Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
No point in comparing this game to Arma, totally different engines.
Its really not that hard to hide in Squad, at any range, if you maintain awareness.
I dont know why people keep going back to the Arma series as an example of a good game engine preformance wise, its a complete mess on so many levels it makes Bethesda blush.
Engine wise Arma had some of the worst net code out there, likely because it was built up from code that was used for VBS which was geared towards LAN infrastructure. Graphically very nice but playing online was a struggle.
I'm the same too I turn it to low.
Basically the settings in the game can be turned down low to remove grass etc so until they get locked where we can't turn it down then shadows is a waste of time.
The actual answer to the problem is obvious and already in place. Force high quality shadows on everyones game. But given the recent and continued preformace problems, how do you think that will work out?
It's the same for other games as well. It's not like devs choose to have s***y shadows on purpose, they do so because they know not everyone has NSA computers. And to ignore that is exclusionary.