Squad
Lio 2019 年 2 月 23 日 上午 4:31
High FPS but feels wrong
So, when i'm playing and the FPS go below 85 everything looks so choppy/jittery/laggy, and this is not only playing Squad, other games too, like Insurgency for example, is there any option causing this on my PC? Anyone is having the same problem? Let me know and thanks for the help in advance.


PC Specs:

- CPU: Intel Core i7 8700K (OC'ed: 4.8GHz)
- GPU: Asus GeForce GTX 1080Ti ROG STRIX GAMING OC
- RAM: G.Skill 3200MHz RIPJAWS V 32GB (4X8GB) DDR4
- SSD: M.2 Samsung 960 Pro 512GB NVMe(running OS) / Samsung 840 Evo 250GB(running Games)
- Monitor: AOC AGON AG241QX(144Hz, G-Sync ON + V-Sync On Nvidia CP(Off in Game) + FPS capped to 141)
- OS: Windows 10 Pro (64-bit)
最后由 Lio 编辑于; 2019 年 2 月 23 日 上午 4:31
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正在显示第 1 - 15 条,共 15 条留言
Dakota 2019 年 2 月 23 日 上午 6:01 
OC may be unstable, it's fairly common to see jittering and choppyness whilst maintaining a high frameset when an OC is unstable, try kicking it down 100-200MHz or adjusting your voltage to see if there's an improvement
Lio 2019 年 2 月 23 日 下午 3:24 
引用自 Dakota
OC may be unstable, it's fairly common to see jittering and choppyness whilst maintaining a high frameset when an OC is unstable, try kicking it down 100-200MHz or adjusting your voltage to see if there's an improvement
On the GPU right? If so i will just turn off the OC only maintaining the power limit to 110% and see if it fixed the problem, thank you, i will test it tomorrow and let you know.
最后由 Lio 编辑于; 2019 年 2 月 24 日 上午 12:08
Dakota 2019 年 2 月 23 日 下午 3:25 
引用自 Lio
引用自 Dakota
OC may be unstable, it's fairly common to see jittering and choppyness whilst maintaining a high frameset when an OC is unstable, try kicking it down 100-200MHz or adjusting your voltage to see if there's an improvement
On the GPU right? If so i will just turn off the OC only maintaining the power limit to 110% and see it fixed the problem, thank you, i will test the tomorrow and let you know.
It could be either or, when I OC'd my CPU I had to knock it down 100MHz when I noticed a strange stutter every so often. Not a bad idea to play and monitor your hardware as well
最后由 Dakota 编辑于; 2019 年 2 月 23 日 下午 3:27
F1aw1ess 2019 年 2 月 23 日 下午 7:25 
Maybe turn off gsync stuff? maybe something is not working right with your refresh rates? Like what you are describing sounds like a syncing problem not a graphics card is failing problem
Burlap 2019 年 2 月 24 日 上午 3:21 
For optimal FreeSync / Gsync performance V-Sync should be disabled and frame rate target control should be set -1 FPS lower than your refresh rate to eliminate the chance of screen tearing.
afields101 2019 年 2 月 24 日 下午 1:51 
OP, I literally have an almost identical build, except I went with a tb 970 for my game store, and I got a evga 1070ti. I play 2560x1440 everything just about maxed, I think the texture preload is ticked off and vsync off since I let the monitor g sync handle that.

If I were you, I'd enable TAA for the smoothest picture IMO

and also no need to overclock these 8700's yet boyz I maintain around a solid 70-80 fps, its smooth when smoke and mortars get going. I'm very happy with it and I know as updates and further optimization runs are done by the devs It'll improve over time.
F1aw1ess 2019 年 2 月 24 日 下午 8:28 
引用自 Aegmar
why OC at all ? your rig should easily lift anything out right now without any overclocking, its only extra strain on the hardware with no real benefit as i see it.

