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At the same time, multi threading is not used very efficiently, so the game cannot extract every MIPS the CPU is capable of.
The solution is to speed up the CPU, either with faster RAM, or higher frequency, or different CPU.
Enable "performance debugging".
If the "game" numbers are equal to "gpu" numbers, your machine is CPU bound.
If "game" numbers are less than "gpu" numbers, you are graphics bound.
""Game" higher than "gpu" cannot occur in squad, because of its synchronous render design.
(Btw, this is how anyone can tell if they would benefit from a cpu or a gpu upgrade)
60 фпс получить вполне реально, а вот 144 точно нет.
Решение, апгрейд проца) ну или ждать оптимизации, но этого я уже не жду.