Squad
Mike Rodik Jun 24, 2021 @ 5:11am
Invasion Insurgent-Milita
The only reason why I play this game is for the invasion game mode and the insurgent-milita factions. Other than that I hate raas and aas, skirmish is only played when servers are dead and there are some other very rare game modes that I don't even know the name of and rarely get to play.
I don't understand why everyone plays aas ! It is a horrible game mode in my personal experience. I enjoy playing either on a defending side or on an attacking side like in invasion. It is simpler and much more enjoyable. I also don't understand why there are not any militia or insurgent foreces on aas either. It is always us/eng/can vs rus and you don't even see mea that often either. Litterally the 3 most fun factions are almost never played.
If you know any eu 7/24 invasion servers please let me know. I have searched every invasion server on battlemetrics to find one but the only ones were us or russian ( I don't speak russian ).
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Showing 1-7 of 7 comments
Zoggy Jun 24, 2021 @ 7:10am 
They are fun but, a bit broken.

Insurgents and militia can place tonnes of mines, which are broken. Often times the red pressure plate clips underground so u can't even see it + you can often just place it under natural rocks, so invisible mines everywhere...

The mil/ins techies are also not fun to drive as they tend to just slide out uncontrollably, negating their higher speeds. Also making it easy to get killed driving, causing u to lose your logis and make people reluctant to do logi runs.

On bigger maps ins/mil also struggle with keeping supplies as they don't have helis to bail them out and like I said loginruns become painful due to mines and difficulty driving.

I think if they made techies more driveable and nerfed mines it would make ins/mil much more fun to play with and against.

Tbh I think mines should just be removed all together in their current state. Just give sappers/engineers an extra c4 or something. Mines are broken atm!

And while we're at it, remove radios and make the habs the radio, and make habs immune to explosives.

Tldr; mines are broken because their model often causes them to be invisible ie clipping under map, + ability to place them under small assets like rocks.
Timmeh Jun 24, 2021 @ 8:54am 
Simple.
Servers are run by the community, and they play what the community wants.
I guess AAS/RAAS is most palatable to the battlefield crowd... and yeah it sucks because the tickets are tuned in a way that makes it extremely dumbed down and arcadey and doesn't allow Squad's gameplay to really shine.

Luckily there seems to be more Invasion only servers starting up, but I'd really like to see a Territory Control only server...I think that game mode is vastly underrated compared to how crap AAS has become.
Last edited by Timmeh; Jun 24, 2021 @ 8:57am
Honey Badger Jun 24, 2021 @ 1:04pm 
Not related necessarily but, what do people see in invasion? Like what's the appeal of it?

I tend to find it's either you steamroll the enemy, or they steamroll you, I very rarely, if ever see it come to tie or a draw and I tend to find it unfun
Geebus Jun 24, 2021 @ 2:53pm 
Originally posted by Honey Badger:
Not related necessarily but, what do people see in invasion? Like what's the appeal of it?

I tend to find it's either you steamroll the enemy, or they steamroll you, I very rarely, if ever see it come to tie or a draw and I tend to find it unfun
Attacking in invasion is just so much easier than defending. You usually get to dictate the terms of the battle. You can largely just surround the enemy point and eventually take out their spawn. At that point they've lost that objective. The defenders only chance is if they are able to kill your momentum by destroying your armor and spawns.

Generally if you haven't won the defense on the first 2-3 objectives then you have lost. By that point, unless you've gotten extremely close to depleting their tickets each time, you will rarely win. They will have built up a ticket pool large enough that it becomes extremely hard to recover from.

Again it comes down to how easy it is to just surround that enemy objective, pin them into their defenses, then win eventually. The attackers are free to move anywhere they want while you are largely stuck to your spawns. When the defenders are being attacked, they will naturally defend from where the HAB is. Just keep tightening that noose until you can cut off the flow of respawns by disabling their spawn.

It doesn't help that usually by the point that you are getting to that third objective as the defender, the team's morale and cohesion is next to zero. You've just gone through 20 or so minutes of ass kicking. Now if the other squadleaders aren't outright leaving the game and passing the kit on to someone that didn't want it in the first place, then they are losing all enthusiasm for leading. A sense of "It doesn't matter what I do, I'll lose anyway" falls over the team. Oh and a cherry on top is that you've still got another 4-5 objectives to slog through even if you lose quickly on each.
Mike Rodik Jun 24, 2021 @ 3:06pm 
invasion to me feels like real life middle east combat but there is just something I hate about aas and raaas.
Gopniky Jun 24, 2021 @ 9:20pm 
Same, Invasion and the very rarely played Insurgency mode are my favorites. You get a different game experience every match and I like unconventional warfare.

AAS just feels different, like a Battlefield game mode, more direct, conventional, and boring.
I love insurgent v. militia factions, and invasion/insurgency too. It's nice not having everyone running around with optics playing pixel hunter, or sitting in armor halfway across the map, also the AA gun truck can actually find a use without being immediately nuked. I like insurgency the most because there is a lot less bottlenecks, everyone is spread out on the map fighting everywhere rather than concentrated on a single point. AAS/RAAS are almost solved to a chess level on some servers where the command will call out the exact points in the layer on RAAS or call out all the critical points to take for AAS.

Also the thing that kills me with AAS/RAAS is when a game goes south, the team is one or two objectives behind the actual front, you know you you have lost and now have a 40 minute wait for tickets to run out and get to the next map.

Maybe host your own server to promote those game modes.
Last edited by ChainsawPukingEtherKitten; Jun 26, 2021 @ 7:11am
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Date Posted: Jun 24, 2021 @ 5:11am
Posts: 7