the towel on this game and ask for some advice on aiming; I'm pretty accurate in other shooters with the 'realistic' style Gunplay but on this one im clearly doing something wrong. Twitchy sensetivity, recoil, targets being 100s of meters away how do you all deal with it? Currently im out here with ads scailing on 1x zoom at .50 and the other at 4x zoom at another .50
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My take? Biggest way to get better at the gunplay is to slow down a bit. Learning to read the map, and begin to sniff out potential enemy locations as well as recognizing uniforms and not relying on the friendly tags is huge. Since it takes a couple seconds to bring your gun up, every millisecond counts. Squad also punishes you pretty hard if you're out of stamina, so not sprinting down to zero when you're in hostile territory is big too.

If you do or know all of that already, and only need tips on your mouse sensitivity, I would watch some videos on youtube for how to get a proper sensitivity going. A good guide will discuss the room needed for a 180 spin, how big your mousepad is, and begin to touch on things such as your DPI etc. Mouse sensitivity will be wildly debated, and it really comes down to personal taste. My rule of thumb is that a full swipe with your mouse (across whatever size mousepad you have) should be about 180 turn, as there aren't too many reasons why you need to turn greater than that in a hurry. This will prevent you from having to pick up, and reorient your mouse often.
Автор сообщения: Viable.Asset
Im going to throw in the towel on this game and ask for some advice on aiming; I'm pretty accurate in other shooters with the 'realistic' style Gunplay but on this one im clearly doing something wrong. Twitchy sensetivity, recoil, targets being 100s of meters away how do you all deal with it? Currently im out here with ads scailing on 1x zoom at .50 and the other at 4x zoom at another .50

Hello mate, So Squad is a game where you really do get the taste of Ranged combat and CQC. CQC is fairly straight forward pre aim where you expect to get contacted from. Of course full auto helps massively.
Anything ranged based i suggest until you get comfortable and consistent you pick up a medic or a rifleman kit and find your Mojo with consistency. The common miss conception on this game is people want frags frags frags and try to run and gun and this game simply doesn't work to run and gun if you are against a team that can aim and understand Squads basic mechanics. My suggestion is work on not exposing yourself to much when you are shooting this means you can miss them 1 or 2 shots until you become consistent. When you start seeing consistency you can then start thinking about the other things you want to learn.

As far as learning to aim its like any other FPS is just playing and getting more experience.
And use the training range great way to learn recoil etc!

Best of luck!
I'm in the same boat, squads aiming makes no sense compared to any other game I've ever played. I mostly get killed in one hit by an unseen enemy while no matter how steady my aim is, I always miss.

The other day I missed about 5 quick shots at someone from 50 meters who was running towards me, he stopped, shot once, I was dead. Makes no sense.

Very frustrating, especially when walking around for 10 minutes without seeing anyone, then to suddenly drop dead. The squad mate next to me standing tall and oblivious? He's fine. Ok.

My only advice is to adjust your mouse sensitivity, it might need to go a lot lower than you would think.

*Edit*

I would love moving targets in training.
Отредактировано zemzero; 17 мар. 2021 г. в 5:52
Автор сообщения: zemzero
I'm in the same boat, squads aiming makes no sense compared to any other game I've ever played. I mostly get killed in one hit by an unseen enemy while no matter how steady my aim is, I always miss.

The other day I missed about 5 quick shots at someone from 50 meters who was running towards me, he stopped, shot once, I was dead. Makes no sense.

Very frustrating, especially when walking around for 10 minutes without seeing anyone, then to suddenly drop dead. The squad mate next to me standing tall and oblivious? He's fine. Ok.

My only advice is to adjust your mouse sensitivity, it might need to go a lot lower than you would think.

*Edit*

I would love moving targets in training.


It's just something that takes time to get used to. My only advise is if you miss a lot of shots don't use full auto at range. And recording your game play so you can look back at it is helpful can see where your bullets actually landed and adjust for the next game.
bullets drop exists, and you need to lead the target if it is far away. everything besides that is pretty basic.
use squadleader kits on the shooting range, they have some tracer rounds. like every 4. or so is one. that could help to get a idea of each assault rifle.

if you expect enemys +20m, meaning if you are not in cqb (95% of the time) you should use semi auto or know your gun.
i kill alot more enemys when im on semi auto, even in cqb... followup shots are just so much quicker and much more on point.
nobody will stop shooting at you because of "supression".

just... forget about suppression in general, shoot to kill only. because suppression has no real effect.

nobody is going to ''fear'' you because of this. the only thing it does is to tell everybody:
"look i am here! i use this gun! i have those advantages and those disadvantages, come and get me" (and they will...)
the only meaningful suppression is if you crack the skull of his mate...
Отредактировано DILLxDOE; 17 мар. 2021 г. в 7:17
800 dpi wireless logitech gaming mouse you done
best advice i can give is the bullet is gooing were ever that tip of the iron is.
and get a good idea were 300 meters is cause any were after 200 you w ill notice drop.

