Squad
Qumue May 28, 2021 @ 3:05pm
Squad on UE5
So in case you guys didn't know, epic released an early accessed version of the new unreal 5 game engine. There are some huge upgrades that this new engine offers such a Lumen and Nanite. I don't really feel like discussing everything but I am more curious as to what you guys would like to see from this game when they end up transitioning to the new game engine.
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Showing 1-5 of 5 comments
Chungal Grease May 28, 2021 @ 5:36pm 
Don't hold your breath. Squad is currently using a much older version of UE4. I don't know though, I imported one of my UE4.26 projects right into UE5 with no problems so perhaps its feasible.
ShottyMonster May 29, 2021 @ 2:38am 
If I was maintaining a code base, I wouldn't migrate it to an early access framework/engine
Chungal Grease May 29, 2021 @ 8:27am 
On YouTube search "unreal engine 5 high poly mesh vs nanite conversion mesh"...

Squad built back up from scratch in UE5 with virtural texturing, nanite, lumen and all the other bells and whistles would be amazing. If you've got an RTX2080 card or better download the early access editor and the valley of the ancient content and you'll be impressed for sure.

I was able to import some 4.26 projects I'm fooling around with right into UE5 and they look absolutely incredible. 8k maps with dense foliage running at over 120fps on cinematic. Plus the editor UI itself is really nice with quixel built right in.
Jedi (Banned) May 29, 2021 @ 11:01am 
It was said some time ago they with UE4 4.25 or higher it will be transition to UE5 will be easy and smooth.

Those amateurs keeping squad in 4.23 and right now actually they are working on nothing :D:D.

I know that original Squad was made by passionate professionals and they finally left and made separate project for army, OWI defence simulator, it's called?

I wouldn't like to see what those amateurs could do next if they are unable to fix 1000 of bugs that they created and optimize the game.

Actually I think more and more they sold themselves like a hooker's and de-optimized game getting paid by Intel to force people buy new CPU's.
Last edited by Jedi; May 29, 2021 @ 11:07am
Treehugger May 30, 2021 @ 6:22am 
I would make a rough Squad alternate game based on some kind of modding with Unreal 5, basically a glorified test platform, and then, at some point when you know enough, you sort of move the real multiplayer game onto a Unreal 5 coding platform.
Last edited by Treehugger; May 30, 2021 @ 6:22am
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Date Posted: May 28, 2021 @ 3:05pm
Posts: 5