Squad
Canadian primary weapons dont have enough recoil
canadian primary weapons have 1/2 to 1/3 the recoil of all the other factions weapons. despite them having a higher fire rate. here is a video directly comparing the recoil of the weapons.

https://youtu.be/qbzF0t-J7p8
< >
Showing 1-15 of 27 comments
Geebus Mar 18, 2020 @ 11:35pm 
https://www.youtube.com/watch?v=MH0ChjY-Nns&feature=emb_logo

I still don't understand if you want to bring the C7 up to the level of the other guns or bring the other guns down.
Originally posted by Geebus:
https://www.youtube.com/watch?v=MH0ChjY-Nns&feature=emb_logo

I still don't understand if you want to bring the C7 up to the level of the other guns or bring the other guns down.
the m16 isnt the canadian primary. the canadian primary has a much higher rate of fire than the original m16. so this video isnt relevant.

i want them to up the recoil on the canadian weapon because it isnt fair compared to the other guns in game.
Geebus Mar 18, 2020 @ 11:44pm 
As far as I know, there is no functional difference between a c7 a and an a1. I don't know where you are getting the number where it has a faster fire rate.
Originally posted by Geebus:
As far as I know, there is no functional difference between a c7 a and an a1. I don't know where you are getting the number where it has a faster fire rate.
that kind of just proves my point that it shouldnt have less recoil. if its the same fire rate it should and would have the same amount of recoil as the full auto m4.

also, you are part of a steam group literally named "hentai!". really professional bud.
Geebus Mar 18, 2020 @ 11:55pm 
Originally posted by triforcemack:
Originally posted by Geebus:
As far as I know, there is no functional difference between a c7 a and an a1. I don't know where you are getting the number where it has a faster fire rate.
that kind of just proves my point that it shouldnt have less recoil. if its the same fire rate it should and would have the same amount of recoil as the full auto m4.

also, you are part of a steam group literally named "hentai!". really professional bud.
It shouldn't though. When I said A1 I was refering to an M16 not a M4. A M4 is much different than a m16. Whole different length gas system. Different length barrel. The M4 is going to have a higher recoil.

Also loving that somebody finally noticed the goofy hentai thing. I've had that there for sooo long that I figured that nobody would ever look. Look around some more and I'm sure you will find all sorts of silly things.
Originally posted by Geebus:
Originally posted by triforcemack:
that kind of just proves my point that it shouldnt have less recoil. if its the same fire rate it should and would have the same amount of recoil as the full auto m4.

also, you are part of a steam group literally named "hentai!". really professional bud.
It shouldn't though. When I said A1 I was refering to an M16 not a M4. A M4 is much different than a m16. Whole different length gas system. Different length barrel. The M4 is going to have a higher recoil.

Also loving that somebody finally noticed the goofy hentai thing. I've had that there for sooo long that I figured that nobody would ever look. Look around some more and I'm sure you will find all sorts of silly things.
the barrel length of the c8a3 is the same as the american m4. 14.5 inches. the 20 inch variant of the gun has more recoil than the c8a3 though for some reason.

this really shouldnt affect in game stuff. its just unfair to make the ak have more recoil than the c8a3. when in fact the 5.45 ak has less recoil overall than either the m4 or c8a3.
Geebus Mar 19, 2020 @ 12:06am 
Originally posted by triforcemack:
Originally posted by Geebus:
It shouldn't though. When I said A1 I was refering to an M16 not a M4. A M4 is much different than a m16. Whole different length gas system. Different length barrel. The M4 is going to have a higher recoil.

Also loving that somebody finally noticed the goofy hentai thing. I've had that there for sooo long that I figured that nobody would ever look. Look around some more and I'm sure you will find all sorts of silly things.
the barrel length of the c8a3 is the same as the american m4. 14.5 inches. the 20 inch variant of the gun has more recoil than the c8a3 though for some reason.

this really shouldnt affect in game stuff. its just unfair to make the ak have more recoil than the c8a3. when in fact the 5.45 ak has less recoil overall than either the m4 or c8a3.
You are right that the C8 should have the same recoil as an M4. There isn't much difference. In reality, this all comes down to the CAF being a modded faction. Completely different devs. I just don't want to see the C7 get nerfed. I'd rather it stayed fairly realistic in terms of being really controllable.
Last edited by Geebus; Mar 19, 2020 @ 12:06am
Originally posted by Geebus:
You

