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Nothing can really be done about it, unless the developers stop doing it that way.
SSD here too and running low on space, so just moved some steam games over to another drive and moved back when patch finishes doing its thing.
The installation started SIX minutes ago! With an SSD.
Meanwhile a 1.2 GB patch of Rocket League took 2 minutes, download included.
I honestly don't know what these devs were thinking when they decided to use PAK files of that size.
https://docs.unrealengine.com/en-US/Engine/Basics/Projects/Packaging/index.html
No, not sure if UE3 suffers from this issue. There is an article on Reddit about why UE4 games can take such a long time to update even when the patch size is quite small.
The problem is not the PAK file format itself, it's the fact that they decided to pack many files into huge PAK files, rather than pack less files into smaller PAKs.
That's literally the only reason why even the smallest updates take ages. And btw, Rocket League is using UE as well and doesn't suffer from that issue.
Nevermind, I don't think necroing is allowed so I just deleted my post and will let mods handle it.