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That's the typical bad marksman... probably 80% of the people who rush for the kit fit this description. People who think marksman means lone wolf sniper.
The good marksman sticks with his squad, listens to SL, does logi and construction like any other squad member, spots for emplacement gunners and takes out targets at long range that the other squad members have a hard time dealing with, such as MGs, other marksmen and well concealed infantry.
There is less damage falloff at long range with the marksmen rifles.
So a riflemen kit would need like 3 shots to the chest to kill someone far away, but the marksmen only needs 2.
As far as people playing marksmen in my Squad, as long as they have a mic and use FTL correctly, I don't care, but if they run off alone and without a mic I will kick them.
This i'm sorry i dont even care about, experience or not, i've seen trash squad leaders who dont play their role as they should more times than i've found a good squad leader, that doesnt mean i go around branding all squad leaders or say the role somehow by itself exclusively, attracts the worst "kind", all roles attract a certain "kind of people, be they good or bad.
It simply, using a new age word i really hate using, creates a toxic atmosphere and then around something as petty as a role, which is extremely fun to play, i'm sure most think so, i main it and usually score pretty high KD's being around the squad and hanging close to SL not really needing medical help all too much, i do push up far ahead or further out at times, but 500 meters is enough for a "good" marksman/sniper to support their squad, 800m running around blueberries and i'd start to question his motives.
Marksman is not a sniper role, you're thinking about the role wrong, it's semi auto, it hurts like hell, why not use it in CQB? It's extremely powerful and easy to hip fire up to 100m, a marksman adapts and should do many different things, sometimes range is best, sometimes CQB with the squad if they're pushing, he doesnt just play 1 single role like a squadleader or an AT guy does.
People are tickets, people make things happen in this game, if you take one person off the field, you're already disrupting what that person was doing or going to do, now imagine keeping a whole squad pinned because you keep taking them down and them requesting a medic having no clue how to take you out, i really have absolutely no clue how you can get yourself to say that killing people in a people killing game is the wrong way to play.
https://steamuserimages-a.akamaihd.net/ugc/793116473816801757/8A0140D8B22622126A9272D543264B15F4C121D3/
https://steamuserimages-a.akamaihd.net/ugc/793117738104030269/F1D89DF0A7C9C2A5BD2AA197AF0B17D1A1CF8C7F/
https://steamuserimages-a.akamaihd.net/ugc/958598392221933127/CCB766D14A91E29CC55A9BF24470A301FB07DAAE/
These are not to boast, but they're the rounds i'd get with a good team actually working together squad by squad while not thinking i'm chris kyle.
Marksman is not a sniper role, you're thinking about the role wrong,
[/quote]
This guy made into a sniper role and it worked out:
https://www.reddit.com/r/joinsquad/comments/jauh3p/quick_sniper_doodles/
https://www.reddit.com/r/joinsquad/comments/jauh3p/quick_sniper_doodles/ [/quote]
Marksman = Semi auto
Sniper = Bolt action
Great vid though, music is pretty fitting.
Agreed
Hence why you see scoped ARs clean up on maps like that over marksmen at all ranges.
The Marksman in squad has many roles to fill, not just one, you seem to want to argue and then not want to argue? It's very odd.
I'm starting to wonder who all these people you talk for are?
Correct, but this isnt real life and it isnt close to it, playing any role as if it is, should earn you a kick.
This level of micro-managing is also very damaging, a role like marksman or sniper adapts, it doesnt do just one overall thing, though it can be harder to adapt with a bolt action, it's not that black and white like some of the other roles are.
There is way more to the role than just that, listing calibers is also superfluous when it comes to squad.
Please, if you dont understand the mechanics of a role fully, what it can and can't do, should and shouldnt do and how it should be used in full, dont give advice on it, because it is this kind of "advice" that funny enough attracts the "Worst kinds", those that sit 300m away sniping, then suddenly the squad is 500m away and he's still just sniping and spotting, and before you know it, you've got a steam forum post about this behaviour and me face palming for wasting such a good and effective role.
Just let them pick the role, if they play bad and is around the squad at "almost" all times, they're probably just learning the role, if they're sitting 500m away on a hill not worrying too much about anything else other than the range of their engagements and opportunities, they've probably gone to the steam forums for tips, just let them play, they'll figure the role out themselves eventually, like i did, but make sure to request they pay attention to the squads objective.
Using the marksman as a scoped AR is when the role really pops off with incredible results imo, so i dont doubt AR's being good in that setting too.
I really don't know what point you're trying to prove with these screenshots. I'm mostly playing medic and I have several games with the same or more points and only about 1 to 7 kills avg..
Yes Squad is a shooter and a "people killing game" but it focuses on objectives and rewards those over kills.
You may take out people from an attacking squad and supress them for a bit but you'll still lose 20 tickets if another one takes your flag in the meantime (which grants them 50 tickets - 60 if they manage to take out a classic on-flag-fob while at it).
So even if you wipe out the whole squad you shot at, they all respawn at the rally 30m back, circle around you and still got at least 41 Tickets plus. And if you don't get every one of them they'll smoke, revive each other and be back on their way 5 minutes later probably without you knowing where they went exactly. So all you did was buying your team a bit of time, which - don't get me wrong - can help your team immense in that moment but won't do that much in the grand sceme since they just earned 41+ tickets.
And before you're answering - If you want to tell me there are other players in your team and your squad is around you supporting your cause holding the enemy back. That answer is basicly proving the point of Aegmar about the purpose of the marksman role.
In my experience enemy marksmen are more of a inconvenience than a threat.
Also I'd really not recommend using the rifle in CQB, you got your sidearm for a reason.
And you may be a very good marksman who're outstandingly effective for his team, but then you're still 1 out of like 3.000 marksman-players with most of them not even close as good as you are. Therefore my example above still applies for most games played without you in it.
Cheers.