This as well unless its like one of those automatic overclockers like gputweak or whatever for the GPU
Bass Junkie 2019 年 3 月 2 日 上午 8:12 
引用自 Burlap
For optimal FreeSync / Gsync performance V-Sync should be disabled and frame rate target control should be set -1 FPS lower than your refresh rate to eliminate the chance of screen tearing.


wrong wrong wrong all wrong bro

g-sync needs v-sync and g-sync on in nvidia panel and a fps cap ( 3 fps less ) less the refresh rate period .

and 4.8 ghz is not to much of a oc o0n his cpu im @ 5.1 ghz on my 8700k with 4000 mhz ram and fps is well in tothe 140s .


nvidia panel settings

g-sync on
v-sync on

g-sync to full screen

3 fps cap less the ncurrent fresh rate example - 57,97,117 ,141,162 ,237 use msi after burner to do it dont set max fps with gam engine adds bad input delay

in game settings
-in game v-sync off .

ill bet my bran new 2018 dodge truck those are the best settings of g-sync go any where and read and test it if u dont use nvidfia v-sync with g-sync u will tear . just saying not trying to argue just making sure u guys use your g-sync monitors right .

i have been on g-sync for 6 years
Burlap 2019 年 3 月 3 日 上午 5:25 
引用自 BasS-Junkie-XL
引用自 Burlap
For optimal FreeSync / Gsync performance V-Sync should be disabled and frame rate target control should be set -1 FPS lower than your refresh rate to eliminate the chance of screen tearing.


wrong wrong wrong all wrong bro

g-sync needs v-sync and g-sync on in nvidia panel and a fps cap ( 3 fps less ) less the refresh rate period .

and 4.8 ghz is not to much of a oc o0n his cpu im @ 5.1 ghz on my 8700k with 4000 mhz ram and fps is well in tothe 140s .


nvidia panel settings

g-sync on
v-sync on

g-sync to full screen

3 fps cap less the ncurrent fresh rate example - 57,97,117 ,141,162 ,237 use msi after burner to do it dont set max fps with gam engine adds bad input delay

in game settings
-in game v-sync off .

ill bet my bran new 2018 dodge truck those are the best settings of g-sync go any where and read and test it if u dont use nvidfia v-sync with g-sync u will tear . just saying not trying to argue just making sure u guys use your g-sync monitors right .

i have been on g-sync for 6 years

Please - let me educate you further.

Adding V-sync (in-game or not) on top of G-sync or Freesync only adds input lag.

The goal is to eliminate tearing while syncing your monitors refresh rate and provide the most responsive and smooth experience. G-sync and freesync will sync the refresh rate already - without input lag - which makes v-sync useless.

G-sync and freesync are meant to REPLACE v-sync not be used with it. If you have Gsync or freesync and you have tearing then you need to use the frame limiter option and set it to your monitor refresh rate minus a value of 1 to 3 for a buffer. (so if you're monitor is 75hz, then setting your frame limit to 74, 73 or 72 is best.)

If you have any doubts - feel free to research this information for yourself.
最后由 Burlap 编辑于; 2019 年 3 月 3 日 上午 5:33
Dangfoe 2019 年 3 月 3 日 上午 6:48 
引用自 Burlap

Please - let me educate you further.

Adding V-sync (in-game or not) on top of G-sync or Freesync only adds input lag.

The goal is to eliminate tearing while syncing your monitors refresh rate and provide the most responsive and smooth experience. G-sync and freesync will sync the refresh rate already - without input lag - which makes v-sync useless.

G-sync and freesync are meant to REPLACE v-sync not be used with it. If you have Gsync or freesync and you have tearing then you need to use the frame limiter option and set it to your monitor refresh rate minus a value of 1 to 3 for a buffer. (so if you're monitor is 75hz, then setting your frame limit to 74, 73 or 72 is best.)

If you have any doubts - feel free to research this information for yourself.
I did the research and my conclusion was that with G-sync it is recommended when G-sync is On to have V-sync ON while limiting your FPS or you could have screen-tearing even with G-sync ON.

G-sync was originally designed to force enable V-sync but added the option to allow it to be disabled. The benefit of having G-Sync On and V-sync off only comes into play if your GPU FPS often varies above and below your monitor max refresh rate which is why it is recommended to cap your FPS and enable G-sync and V-sync so that is not a problem.
最后由 Dangfoe 编辑于; 2019 年 3 月 3 日 上午 6:53
Burlap 2019 年 3 月 3 日 上午 9:28 
GSync was designed to replace VSync entirely. It says so on NVidia's website. The whole point of GSync and Freesync is so that you don't have to use VSync and replace it entirely - it's literally why the technology exists - because VSync sucks.

