Squad
there should be a double tap
i love this game I really do but its so irritating that i can kill people and they can just be revived over and over again unless im somehow tripping out but more than once is stupid but i think there should be a double tap feature where you can just shoot dead bodys again to fully kill a downed person and headshots should be instant death
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Showing 1-15 of 23 comments
Coffee Nov 6, 2020 @ 12:35am 
And then they have to run a mile from a spawn point after being (Double Tapped) and the team is just all these single people running around the map. If you can be revived, people play & stay together as a SQUAD.
Inimical Nov 6, 2020 @ 12:50am 
A cool down like PR would be more reasonable, If you're downed and revived there is a period of time (a minute or two) that if you are killed within that time it's direct death resulting in a redeploy.
gompo Nov 6, 2020 @ 12:53am 
Originally posted by Coffee:
And then they have to run a mile from a spawn point after being (Double Tapped) and the team is just all these single people running around the map. If you can be revived, people play & stay together as a SQUAD.
yeah but it sucks clearing an entire compound at a distance as a SQUAD, only to have them all back up when you move in rendering your past 10 minutes of fighting completely pointless
Roust McGoust Nov 6, 2020 @ 1:04am 
The entire concept of this game is teamwork, nowhere is this more emphasized than in the revive system. The scale of the game would not work without it. You need to worry less about killing the enemy and more about killing their spawns and supplies.
Doctor Go-Go Nov 6, 2020 @ 2:25am 
Yes, focus on cutting off reinforcements. Also I don't think it's P.C to promote executing the wounded. Sure in the real world when facing survival if you were to finish off downed soldiers that could pose a threat and someone else doesn't like it ... you can argue over that later if you make out alive. Falls under WTF are they going to do about it? Time in prison is better than being another casualty of war. The people who weren't there will be the ones judging you therefore they don't need to know.

What happens in the real world and why it happens is not the same as fiction. Context, it doesn't look good within the context of fiction. The sport of war is simple. Surrender or die opposing. If you don't surrender you're at the opposition's mercy. Whatever it takes to remove the opposition and take their ground. Don't hope they have time to feel sorry for you, because they don't and won't. Choose to surrender of face the consequences.

People think warfare is righteous and magical. It's not, it's just dirty work made into a sport. BUT they must show the world how superior they are. They would never execute someone that would do the same to them, because they are so MUCH BETTER! :steamfacepalm: BUT no one cares, especially a year from now.

So how do you depict executing enemy personnel and not look like a homicidal psychopath? The business of killing is supposed to be nice, fair, noble and sophisticated.
Dubs Nov 6, 2020 @ 3:11am 
This will be changing in the next update. The "Dead-dead" mechanic is making a return to Squad in version 2.0.

Meaning, if a person is revived and downed again within 60 seconds of being revived, they're back to the respawn screen.

It was removed for improvement 2 years ago, and is finally returning.
Nico McKnight Nov 6, 2020 @ 11:35am 
Originally posted by Roust McGoust:
The entire concept of this game is teamwork, nowhere is this more emphasized than in the revive system. The scale of the game would not work without it. You need to worry less about killing the enemy and more about killing their spawns and supplies.
Thats modern warfare. You kill more enemies by destroying their ♥♥♥♥
am2816 Nov 6, 2020 @ 12:09pm 
Originally posted by Step Bro:
i love this game I really do but its so irritating that i can kill people and they can just be revived over and over again unless im somehow tripping out but more than once is stupid but i think there should be a double tap feature where you can just shoot dead bodys again to fully kill a downed person and headshots should be instant death


I 100% agree or maybe if you get shot in the head off the bat that should be a non revive scenario
KDM 16AAB Nov 6, 2020 @ 3:03pm 
Squad = Attrition.

The team that attrits the other team more effectively wins, is the simplest way I see it. Denying supplies, movement, vehicles etc.