Originally posted by triforcemack:
the barrel length of the c8a3 is the same as the american m4. 14.5 inches. the 20 inch variant of the gun has more recoil than the c8a3 though for some reason.

this really shouldnt affect in game stuff. its just unfair to make the ak have more recoil than the c8a3. when in fact the 5.45 ak has less recoil overall than either the m4 or c8a3.
You are right that the C8 should have the same recoil as an M4. There isn't much difference. In reality, this all comes down to the CAF being a modded faction. Completely different devs. I just don't want to see the C7 get nerfed. I'd rather it stayed fairly realistic in terms of being really controllable.
i would rather the game be balanced. instead of one faction being overall better than the others because of "realism". if the devs want a realistic game they should make all of the guns realistic in terms of recoil. and not just the CAF's gun.
Geebus Mar 19, 2020 @ 12:20am 
Originally posted by triforcemack:
Originally posted by Geebus:
You


You are right that the C8 should have the same recoil as an M4. There isn't much difference. In reality, this all comes down to the CAF being a modded faction. Completely different devs. I just don't want to see the C7 get nerfed. I'd rather it stayed fairly realistic in terms of being really controllable.
i would rather the game be balanced. instead of one faction being overall better than the others because of "realism". if the devs want a realistic game they should make all of the guns realistic in terms of recoil. and not just the CAF's gun.
I'd be all for that realism. Authenticity is what I came to the game for. In the grand scheme of the game, the guys rifle makes up very little in who wins and loses. I don't really think it makes any difference if the Canadians have a better gun than the Russians. I have a similar argument with people that say that Insurgents are underpowered due to lack of optics. Not everything has to be symetrical.
Originally posted by Geebus:
Originally posted by triforcemack:
i would rather the game be balanced. instead of one faction being overall better than the others because of "realism". if the devs want a realistic game they should make all of the guns realistic in terms of recoil. and not just the CAF's gun.
I'd be all for that realism. Authenticity is what I came to the game for. In the grand scheme of the game, the guys rifle makes up very little in who wins and loses. I don't really think it makes any difference if the Canadians have a better gun than the Russians. I have a similar argument with people that say that Insurgents are underpowered due to lack of optics. Not everything has to be symetrical.
not at all dude. the primary weapon of a faction is what determines the outcome of almost all gun battles. if you are able to stay on target more easily, you have an advantage overall. and if it applies to your entire team. its an overall advantage. this translates to easier pushes and being able to hold objectives more easily because they dont have to deal with sky high recoil. its out right unfair to the other factions.
Geebus Mar 19, 2020 @ 12:51am 
Originally posted by triforcemack:
Originally posted by Geebus:
I'd be all for that realism. Authenticity is what I came to the game for. In the grand scheme of the game, the guys rifle makes up very little in who wins and loses. I don't really think it makes any difference if the Canadians have a better gun than the Russians. I have a similar argument with people that say that Insurgents are underpowered due to lack of optics. Not everything has to be symetrical.
not at all dude. the primary weapon of a faction is what determines the outcome of almost all gun battles. if you are able to stay on target more easily, you have an advantage overall. and if it applies to your entire team. its an overall advantage. this translates to easier pushes and being able to hold objectives more easily because they dont have to deal with sky high recoil. its out right unfair to the other factions.
I don't win a match because my gun is good. I win the match because my team was squared away. If you are only working with numbers your point stands but reality isn't just numbers. Squad is too complicated to boil it down to just "he who has the better gun wins". In reality its "he who understands the game better wins". If you made this same argument in a call of duty for example, I would be 100% on your side. There, making sure guns are perfectly balanced makes a bunch more sense. Having a good gun has little effect on how often I win matches. The US all having ACOGs didn't stop me from beating them on Mestia Invasion with an assortment of AKs with iron sights. My team and I coordinating to stop them is what won us that match. Its hard to argue that it has no effect. I cannot say that it doesn't. All I do say is that it has very little effect. You might have won that firefight with the Insurgent on the hill because your C7 was super controllable but his team won the match because they knew what they are doing. I love that this game has a sense of asymetric warfare. It makes me have to learn to work around and tailor my tactics around what gear I have available . It isn't about the equipment, its how you use it.
Originally posted by Geebus:
Originally posted by triforcemack:
not at all dude. the primary weapon of a faction is what determines the outcome of almost all gun battles. if you are able to stay on target more easily, you have an advantage overall. and if it applies to your entire team. its an overall advantage. this translates to easier pushes and being able to hold objectives more easily because they dont have to deal with sky high recoil. its out right unfair to the other factions.
I don't win a match because my gun is good. I win the match because my team was squared away. If you are only working with numbers your point stands but reality isn't just numbers. Squad is too complicated to boil it down to just "he who has the better gun wins". In reality its "he who understands the game better wins". If you made this same argument in a call of duty for example, I would be 100% on your side. There, making sure guns are perfectly balanced makes a bunch more sense. Having a good gun has little effect on how often I win matches. The US all having ACOGs didn't stop me from beating them on Mestia Invasion with an assortment of AKs with iron sights. My team and I coordinating to stop them is what won us that match. Its hard to argue that it has no effect. I cannot say that it doesn't. All I do say is that it has very little effect. You might have won that firefight with the Insurgent on the hill because your C7 was super controllable but his team won the match because they knew what they are doing. I love that this game has a sense of asymetric warfare. It makes me have to learn to work around and tailor my tactics around what gear I have available . It isn't about the equipment, its how you use it.

