Squad
:partyhat: Aug 26, 2020 @ 2:16pm
Coaxial for tanks and APCS
They need to add coaxial as an alternate button, not a weapon you switch to. It's unrealistic, slow and clunky. Makes the vehicles just that much more abrasive to use.
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Showing 1-8 of 8 comments
Misty Aug 26, 2020 @ 3:01pm 
HEY PARTY! I see you on Mordhau all the time! And yes it is annoying to have to keep switching when you're dealing with multiple target types
Geebus Aug 26, 2020 @ 8:30pm 
Like I've posted in almost every thread that mentions this topic, in order for the gunner to switch to the coaxial he has to toggle it on. There isn't a dedicated trigger for it.

Here is a video on the Abrams https://www.youtube.com/watch?v=WDs5oQW1vNA
Go to 14 minutes in for trigger explanation. At 15 minutes he explains switching between ammunition.

Here it is for the Bradley https://www.youtube.com/watch?v=FKrErCyPLN8
16 minutes in for the proof.

I don't know how it is done on other vehicles but I am fairly safe to assume that they all operate in a similar manner. If anyone has any experience or knowledge of something like the T-72 please let me know.

Hopefully this dispells the idea that it is "unrealistic". It takes maybe a second to switch. If you are in a position where that second matters then that is on you. Remember you should have a commander with his machinegun that could be engaging those infantry in the meantime.

The only threads like this that have any merit are the people complaining that switching to coax unloads the main gun.

Quit making threads on this. There are probably a million of them by now. Learn to use the search function.
:partyhat: Aug 26, 2020 @ 10:44pm 
Wow I'm really surprised to see that. Regardless unloading and reloading the main gun was the main issue and what makes it so slow. I remember seeing footage of inside a t72 on a range with separate controls for the coax but can't find it. Anyways a lot of people are ♥♥♥♥♥♥♥♥ about it for a reason.
CarryMeImHeavy Aug 26, 2020 @ 10:46pm 
you are missing the point here. In tanks, say, you loaded AP, then switch to coaxial, the game thinks that you either fired or unloaded the shell which does not make sense. So when you switch from coaxial back to AP/Heat, your loader is loading another round which should not be the case.
Geebus Aug 27, 2020 @ 1:32am 
Originally posted by :partyhat::
Wow I'm really surprised to see that. Regardless unloading and reloading the main gun was the main issue and what makes it so slow. I remember seeing footage of inside a t72 on a range with separate controls for the coax but can't find it. Anyways a lot of people are ♥♥♥♥♥♥♥♥ about it for a reason.
Like I said, threads on the topic of the gun being unloaded when switching weapons are valid. The problem is that these threads happen all the time. The thread will go up, a handful of people will complain about the problem, and that is about as far as it goes. 10-15 posts in the thread will die and a week later there will be a new thread on the same topic, this time with 5 new people complaining about the same problem. My biggest issue with this kind of thing is that half of these threads would be unnecessary if people simply just searched before they posted.

I can only assume the reasoning as to why this hasn't been changed. I know for certain that the developers are aware of it. If I remember correctly, it was either a post on here or the Squad forums where a dev made mention of it stating something along the lines of "we plan to overhaul vehicles in the future". I'm going to assume that the developers probably have a decent reason as to why they haven't changed it as of yet.
Phoenixstorm Aug 27, 2020 @ 1:56am 
Originally posted by CarryMeImHeavy:
you are missing the point here. In tanks, say, you loaded AP, then switch to coaxial, the game thinks that you either fired or unloaded the shell which does not make sense. So when you switch from coaxial back to AP/Heat, your loader is loading another round which should not be the case.

I highly agree with you.
The game needs to either remember that the shell is already loaded or let us use the coaxial with RMB.
Timmeh Aug 27, 2020 @ 2:09am 
Originally posted by Phoenixstorm:
Originally posted by CarryMeImHeavy:
you are missing the point here. In tanks, say, you loaded AP, then switch to coaxial, the game thinks that you either fired or unloaded the shell which does not make sense. So when you switch from coaxial back to AP/Heat, your loader is loading another round which should not be the case.

I highly agree with you.
The game needs to either remember that the shell is already loaded or let us use the coaxial with RMB.

Yeah, they just need to fix that bug.
I don't understand how it's been in the game this long.
Dev's don't play armor?
CarryMeImHeavy Aug 28, 2020 @ 5:10am 
Originally posted by Timmeh:
Originally posted by Phoenixstorm:

I highly agree with you.
The game needs to either remember that the shell is already loaded or let us use the coaxial with RMB.

Yeah, they just need to fix that bug.
I don't understand how it's been in the game this long.
Dev's don't play armor?
I can confidently say that the Devs dont play the game with the recent SL rally and fob bleed out changes.
Punishing good/skillful players and trying to help compensate for the retarded super fobbers

That change streamlined the meta to build 3 habs around the opfor's defending point inorder to surround it.
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Date Posted: Aug 26, 2020 @ 2:16pm
Posts: 8