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Here is a video on the Abrams https://www.youtube.com/watch?v=WDs5oQW1vNA
Go to 14 minutes in for trigger explanation. At 15 minutes he explains switching between ammunition.
Here it is for the Bradley https://www.youtube.com/watch?v=FKrErCyPLN8
16 minutes in for the proof.
I don't know how it is done on other vehicles but I am fairly safe to assume that they all operate in a similar manner. If anyone has any experience or knowledge of something like the T-72 please let me know.
Hopefully this dispells the idea that it is "unrealistic". It takes maybe a second to switch. If you are in a position where that second matters then that is on you. Remember you should have a commander with his machinegun that could be engaging those infantry in the meantime.
The only threads like this that have any merit are the people complaining that switching to coax unloads the main gun.
Quit making threads on this. There are probably a million of them by now. Learn to use the search function.
I can only assume the reasoning as to why this hasn't been changed. I know for certain that the developers are aware of it. If I remember correctly, it was either a post on here or the Squad forums where a dev made mention of it stating something along the lines of "we plan to overhaul vehicles in the future". I'm going to assume that the developers probably have a decent reason as to why they haven't changed it as of yet.
I highly agree with you.
The game needs to either remember that the shell is already loaded or let us use the coaxial with RMB.
Yeah, they just need to fix that bug.
I don't understand how it's been in the game this long.
Dev's don't play armor?
Punishing good/skillful players and trying to help compensate for the retarded super fobbers
That change streamlined the meta to build 3 habs around the opfor's defending point inorder to surround it.