Squad
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Now players can revive anyone?
Revive System: Bandage is the revive tool now, not the Medic Bag. Any Player can use one of their bandages to revive an incapacitated friendly player. Non-Medic bandage revives take alot longer than medic revives. Revived Players do not regenerate stamina until healed by medic with their medic bag.

So the medic is pretty much redundant.....meh
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laff 2018年7月4日 15時59分 
hiGh の投稿を引用:
I didn't edit that in

:denied:
hiGh の投稿を引用:
Or you need to learn how to play and lead your infantry in a manner in which they don't get shot every 10 seconds, use tactics, flank, use combined arms and stop relying on medics to hide your inability to not get your squad wiped every 2 minutes.

I like your comment, this is the exact game to avoid meat grinder situation. Its not battlefield game. It is a small scale tactical operation.

There are 2 group of player in this game, first whose mindset is from Battlefield and need menpower and 2 medic. Second,, whose mindset is from Arma, where every shot and every move counts. Number wont matter at all, and they die and learn the lesson.

If I join a squad who sl need 2 medics, I'd leave that squad. As I know its gonna be meat grinding game.
sparky の投稿を引用:
Revive System: Bandage is the revive tool now, not the Medic Bag. Any Player can use one of their bandages to revive an incapacitated friendly player. Non-Medic bandage revives take alot longer than medic revives. Revived Players do not regenerate stamina until healed by medic with their medic bag.

So the medic is pretty much redundant.....meh

Stop clowning around with mêlée statements please!

The new implemented ideas coming are a welcome and will add more support depth to the game.
Sea Bass の投稿を引用:
Medics will still be essential, try shooting with zero stamina.
Just with this system medics can also do other things instead of constantly picking up folks.
erm its in the title 'MEDIC'...
Narco の投稿を引用:
hiGh の投稿を引用:
Or you need to learn how to play and lead your infantry in a manner in which they don't get shot every 10 seconds, use tactics, flank, use combined arms and stop relying on medics to hide your inability to not get your squad wiped every 2 minutes.

I like your comment, this is the exact game to avoid meat grinder situation. Its not battlefield game. It is a small scale tactical operation.

There are 2 group of player in this game, first whose mindset is from Battlefield and need menpower and 2 medic. Second,, whose mindset is from Arma, where every shot and every move counts. Number wont matter at all, and they die and learn the lesson.

If I join a squad who sl need 2 medics, I'd leave that squad. As I know its gonna be meat grinding game.
wow so every SL is able to immediately understand and determine the level of the other members of their squad having never played with them before because he asks for two medics? thats amazing..

If I could do that I would kick more people from the squad before starting the round..
Phoenixstorm の投稿を引用:
Keep calm, first of all. A revived player by nonmedic is quite useless because no stamina regeneration. That's makes it incredible hard to move and fight effective.

Second, a Medic can revive much faster and more often. He got 6 bandages and it only Tages 25 ammopoint to refill compared to a rifleman 2 bandages and 50 ammo points.

This changs a huge help for the medics because noone can revive them currently except another medic.

this helps gameplay it doesnt help the medic role, nothing changes as anyone can at the moment revive a downed player and the medic heals him, now its just a revive and the medic miraculously can heal their stamina ..its gamey. What it does do to the medic is make it worse for the squad because they can charge into contact with the hope their teammates will revive them..so you will find more medics at the front of the battle ... not ideal.
最近の変更はembecmomが行いました; 2018年7月5日 2時23分
As a medic, I personally don't like this. Does anyone know if they have to be fully healed to regain stamina? If so, it looks as if it'll just make the medic role more difficult. Other soldiers helping each other up looks good in theory, but when the revived soldiers are basically half dead it's actually redundant.

If we're in the middle of a firefight, I'm assuming the newly revived person isn't going to move (b/c no stamina) which means I'm going to have to go to them either way. They won't really be able to provide cover because of stamina loss and low hp, so I'll be popping smoke regardless.

It just adds additonal work, because I'll be flooded with people who want to be healed, b/c they're basically useless if they aren't. (This is assuming you need to have full hp in order to stamina regen. Not sure if this is the case or not.)

