Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No point in comparing this game to Arma, totally different engines.
Its really not that hard to hide in Squad, at any range, if you maintain awareness.
I dont know why people keep going back to the Arma series as an example of a good game engine preformance wise, its a complete mess on so many levels it makes Bethesda blush.
Engine wise Arma had some of the worst net code out there, likely because it was built up from code that was used for VBS which was geared towards LAN infrastructure. Graphically very nice but playing online was a struggle.
I'm the same too I turn it to low.
Basically the settings in the game can be turned down low to remove grass etc so until they get locked where we can't turn it down then shadows is a waste of time.
The actual answer to the problem is obvious and already in place. Force high quality shadows on everyones game. But given the recent and continued preformace problems, how do you think that will work out?
It's the same for other games as well. It's not like devs choose to have s***y shadows on purpose, they do so because they know not everyone has NSA computers. And to ignore that is exclusionary.