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翻訳の問題を報告
Both sides rush the enemy's second flag to stop them from capturing it. One side prevails, the other one loses, GG game's finished in 20min.
I think we just have to wait for SLs to build up their knowledge (and to actually attempt to counter rush, which is easy enough)
At least with RAAS there is a bit more variety and I've noticed with each patch the layers get changed. So, at least it bring some uncertainty to the match even for long term players. You could try and rush the enemies "2nd/3rd point" but, it doesn't always work because it could be 1 of Y number of places.
Really needs to be less predictable. its very often the flag layouts are always very identical in some way. I mean the first point of the game is practically 90% the same every game. Where's the fun in that?
Hopefully when the RAAS and AAS overhaul with the next few patches over the next 6 months should make the game-mode more interesting.
The "random" layers for RAAS aren't random and if you've been playing long enough, you know where all the objective areas will probably be.
This actually makes a lot of matches play out worse than on AAS because if enough SL's don't know where they ought to set up FOBs compared to the other team, they will be totally out of position when the flags start to appear.
Also, the start of RAAS is boring as f. No one knows where they need to be so people have to just sit around waiting for the flags to be taken.
I think AAS just needs a bit of tweaking, like delay some of the vehicle spawns other than logistical so that teams aren't able to rush directly to the middle flag with their BTR or whatever and thrash the point.
Or maybe spawn in supplies near both teams second flag so they can setup a FOB right after warmup.