Squad
M2 Browning Loading Procedures Incorrect
Just like my last post, the M2 loading procedures are wrong as well.

Current loading procedure:
-Open feed tray
-Put belt on
-Rack it once
-Shoot

Correct procedure:
-Rack once to clear
-Lift up bullet divider
-Place rounds
-Lower bullet divider to keep the rounds in
-Close feed tray
-Rack it TWICE (once to move rounds over, twice to put a round in the chamber)
-Shoot

Just the little things can make this game even better.
< >
กำลังแสดง 1-15 จาก 18 ความเห็น
you are the only person who cares dude
โพสต์ดั้งเดิมโดย Kerman:
you are the only person who cares dude
Yeah, because it needs to be fixed. At least make the character rack it twice before shooting. Otherwise, the weapon actually isn't ready to fire.
โพสต์ดั้งเดิมโดย ExplosiveWarBee:
โพสต์ดั้งเดิมโดย Kerman:
you are the only person who cares dude
Yeah, because it needs to be fixed. At least make the character rack it twice before shooting. Otherwise, the weapon actually isn't ready to fire.
The change is necessary, but the devs have a ♥♥♥♥♥♥♥ of stuff to work on to add to the game, arguably more important than a small animations change. Maybe later down the line?
โพสต์ดั้งเดิมโดย -Jerry:
โพสต์ดั้งเดิมโดย ExplosiveWarBee:
Yeah, because it needs to be fixed. At least make the character rack it twice before shooting. Otherwise, the weapon actually isn't ready to fire.
The change is necessary, but the devs have a ♥♥♥♥♥♥♥ of stuff to work on to add to the game, arguably more important than a small animations change. Maybe later down the line?

Absolutely later on down the line. I'm pointing it out. It doesn't have to be fixed right away. But as long as it will in the future, I'll be alright
I'd like to invite you to sit exposed on a .50 while you go through a 20 second loading procedure. You are probably the only person who cares dude.
Dude isn't wrong. I'm a sound and visuals kinda guy. Not like... graphic visuals but the little things. Reload animations, etc. Some people might not care, and that's cool. But to others, it's little things like that that make a game something to come back to.
โพสต์ดั้งเดิมโดย CROONCH:
I'd like to invite you to sit exposed on a .50 while you go through a 20 second loading procedure. You are probably the only person who cares dude.
well if you dont do it right the gun wont shoot and you will die, so theres that
โพสต์ดั้งเดิมโดย Opachki:
โพสต์ดั้งเดิมโดย CROONCH:
I'd like to invite you to sit exposed on a .50 while you go through a 20 second loading procedure. You are probably the only person who cares dude.
well if you dont do it right the gun wont shoot and you will die, so theres that
Finally someone who gets it lmao
Honestly, 20 seconds is alright. But someone who knows what they're doing can do it faster. And honestly this loading procedure is quick and simple. I can go through the procedure that takes a lot longer
I would like more rounds per box if they were to correct the loading procedure. The MRAP is already an inferior vehicle compared to the CROW for reasons such as it being open top and not having optics like the CROW.
โพสต์ดั้งเดิมโดย Smugsie:
I would like more rounds per box if they were to correct the loading procedure. The MRAP is already an inferior vehicle compared to the CROW for reasons such as it being open top and not having optics like the CROW.
Yeah, true. However, in open top gunner (Which they can have an armoured canopy), you have a better line of sight than the CROWS. Both the CROWS and open gunner seats have ups and downs.
As for ammo, the CROWS is fine. 400 rounds is the max for it, and it takes a looooooooong time to put the ammo back in it.
As for the normal mounted M2s, The max capacity of a .50 cal ammo can is 100 rounds. Honestly can't tell how many are in it already, but the max should be 100 rounds plus other ammo cans.
Sam 12 มี.ค. 2019 @ 2: 27am 
I hope that the devs focus on more important stuff than this.
โพสต์ดั้งเดิมโดย Sam:
I hope that the devs focus on more important stuff than this.
Somebody doesn't read comments lmao
But I was saying earlier that they do this some point later down the road when they get the important crap out of the way.
I'd be happy if they made it so you don't have to re-chamber a round every time you come back to a loaded .50 cal. Been asking for that to be removed for a while now. It's a cool animation but when you need to fire a gun you know is loaded, that animation just wastes time.
โพสต์ดั้งเดิมโดย ShepherdOfCats:
I'd be happy if they made it so you don't have to re-chamber a round every time you come back to a loaded .50 cal. Been asking for that to be removed for a while now. It's a cool animation but when you need to fire a gun you know is loaded, that animation just wastes time.
I agree, it's like they didn't even bother learning how weapons are loaded.
Honestly, when I go to school fro videogame design, I have some good ideas for games, and I'm going to make the as realistic as I possibly can... and open world lol
โพสต์ดั้งเดิมโดย ExplosiveWarBee:
I agree, it's like they didn't even bother learning how weapons are loaded.
I bet they do know but when you start to add details like this it just adds on more states that has to be replicated over the network and the more complex the animation system is the more errors it will have.
< >
กำลังแสดง 1-15 จาก 18 ความเห็น
ต่อหน้า: 1530 50

วันที่โพสต์: 24 ก.พ. 2019 @ 11: 03pm
โพสต์: 18