GSync with VSync will use GSync when below the monitor's maximum refresh rate, then switch to VSync when you go over it. This will prevent tearing, but in the event you go over your monitors refresh rate, you may encounter the input delay that VSync can cause.

GSync without VSync will use GSync when below the monitor's maximum refresh rate, then turn off GSync and allow the game to run above the monitor's refresh rate if you go over it. This means you don't get the input delay VSync can cause, but it also means you may encounter tearing when over the monitor's refresh rate.

Therefore, if you limit your frames to your monitors refresh rate while using GSync or Freesync - turning on VSync is pointless and literally does nothing except potentially add input lag.
最后由 Burlap 编辑于; 2019 年 3 月 3 日 上午 9:30
Dangfoe 2019 年 3 月 3 日 上午 11:14 
引用自 Burlap
GSync was designed to replace VSync entirely.
G-sync was never meant to replace V-sync as they each have their own task to do. G-sync updates the monitor refresh rate while V-sync help prevent tearing when the monitor refresh rate can't keep up.

However apparently the V-sync option while within the G-sync range compensates for frame-time variances at no significant input-lag cost so the chance of getting a screen tear is completely eliminated.

I can't find any official statement about this but there is many that complain about screen tearing even with G-sync on so I would assume it is credible. I don't see the need to turn off V-sync when it is the original setting and the difference is insignificant with no tearing.
最后由 Dangfoe 编辑于; 2019 年 3 月 3 日 上午 11:26
Burlap 2019 年 3 月 6 日 上午 11:39 
引用自 Dangfoe
引用自 Burlap
GSync was designed to replace VSync entirely.
G-sync was never meant to replace V-sync as they each have their own task to do. G-sync updates the monitor refresh rate while V-sync help prevent tearing when the monitor refresh rate can't keep up.

However apparently the V-sync option while within the G-sync range compensates for frame-time variances at no significant input-lag cost so the chance of getting a screen tear is completely eliminated.

I can't find any official statement about this but there is many that complain about screen tearing even with G-sync on so I would assume it is credible. I don't see the need to turn off V-sync when it is the original setting and the difference is insignificant with no tearing.

I don't think you understand the technology you are talking about - whatsoever.

V-sync attempts to sync your graphics card with the current refresh rate of the monitor. This means it would try to update the frame every 0.00694 seconds, or 7 ms, instead of when the graphics card is finished rendering. This causes input lag, and if you're running much lower than the monitor's refresh rate, stuttering.

If you are using a GeForce card with G-SYNC it literally makes V-Sync pointless, there's no reason to have it on so long as you're using G-Sync, as G-Sync does V-sync's job but better. It makes the panel update *as soon* as the card has a new frame, not when the monitor refreshes. This eliminates screen tearing entirely, which is the only reason V-Sync exists, and (most of the time) stuttering.

You want VSYNC set to OFF if you are going to be using GSync, period. There's no reason to use both at the same time.

Anyway - I'm done arguing. If you bought a fancy new monitor with GSync tech just to keep VSync enabled anyways, then suit yourself but it's a massive waste of money IMO.
最后由 Burlap 编辑于; 2019 年 3 月 6 日 上午 11:43
Dangfoe 2019 年 3 月 6 日 下午 12:31 
引用自 Burlap
Anyway - I'm done arguing. If you bought a fancy new monitor with GSync tech just to keep VSync enabled anyways, then suit yourself but it's a massive waste of money IMO.
Hard to see how anything is wasted when working as intended but whatever. To clarify G-sync on, V-sync on in the Nvidia panel.
最后由 Dangfoe 编辑于; 2019 年 3 月 6 日 下午 12:34
Ellman 2019 年 3 月 7 日 上午 1:37 
Since you have OC'd it could be unstable like Dakota is saying.
I also advise monitoring of your hardware after a OC. (CPU-z, Core Temp, HWinfo)

V-sync is always a smart idea since it limits your fps and keeps it from trying to reach higher.
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发帖日期: 2019 年 2 月 23 日 上午 4:31
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