tactics can only help for so much. and not everyone has studied basic infantry tactics so they are more likely to go in guns blazing. its silly to think that having less recoil on one faction isnt gonna affect the overall tide of the battle. it does. canadian factions wins 95% of the time that it is played. thats because of the reduced overall recoil. making it easier for people to focus on tactics. not on having to deal with recoil. its absolutely absurd to think that this isnt gonna affect the overall effectiveness of a team. if the entire team is able to get more kills, they are gonna be able to push more easily. its just unfair.
Onimaho Mar 19, 2020 @ 3:01pm 
Originally posted by triforcemack:
Originally posted by Geebus:
I don't win a match because my gun is good. I win the match because my team was squared away. If you are only working with numbers your point stands but reality isn't just numbers. Squad is too complicated to boil it down to just "he who has the better gun wins". In reality its "he who understands the game better wins". If you made this same argument in a call of duty for example, I would be 100% on your side. There, making sure guns are perfectly balanced makes a bunch more sense. Having a good gun has little effect on how often I win matches. The US all having ACOGs didn't stop me from beating them on Mestia Invasion with an assortment of AKs with iron sights. My team and I coordinating to stop them is what won us that match. Its hard to argue that it has no effect. I cannot say that it doesn't. All I do say is that it has very little effect. You might have won that firefight with the Insurgent on the hill because your C7 was super controllable but his team won the match because they knew what they are doing. I love that this game has a sense of asymetric warfare. It makes me have to learn to work around and tailor my tactics around what gear I have available . It isn't about the equipment, its how you use it.

tactics can only help for so much. and not everyone has studied basic infantry tactics so they are more likely to go in guns blazing. its silly to think that having less recoil on one faction isnt gonna affect the overall tide of the battle. it does. canadian factions wins 95% of the time that it is played. thats because of the reduced overall recoil. making it easier for people to focus on tactics. not on having to deal with recoil. its absolutely absurd to think that this isnt gonna affect the overall effectiveness of a team. if the entire team is able to get more kills, they are gonna be able to push more easily. its just unfair.

I'd agree with it only having a major effect when pushing a cap (or really any engagement that is anywhere from 0-30m). Also the ability to go full auto with a high ROF is always an advantage in CQC for this game.

I think where CAD really shine is in their camo, it is tied for #1 with the RU woodland in this game.

On an additional note CAD also gets optics for nearly every gun...so that is also another boost over other factions.
Last edited by Onimaho; Mar 19, 2020 @ 3:02pm
Insanity Mar 19, 2020 @ 4:09pm 
OP has a point...... when compared to m4a1 it's a bit ridiculous... both firearms fire the same caliber... m4a1 also has a vertical grip on the handguard wheras the c8/7 does not.... granted maybe the c8/7 has a "longer barrel" but that would not make the recoil that drastic...
Pickles the Cat Mar 20, 2020 @ 10:19am 
Originally posted by Geebus:
As far as I know, there is no functional difference between a c7 a and an a1. I don't know where you are getting the number where it has a faster fire rate.

Lots of folks confusing recoil with CLIMB. The C7 have longer barrels than the US Army M4. This has a notable reduction in climb shooting out of a longer barrel, 20" to be specific. If anything, the ballistics should be corrected.
< >
Showing 1-15 of 27 comments
Per page: 1530 50

Date Posted: Mar 18, 2020 @ 11:04pm
Posts: 27