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翻訳の問題を報告
I like your comment, this is the exact game to avoid meat grinder situation. Its not battlefield game. It is a small scale tactical operation.
There are 2 group of player in this game, first whose mindset is from Battlefield and need menpower and 2 medic. Second,, whose mindset is from Arma, where every shot and every move counts. Number wont matter at all, and they die and learn the lesson.
If I join a squad who sl need 2 medics, I'd leave that squad. As I know its gonna be meat grinding game.
Stop clowning around with mêlée statements please!
The new implemented ideas coming are a welcome and will add more support depth to the game.
If I could do that I would kick more people from the squad before starting the round..
this helps gameplay it doesnt help the medic role, nothing changes as anyone can at the moment revive a downed player and the medic heals him, now its just a revive and the medic miraculously can heal their stamina ..its gamey. What it does do to the medic is make it worse for the squad because they can charge into contact with the hope their teammates will revive them..so you will find more medics at the front of the battle ... not ideal.
If we're in the middle of a firefight, I'm assuming the newly revived person isn't going to move (b/c no stamina) which means I'm going to have to go to them either way. They won't really be able to provide cover because of stamina loss and low hp, so I'll be popping smoke regardless.
It just adds additonal work, because I'll be flooded with people who want to be healed, b/c they're basically useless if they aren't. (This is assuming you need to have full hp in order to stamina regen. Not sure if this is the case or not.)
I'm not thinking about tactics in this situation, I'm just talking about how the medic role will be less enjoyable with the update. With the change you stop being a combat medic, and become more of a field hospital, waiting in the back and having people walk to you for first aid, instead of getting into combat and saving people.
It's hard enough to get people to play medic, this'll just make it less appealing to play.
Also, there will be no reason for playing strategically; you can charge straight into the enemies, someone will revive you.
And on top of this: why then not letting AT or grenadier weapons available to anyone? What is the difference?
P.S. medics are like goalkeepers: you play for the others and you can't make mistakes. You need balls to be in that role.
This is why there are so many snipers around.
This will help in keeping the momentum of an attack and, like I said, not rendering 7 people as "sitting ducks" if 2 people get killed.
it is...
This is a system for getting medics and SLs back up after an unlucky engagement when they go down but other guys survive, emergencies like that. It's not a feature anyone should be regularly using every time guys go down.
as a medic i completely agree...however i also see the flip side of a squad being basicly dead if they are away from a rally point or fob if both medics are down...one thing i suggest is having the regluar players able to only revive the medics to keep this from happening. but no one else to keep the medic role fun.
on one hand i wont hear "MEDIC MEDIC MEDIC" and "WHY DID U PICK HIM UP AND NOT ME" but on the other, it's dumb that any old grunt can become hacksaw ridge