I'm not thinking about tactics in this situation, I'm just talking about how the medic role will be less enjoyable with the update. With the change you stop being a combat medic, and become more of a field hospital, waiting in the back and having people walk to you for first aid, instead of getting into combat and saving people.

It's hard enough to get people to play medic, this'll just make it less appealing to play.



I see we are movimg to a more arcadey game, and this is pretty sad. I have 300 hours of experience as a combat medic and for those saying that the medic will be more fun: you are absolutely wrong. What makes the medic appealing now is the fact you know you can't die, yet you have to take so many risks to revive your team. Your role is not kill the most enemy, but providing the most team support. After the change, the medic will have basically nothing to do.

Also, there will be no reason for playing strategically; you can charge straight into the enemies, someone will revive you.

And on top of this: why then not letting AT or grenadier weapons available to anyone? What is the difference?

P.S. medics are like goalkeepers: you play for the others and you can't make mistakes. You need balls to be in that role.
This is why there are so many snipers around.
I wouldn't say that it's getting more arcady, but instead they added this feature in order to not render a whole squad useless if both medics are down and they are far away from a rally point/ HAB. Instead, other classes will be able to get one of the medics up who can then get the other medic up and proceed to revive whoever needs to be revived. I think it's safe to say that without stamina you can't do much so it's certainly not something that will supplement the medic role effectively.
This will help in keeping the momentum of an attack and, like I said, not rendering 7 people as "sitting ducks" if 2 people get killed.
Evropa✠Aeterna の投稿を引用:
I wouldn't say that it's getting more arcady,

it is...
sparky の投稿を引用:
Evropa✠Aeterna の投稿を引用:
I wouldn't say that it's getting more arcady,

it is...
Did you read the rest of my post or just the 10 words you quoted?
I still don't understand why people think this is gonna be a huge change to the majority of game situations. I'm gonna be very pissed at anyone who revives me with no medic around and leaves me as a useless soldier who can't hit anything beyond 50m, and I'm not going to use one of my only 2 bandages just to revive some random dude who's going to be a useless soldier who can't hit anything beyond 50m.

This is a system for getting medics and SLs back up after an unlucky engagement when they go down but other guys survive, emergencies like that. It's not a feature anyone should be regularly using every time guys go down.
BloodXIII の投稿を引用:
As a medic, I personally don't like this. Does anyone know if they have to be fully healed to regain stamina? If so, it looks as if it'll just make the medic role more difficult. Other soldiers helping each other up looks good in theory, but when the revived soldiers are basically half dead it's actually redundant.

If we're in the middle of a firefight, I'm assuming the newly revived person isn't going to move (b/c no stamina) which means I'm going to have to go to them either way. They won't really be able to provide cover because of stamina loss and low hp, so I'll be popping smoke regardless.

It just adds additonal work, because I'll be flooded with people who want to be healed, b/c they're basically useless if they aren't. (This is assuming you need to have full hp in order to stamina regen. Not sure if this is the case or not.)

I'm not thinking about tactics in this situation, I'm just talking about how the medic role will be less enjoyable with the update. With the change you stop being a combat medic, and become more of a field hospital, waiting in the back and having people walk to you for first aid, instead of getting into combat and saving people.

It's hard enough to get people to play medic, this'll just make it less appealing to play.

as a medic i completely agree...however i also see the flip side of a squad being basicly dead if they are away from a rally point or fob if both medics are down...one thing i suggest is having the regluar players able to only revive the medics to keep this from happening. but no one else to keep the medic role fun.
as a medic main, i have mixed feelings
on one hand i wont hear "MEDIC MEDIC MEDIC" and "WHY DID U PICK HIM UP AND NOT ME" but on the other, it's dumb that any old grunt can become hacksaw ridge
^ ^1👌Eugene の投稿を引用:
as a medic main, i have mixed feelings
on one hand i wont hear "MEDIC MEDIC MEDIC" and "WHY DID U PICK HIM UP AND NOT ME" but on the other, it's dumb that any old grunt can become hacksaw ridge
you know if they make it so the upped people can do literally nothing accpet crawl at the slowest speed then it could act as a makeshift dragging mechanic
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投稿日: 2018年7月4日 1時01分
投稿数: 37