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Okay, so you see, this is why I'm asking this question, because its claimed that 16 gbs is enough for the most optimal performance, and I'm not so sure about that based on the usage rate I get on average. Nowadays, 16 should be considered the minimum required for gaming with 32 being the recommended. From my understanding, the O.S will never allocate a certain amount of ram for an application unless it actually needs it. Setting the applications exe file to 'above normal' only tells the O.S to focus a little more of the computers attention on that application. Considering that the game used up to 16 gbs in one match, I'm having a very hard time believing the system specs OWI "recommends" for this game. It really should be more than 16 gbs.
i7-8700 / GTX 1070 / 16 GB DDR4 RAM @ 2400 / 1080p @ 60Hz / OS on SSD, game on HDD
https://steamcommunity.com/sharedfiles/filedetails/?id=2089636019
I just played a match and the ram usage peaked at 17 gbs for me. So yeah, at a minimum, 16 will do you ok, but 32gbs should definitely be considered the recommended for the most optimal performance. And I do have 32 gbs of ram.
I don’t think we have quite reached the point where 32 GB is a norm when it comes to recommended. Yeah, 8 GB is on it’s way out (but still enough for many games out, it meets the recommended). I only know a handful of games that recommend 32 GB. If Squad is using 17 GB of RAM it’s due to programs running, a memory leak or just bad optimization. I can easily say though that I don’t ever come across stuttering, my page file is even on my HDD. I don’t think it’s ever being used.
Generally I would avoid messing with the process priority, only changing it when a game is constantly crashing (usually with heavy mod use like Skyrim or Fallout) or a background app is taking up more resources than needed (like discord or corsair software). Windows 10 already does a pretty good job at managing app resources, especially for games.
For the most part, the only games I've seen where 8 gbs is truly legitimized at all are mainly sports games, like NBA 2K that only recommends 8 gbs at the most. In pretty much all other types of games though, 8 gbs is suspect at best. I don't run that many demanding applications hogging up space while gaming. The most demanding app I'll run is msi afterburner for performance monitoring. A memory leak is a possibility, and if thats the case, that's mostly due to the game not being well optimized, because I wasn't getting 15, or 16, or 17 gbs before the B20 update. On average it would go no higher than 14 gbs, which is still more or less the case, although its starting to exceed that amount a lot more often now.
Its enough, but it shouldn't be considered the "recommended " by my experience and a few others who have 32 gbs of ram, and this is the issue I have with it, because an application is not going to use more ram just because its there unless it needs it. I have made some tweaks using Process Lasso, but I still can't force it to use more ram, because ultimately, the Operating System decides what happens with stuff like that, not a third party program.
So the priority setting does in fact affect ram usage? I've been getting mixed messages from some people claiming it only affects the CPU. While that kind of makes sense, it really doesn't, knowing the CPU's relationship handling requests from system memory.
I thought priority only affects the OS's scheduling of processor time.
So your application will be updated more frequently compared to lower priority processes.
Have used that trick on older machines to make games run more smoothly when cpu power was at it's limit.