A enemy damaged heavy vehicle (not destroyed) with a dead crew means that vehicle is effectively asset denied, until the crew is able to get back and repair. A destroyed vehicle or truck on a single track bridge or rail line is also effective as it slows enemy resupply by redirecting traffic to slower/covered routes.

Not just vehicles. Infantry squads might very well get wiped out down to the last man, and yes they might very well revive right back up to full manpower in the space of a few minutes. But after that the damage is done, the enemy squad has been slowed down and reduced in supply unless someone in the squad has an ammo pack (wouldn't that be something eh) or until they return to resupp at a base of fob.



HVA_HeadBusta Nov 6, 2020 @ 3:33pm 
Originally posted by Dubs:
This will be changing in the next update. The "Dead-dead" mechanic is making a return to Squad in version 2.0.

Meaning, if a person is revived and downed again within 60 seconds of being revived, they're back to the respawn screen.

It was removed for improvement 2 years ago, and is finally returning.
Wow... has it really been two years? Seems like it was only a few months ago.

How time flies.
Roust McGoust Nov 6, 2020 @ 3:56pm 
Originally posted by Doctor Go-Go:
Originally posted by Roust McGoust:

Ah yes, what I call the "Reverse-SJW". People that look for any excuse to make things about PC culture. This is about game design, pure-and-simple.

Yes, but we must also consider how depictions or portrayals will influence others. Wrong impressions. It's better if lasting impressions aren't harsh. That is part of design. Psychological impact. Wouldn't they TRY to avoid the controversy?

Yes, possibly. But I'm not sure how much this entered into the dev's decision making. I mean, the game already features the ability to mow down medics while they are treating the wounded. There are many things that already make this game look very violent/cruel/"bad impressions" in the eyes of those that want to be outraged. In my opinion, the people who would understand the difference between shooting wounded enemies "dead dead" vs. shooting medics reviving people are not the type of people to get upset by it. To most this is just a violent war game, while to those of us that play war games, it is just a game.
Last edited by Roust McGoust; Nov 6, 2020 @ 3:56pm
Blatant Nov 6, 2020 @ 7:06pm 
Wow so fun putting 1 extra bullet into each body to invalidate medics. Idk why most people even want this, its so rare I see players with high incaps, much less low kills, high incaps. And those few I do see are the lone wolfers anyways, so who cares.
Chick-Magnet Nov 7, 2020 @ 3:14am 
Wouldn't have to worry about the protrayal of shooting wounded if instead of being able to kill wounded your bullets..well..i don't know? Actually killed the target on impact every now and then as they're designed to do? They could "make it" so that chest, leg, arm wounds put the player down, headshots kill, explosives kill. Just add more tickets to default, it doesn't invalidate the medic since people still bleed and wound, players that aren't shot lethally get downed. And boohoo if they have to walk miles after dying that's their team's fault for not placing convenient FOBs
gompo Nov 7, 2020 @ 3:34am 
Originally posted by B-Harvs:
Wouldn't have to worry about the protrayal of shooting wounded if instead of being able to kill wounded your bullets..well..i don't know? Actually killed the target on impact every now and then as they're designed to do? They could "make it" so that chest, leg, arm wounds put the player down, headshots kill, explosives kill. Just add more tickets to default, it doesn't invalidate the medic since people still bleed and wound, players that aren't shot lethally get downed. And boohoo if they have to walk miles after dying that's their team's fault for not placing convenient FOBs
they dont need to get rid of the mechanic, its just everyone having 2 revives for a team mate is kind of whack. something like only medics can revive a dead guy would be good
FarmForReal Nov 7, 2020 @ 4:55am 
I'm fine with revives from gunshot wounds, creates good game moments.

But you shouldn't be able to be revived from explosive concussions or large calibers.

IRL a concussion will obliterate your organs from the inside, and a 50 caliber will evacuate your chest cavity or completely remove limbs.

Last edited by FarmForReal; Nov 7, 2020 @ 4:57am
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Date Posted: Nov 6, 2020 @ 12:19am
Posts: 23