other then that mouse seni yoou will have to find what suites you
I understand all the classes and such, bullet drop as well (im not completely new to this game or genre, i have 100hrs in it). my issue seemed to be locking onto moving targets. my mouse just feels oddly twichy and it can be difficult to lead and track targets. like the otherday when i turned the corner to light up 2 guys, they just kindof danced around my bullets and i couldnt get the red dot on them because it was either a tad bit left or tad bit right. i was more wondering what everyone used in their settings, weather they just ran default, scaled, Used mouse smoothing, etc. But I definitely agree that the firing range level desperately needs moving targets; in a game where movement is almost the only indicator of enemy location. like yeah you just have to lead your aim at them but its all different, at different ranges, angles, and the weapon youre using; and not to mention your ping (and his ping!!) it would help to atleast have something to practice on instead of just figuring it out in the heat of the moment.
I also agree about the suppression part too, SOME players will back off if you have their position locked down, and take pot shots at if every time they begin to peak. it does help if you have teammates moving to that area. but since all it does is just darken the screen you have sweatlords that somehow know exactly where youre shooting from, peak and 1 shot you in under 3 seconds. In one particular game i play suppression actually makes your character flinch and screws up your aim (but atleast gives you a general indicator of where its coming from, seems to be a controversial topic in this games community but all im going to say is when a bullet snaps passed you like that you arent completely oblivious to what general direction it came from) i wouldnt mind seeing something like that implemented in the future.
Автор сообщения: Hubii
nobody will stop shooting at you because of "supression".

just... forget about suppression in general, shoot to kill only. because suppression has no real effect.

nobody is going to ''fear'' you because of this. the only thing it does is to tell everybody:
"look i am here! i use this gun! i have those advantages and those disadvantages, come and get me" (and they will...)
the only meaningful suppression is if you crack the skull of his mate...

To clarify for anyone reading: suppression in game will not affect a player mentally, but has a range of effects that may keep your ass attached. When you fire at an enemy with any weapon (maybe excluding pistols), they will darken the enemies screen (a slight tunnel vision effect) and introduce a shaking to their aiming. This goes both ways. For some players (generally newer), catching them by surprise with a hail of gunfire will make them prioritize seeking cover rather than shooting back.
While the best suppression is downing your target, doing nothing while trying to line up a kill shot can end just as poorly. Use your discretion of when to shoot, and how.
Отредактировано Acetango; 17 мар. 2021 г. в 22:26
Additionally, suppression from machine gunners has a bonus, and works through cover iirc
At any rate OP, gunplay winds up having a minimal impact from my perspective. Sure, a team that can't hit ANYTHING is more than likely to lose, but teamwork is even more important. A rifleman who can't even manage a single kill can still be the deciding factor in a fight, or a match. You can be an extra pair of eyes and ears, an extra gun in a general direction, a busybody for a squad leader, etc. That's not including the utilities provided by classes.

But you are looking for advice on gunplay, put whatever you can down range without a substantial sacrifice in accuracy. Sprint only when you're not expecting a fight, or really need to haul ass. Keeping your stamina high reduces shakiness (and having to move your mouse to compensate). Hold left shift while ADSing to hold your breath and steady your sights iirc.

If even micro adjustments are too much and you're unable to get a bead on someone 100m away, your sensitivity may be too high and you should look at tweaking it through squad or wherever. If I'm remembering correctly (not home), you can adjust your sensitivity based on magnification, too.

Lean peek around corners if you need to find a shooter, and don't repeek a corner if you can help it. If you get shot by someone close and you don't have someone to cover you while you're bandaging, be ready to cancel the bandage and shoot an enemy pushing on you.
I was one of those players who had 50-90 hours and just couldn't seem to break 5-8 kills per game, with 10-20 deaths. What helped me (other than time and practice) was

1. Lowering my FOV. This makes your scopes so much larger, and easier to identify targets.
2. Zoom sensitivity scaling. I have my hip fire very high, about 0.8 or 1.0, however my 2x, 4x, etc are all set to 0.05 (blood alcohol level). This slows down my ironsights/crosshairs and makes it much easier to get precision shots off.


That should take care of a lot of your issues. Always hold "Shift" while aiming down sights, it steadies your scope/ironsights. Couple that with slightly pulling down on your mouse to compensate for recoil. The low sensitivity makes it much easier to drag your mouse down to compensate. Only fire on semi auto. You'll learn the perfect rhythm on each gun and how fast you can tap the trigger before the recoil becomes unmanageable.

Over time you'll get used to how much you need to lead your targets. Keep your eyes peeled for where your shots are landing, and make on the go corrections while shooting.
Автор сообщения: Barbaric Corgi

1. Lowering my FOV. This makes your scopes so much larger, and easier to identify targets.
2. Zoom sensitivity scaling. I have my hip fire very high, about 0.8 or 1.0, however my 2x, 4x, etc are all set to 0.05 (blood alcohol level). This slows down my ironsights/crosshairs and makes it much easier to get precision shots off.

Never would have thought of lowering the FOV. Its been set to 110 for a long time, lowered it to 90 and its already a huge difference.

Playing with the zoom sensitivity is working too. It used to feel like I was off by one pixel, I could see the reticle jump right over my target, always to the left or to the right. Scaling it down is a big improvement.
Автор сообщения: zemzero
Never would have thought of lowering the FOV. Its been set to 110 for a long time, lowered it to 90 and its already a huge difference.
It really is. It is funny how many people probably will never try this or see the advantages with it simply because they set their FOV up when they first started the game and it has been set like that ever since.
I'm going to just further lower my sensitivity. I picked up post scriptum (uses just about the same engine) and found i was doing alot better in that game than in squad with much lower sensetivity settings. I was just weary about limiting my ability to move my sight around.
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Дата создания: 17 мар. 2021 г. в 0:59
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