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The simulation of a squad soldier got more a skill of a amature. My Grandma can reload faster when i show her how. But if you nerver shot a rifle in your life and you do it the first time, you will not shoot as good a squad soldier does. Real life and simulation is hard to compare. But at the end its a game, and i like how it is, not to easy. Impact of combat situation is well done.
Better recoil compansation on hold breath for single shots, and faster reload times would be awesome.
https://www.youtube.com/watch?v=GXEK7rcqO-Y
https://www.youtube.com/watch?v=-4x9DANXpPk
If you see this, remember the fakt Jerry is a Grandmaster. if you want this, go play COD.
A ,223 or 5.56 just bumps a little, but a 7.62x39,51, 54 and 62 kick.
If you try to fire faster than you can fighting the recoil you'll just take a beating. The more you practice shooting an get the feel for the recoil of that gun the quicker you can shoot it more accurately. When it recoils you let it push you, then roil back into it. So you need to practice to get the timing and the more you practice it becomes more and more natural.
A lower recoil gun can be fired much faster simply because there is more allowance for the rebound.
But when firing a light frame gun in full auto it wants to climb straight up because it cycles much quicker than you could ever rebound. Only way to do is to take a beating from it and no one wants to take a beating from it like a jackhammer. It doesn't feel good :)
Yes but I would rather say that this is something that can be adjusted by training. A rather light person just has to lean in more and look even more at his stance when shooting a weapon in order to control the recoil a little better than a heavy dude. The difference is however rather minor as not holding the weapon properly and not being in a proper stance will make you miss your target either way if you are heavy or light, no matter. Don't forget that you have light and heavy guys in the military, doesn't mean the lighter guys are a worse shot.
Obviously, same with all things in life :) Although there are some people who are a good shot as the first time they pick up a gun in their life, natural talents.
Depends of the shooter and the amount of time he has put in to using that weapon in full-auto, as you have said yourself. My father used an AK-47 with a foldable stock during his service and although he was very impressed when shooting an AR-15 the first time in his life over 30 years after his service, he was also able to shoot the AK the same speed and decently hit. So it is as it is, all down to training.
Good example is the AKM, pretty light but 7.62 caliber, it does climb a lot more than an AK47 I feel, but you also get the weapon up quicker and can handle it more comfortable in any situation. I personally absolutely hate heavier weapons and the AK47 is definitely too heavy for me, I majorly dislike this as it wastes too much energy and is just a pain in the..to handle.
I would pick a G36k above it any day.
Did you ever stop to think these games are also advertising for potential customers? Nearly every established enthusiast adores the 1911 handgun. Yet video games promote the USP, a gun I've rarely seen anyone with. I'd choose a Glock 20 or 21 over the USP anyway. As for a .40 .. if not the Glock 22 a Sig 226 or Beretta 96. But I'd rather have a single stack .45 1911 anyway, they just handle better.
Same for rifles, they want potential consumers to buy an AR15. Video games make the G36 seem like some O_O contraption but ... meh,
Anyway. How do you accurately emulate recoil for every player. You could only have a feel for it by actually shooting it. And what is a lot of recoil for one shooter may not be for another. Some just have the aptitude to tame recoil. The stature along with reflexes.
I could agree that in order to make the game more fair all forces should at least have access to a 74 or 102. Why would it matter if it's 100% accurate to reality? The 102 is an AK chambered from the factory or engineering specs for 5.56 NATO. And I don't see why a 74 couldn't be converted to that because the 5.45 and 5.56 are close. Shouldn't require too much conversion.
I guess they are putting so much effort into being realistic it's so overly realistic it has become unrealistic?
Bullets drift. So what would hit a target at 5 yards could miss at 15 yards when firing in rapid fire. It's easy to hit a target when it's closer. The further bullets travel the more they drift, especially when it's not a clear day or evening. So spraying an expecting to hit anything other by random chance while beyond close quarters and short range is ..
Rapid fire at long ranges is like using a shotgun at long ranges, it's spread out. Which is great for cover fire, not trying to anything, just everything, anything and whatever suppresses or harasses the opposition :)
It's a farce, everyone just wants to be Rambo, which is fine, so why should it be ultra realistic when you know everyone just wants to spray machine guns all about? They could do the same thing with a shotgun, they don't know it.
So that's why I say so focused on being realistic it's unrealistic.
Full auto can be controllable in real life, but in real life you can change your stance and grip. I do find that full auto is a exaggerated in Squad, but at the same time it provides enough disadvantage that semi is actually useful.
an M4a1 has an standard accuracy of 4MOA. Meaning the grouping of the shots are 4 inches in diameter at 100yards. 8" at 200yards, 12" at 300yards and so on.
Yes, it can be controlled, but from a standing shoulder where are the bullets going? It LOOKS like you are on target.
In order to be an effective machine gunner you need to be a good marksman and in order to be a marksman you need to know the drift of the bullet. Where it will actually hit roughly by the time it reaches the target. That's what that flip up box sight is for, it's a basic adjustable window for estimating drift to lead a target or walk it onto the target.
That's why you're better off to aim ahead of that target so they will walk right into the field, one of those bullets will hit.
The gun can be controlled, the path of flight can't. We are talking about something so far away it looks like it's an inch wide, not one foot. It's obvious that if it's so close you can't miss, even if you're not really aiming.
There would be no point to firing in full auto if the bullets hit the same spot or every time, you want it to fan out. Maybe not in a video game but in the real world yes. If One bullet misses and all are going close to if not in the exact same path it would completely defeat the purpose of firing in bursts or full auto. You want it to fan out just like a shotgun or a cannon. Coverage.
I can throw bursts of lead everywhere faster than I can engage multiple targets. It's a team effort, not a one man army. It's a race and time is running out.
The game's depiction is accurate for how a shooter handles recoil, if they're focused on hitting targets and not focused on handling recoil.
When you're focused on hitting 100m+ targets, you try to not be tense. You try to hold the rifle in a comfortable manner. You focus on the target and sight alignment. The recoil is supposed to come almost as a surprise.
When you focus on handling the recoil of full auto, your stance, grip and focus is on handling full auto. You aren't landing bullets on top of each other at 100m targets. Full auto is generally only useful in CQB and suppression. You can basically accidentally clear a room by just letting it rip. And all those supersonic cracks happening overhead and kicking up the dirt will make an enemy duck. Full auto isn't for actually hitting targets at 100m+.
All these youtube videos show guys shooting at 10-25m targets, and even then they're hitting all over the place. They're focused on handling recoil and not hitting intermediate targets. Squad isn't perfect, but it captures certain realities of shooting fairly well.
Edit: Just realized this is a necro thread from 2020. Please let it rest in peace.