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Fordítási probléma jelentése
Mind you, I'm not arguing against the idea, but there's more than just a simple ranking or role locking mechanic to consider. ** There's also the developers having stated numerous times in the past, that they will not implement ranks or "lock" things behind requirements in the game...so we'd need to have a group of players get together and program a community mod for this to even be possible. **
Is it on a timer at the beginning of a match, and/or does it happen within the existing planning stage, or in addition to it? Does the requirement get implemented only at the beginning of a match, or is the mechanic implemented for the whole match?
Is there a minimum number of squads that must be formed for the match to be able to begin?
What happens when players get kicked from squads to make room for friends, or whatever reason...can they create their own squad if they don't meet the requirement, or do they need to wait until someone else does?
**side note: if waiting is necessary, you're likely to end up with even more players lonewolfing...or just leaving the server, causing unbalanced teams.**
A lot of variables need to be considered.
At least with a full server of random noobs I feel like I'm getting somewhat of a fair game...
A squad leader is there to say when you taken over a base : Hey guys great job good teamwork keep em coming. Stuff like that wil make the player feel comfortable with eachother so they communicate better and build team status allot faster in one round.
I learned a bit from a SQUAD player what the basics was of building stuff and how to arrange ammo points and building points he would follow me the whole round through and say place a sandbag here.... Set up a machine gun post there and some mortars here. In the end ofcourse although we lost the round he still said. Good job SQL good leading. He ignored the fact we lost and he did not blame me that we lost he even said good round allot of fun good leading. And in the end it's allot about fun.
But i think that was one of the best ways to learn. Even when you lead a squad the perfect situation is that you know what your doing. But even as a squad leader if you don't know what the chat button was for talking with other teams don't be afraid to ask. Or even if you doubt your own plan ask your team : Any suggestions guys any ideas you want a hab there? Or maybe somewhat closer there?.. The team your leading always give their opinion. And @ that point no plan is a bad plan. And even your team wil like it that you bring them in on your situation that your trying to solve.
I think no system should be there to give somebody a SQL status. Someone who likes squadleading will eventually lead a squad and wil learn in time what to do how to do it.
Squad is very simple when it comes to squadleading.
I noticed i was a noob and mistery myagi just did one round with me and explained everything and that's all it took to be a good enough squadleader. In the end you can mix it up with your own style give your team more orders. Like guys if you see an enemy. Let your buddy know which direction which bearing the enemy is. Communicate with eachother and be polite with eachother.
In the end i have more respect for a noob taking squadlead and trying to lead a squad than someone who is just complaining he's a bad/noob squadleader but they don't lead a squad themselves.
~SALUT~
By NoobsVEVO
Noobs will be noobs, and they will always like boobs.
Noobs in the woods, going in da hood, downloading from the cloud.
Etc.
Rap fashion, like you tell a story with a rap beat.
I don't understand people who hides it.
Let me check if you have 400h lol.
In what language are you SL also?
https://www.youtube.com/watch?v=3RFbxKqgMGw
I saw last night an SL who has probably 100+ hours in game naming his squad 500+ hours only... I know for a fact that he is one of the worst SLs I have ever played with, it will fix nothing.
Not enough people take the squad lead role as is, many of the moaners are players with hours in game but dont step up and take the lead role themselves, then complain when others dont do it how they think it should be done. Adding restrictions to being an SL in an already limited pool of players doing it, you will end up with some servers where no one has the experience to take the SL role. so a bunch of blueberries running about ....
COD players who want to play it like cod will soon find a community that is un appreciative of their tactics and the spawn times (which Ithink are not long enough) will put them off.
The game still needs tweaks to stop wasting tickets, such as using vehicles recklessly or the magic rally warp ..
Simply- Welcome to Squad
- What to expect
- Run down of the various kits/roles
- Explanation of the UI (compass, map, spawning, gamemodes, etc)
- How to use a vehicle
- Brief history and showcase of common tactics used in battle
- Good luck > How to join a server
endIf I've noticed anything it's that very brief intro tutorials can really impact how new players play a game for the better, not many people go online looking for guides and expecting them to is hoping for too much
This would be heavily needed for new players to get to basics and not just the button layouts and brief explainations. I would've not had much of an idea about how Squad functions unless I had played PR. Now I haven't played much Squad as time is an issue but everytime I come back I tend to go back to the Button Layout Image to get back to parts of the basics atleast.
I thought this was a pretty neat feature.