Squad
GOD ***** Oct 9, 2020 @ 5:42am
is flir in squad yet?
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Showing 1-15 of 17 comments
Moagim Oct 9, 2020 @ 5:50am 
No
OutlawMG Oct 9, 2020 @ 6:35am 
Originally posted by Aegmar:
no, i didn't even know it was planned - did the dev's say something about adding thermal imaging devices at some point ?

People suspect it being implemented when the USMC comes with the javelin.I think there was also a survey that asked about having thermals in the game wich leaves a possibility for it to happen.

I personally think they wont add it but i wouldnt mind if the commander drones had it.Putting thermals in vehicles and stuff is gonna be a pain in the butt to balance..

Last edited by OutlawMG; Oct 9, 2020 @ 6:39am
Daddy Kaneki Oct 9, 2020 @ 7:30am 
Originally posted by Aegmar:
Originally posted by DSK Outlaw:
I personally think they wont add it but i wouldnt mind if the commander drones had it.Putting thermals in vehicles and stuff is gonna be a pain in the butt to balance..

I thought so as well, but lately i was wondering if vehicles could not even need a slight buff - with more AT roles around now with 100p servers game tipped in favor of Infantry again, which is not necessarily bad i guess.

Maybe some Thermal imaging mode for vehicles with a limited range ? so Tanks/IFV's can easier spot enemies 20-70 meters around them and further out only vehicles are really highlighted...
+1 for close range thermals on APC/IFV/Tank. It would only help them spot the most immediate threats. LATs/Hats will usually be around or slightly beyond 50 meters anyway (most of the time) which I think would be the sweet spot for a balanced thermal imaging.
Last edited by Daddy Kaneki; Oct 9, 2020 @ 7:30am
Geebus Oct 9, 2020 @ 4:54pm 
I am all for adding in thermals for all the vehicles that have access to it. I am not to big on the idea of trying to balance it out by limiting it's range. I believe if it were added, it would increase the capability of these vehicles but not to the point of being game breaking. I really don't like they idea of nerfing things super hard just because of balance issues. It just doesn't feel right.

Giving vehicles better awareness through enhanced vision modes isn't going to hurt anything. Remember that in most cases, both teams will have some access to this kind of thing. People will learn to combat vehicles equipped with them.
Geebus Oct 9, 2020 @ 6:06pm 
Originally posted by Aegmar:
Originally posted by Geebus:
I am all for adding in thermals for all the vehicles that have access to it. I am not to big on the idea of trying to balance it out by limiting it's range. I believe if it were added, it would increase the capability of these vehicles but not to the point of being game breaking. I really don't like they idea of nerfing things super hard just because of balance issues. It just doesn't feel right.

Giving vehicles better awareness through enhanced vision modes isn't going to hurt anything. Remember that in most cases, both teams will have some access to this kind of thing. People will learn to combat vehicles equipped with them.

risky, when the thermals make it really easy to see through foliage and basically highlight every player lying somewhere in partial cover the vics will dominate extremely - IF its added some liitiations are a must to keep it playable, otherwise you could not go anywhere anymore without vehicle superiority.
This is where I would really like to see some play testing for it. We know for at least with the javelin coming that they have to add some sort of thermal vision for that. I could only see them adding it for some other systems as well. (I swear there was a developer post back on the squad forums saying that they were looking into it. . .)

How might the render range and distant fog factor into it?
thermal imaging would break the game...guaranteed
Timmeh Oct 10, 2020 @ 12:00pm 
Aegmar makes a good point.
Close range limitation would be necessary.
Thermals would also tip the balance of conventional and irregular factions.

If conventionals get thermals, irregulars need something equally game changing.
Daddy Kaneki Oct 10, 2020 @ 12:06pm 
Originally posted by Timmeh:
Aegmar makes a good point.
Close range limitation would be necessary.
Thermals would also tip the balance of conventional and irregular factions.

If conventionals get thermals, irregulars need something equally game changing.
IED drones for Hats maybe? Reduced arming distance on rpgs so sneak attacks are more viable? There's a few things that irregulars and insurgents can have to fight against 30-45m range thermals.
FlashBurn Oct 13, 2020 @ 1:31am 
I certainly hope not. I remember back in the day when Arma 2 introduced those. It killed the MP PVP side of the game for a lot of people. Having used thermals back in my Army days I can say no game ever gets it right. The thing about thermal sights is you use the damned thing in an open field and every dang critter that is snoozing or doing its thing suddenly pops up. With little depth perception its hard to tell if you are looking at rabbit at 150 meters or someones head that you can't ID at 400. No game goes here and pixel hunting becomes laughably easy in game land with none of the confusion of reality where positively IDing your target can be quite hard. Even in the desert at night its freaking filled with warm things doing their thing. Hell, even with regular Nods all the reflections of night critters eyes when hit with white light is freaking crazy with how many there are. Games dont go here.

Oh and HELL no to the Jav using thermals in game land. Do you know how we used its CLU before we got MG mounted thermals? Still stands in game land.
Last edited by FlashBurn; Oct 13, 2020 @ 1:38am
Misty Oct 13, 2020 @ 12:27pm 
It's easily balanced by making AT more effective.
Daddy Kaneki Oct 13, 2020 @ 1:12pm 
Originally posted by Cream:
It's easily balanced by making AT more effective.
They're already strong enough, there's no need for that.

Isn't it true that an LAT can oneshot a tank's tracks? With just one hit?

Legitimate question, am I misremembering or not? Because if that's true, anti tank *in general* definitely does not need buffs, even if vics get thermal imaging.
Sea Base Oct 13, 2020 @ 1:41pm 
Originally posted by Yone:
Originally posted by Cream:
It's easily balanced by making AT more effective.
They're already strong enough, there's no need for that.

Isn't it true that an LAT can oneshot a tank's tracks? With just one hit?

Legitimate question, am I misremembering or not? Because if that's true, anti tank *in general* definitely does not need buffs, even if vics get thermal imaging.
yes they can. takes around 8 lats to kill it but 1 to disable
Misty Oct 13, 2020 @ 3:02pm 
and helicopters take two, so they need buffs in some areas but not in others. Plus if there was FLIR the TOWs would get them too.
Steel Talon Feb 16, 2021 @ 2:43pm 
Vehicles in PR had FLIR and PR had far less foliage and micro terrain to use as cover.
But it is like 10 years since I played PR so if they removed them for balance reasons feel free to correct me.
Originally posted by Steel Talon:
Vehicles in PR had FLIR and PR had far less foliage and micro terrain to use as cover.
But it is like 10 years since I played PR so if they removed them for balance reasons feel free to correct me.
They havent removed them. Squad's SDK has materials for Thermals, and i know Axton was dabbling in it, he has two videos on it. Vehicles in the future could get them, but not infantry. The biggest issue is balance, how far can the thermals see, is it going to react to just infantry at a certain distance while vehicles can be seen for multiple km, ect. I think it would be cool to have them but thats just cool, not balanced.
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Date Posted: Oct 9, 2020 @ 5:42am
Posts: 17