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in short: You can't make a mechanic for fearing for your own life in a video game.
Thats not really correct, the firefights in RO2 will make you fear for your (virtual) life quite well and while it shouldn´t/couldn´t be copied 1:1 into Squad, the shift should go towards RO2 than to PR.
You should be more open to try out things to compare them before clasifiying your opinion as monumental fact, and i mean that without offense.
Stop suggesting a "surpression" mechanic when there's a more then enough reasons not to get hit, it's unnecessary and will ruin the game.
I think my post summed that up quite nicely, but if I weren't clear:
Because;
A. Squad tries to simulate realistic firefights.
B. Realistic firefights revolve around suppression and achieving fire superiority.
C. Squad in it's current form does not revolve around either.
D. A functional suppression mechanic is a means of changing that.
Secondly, suppression mechanics are present in many realistic shooters (RO2, PR, ArmA) and vastly improve the experience, atleast for those who enjoy realism.
Which brings me to my last point; Whether or not Squad should try to approximate reality is an entirely different discussion altogether. If you don't believe Squad should approximate reality, we're on an entirely different page.
If you do think Squad should be approximating reality, but don't think an improved suppression mechanic is the way to go, then I am all ears.
The more this game tries to be like every other milsim out there is the day this game becomes garbage.
I could come back with the same style of thinking that you have and say "Oh, you don't want this game to be realistic? Okay, so you want jetpacks and killstreaks? What about care packages and everyone gets a sniper rifle?"
While I'm not taking sides here, you can't just generalize somebody's entire argument like that. Somethings could be more realistic, while others shouldn't.
This is a game, but if we are tying to be "realistic" we need to force the replication of what it feels like to be under effective fire. We are not supposed to be super Soldiers who can return effective fire againts multiple enemies or an LMG...I am too lazy to paste how I broke down both sides of the argument on reddit.
I HOPE this does not remain a first to an ACOG or best pixel aim shooter. It should be about positioning, tactics, supression (fix) and flanking...not straight up who has best aim :(
Is real life like suppression good for Squad? Yes in ♥♥♥♥♥♥♥ deed. Why? Because Squad is meant to be the trend towards realism instead of Semi Realism of DICE Battlefield series and absolute Rambo horse potatoes of Call of Duty series. The game in wider view designed for team tactics and not someone one "Dur Dur I iz Run and Gunz yu". However Squad still compromises with people who don't want it to be too punishing with giving it spawns akin to Battlefield, which is fair trade since obviously if it was too realistic like ARMA series, then everyone except people with the patience of iron will be pulling their hair and rage quit.
So as again, why Realistic Suppression would/will be awesome and not too punishing? One word - TEAMWORK! It will force people instead of typical today's of bread and butter of Squad "Lean over and shoot, or line up behind sandbags and shoot" to rely more on "Team members, some have to either push through the kill point, retreat or flank instead of being pinned so low that enemy squad members get up on you and slaughter".
I am heavily against games like Call of Duty, since it is targeted towards (I am not gonna even go on insult towards MLG Pro pimply teenagers to feel better after being bullied in school) individual skill of basically running and gunning harcore casual players. People like me who wanted more of tactical and strategic imersion cannot stand those types of games, let alone since the whole Call of Duty gives the adage of stacking bodies = victory where in reality and real world it is far cry from realism.
That said, I'd personally like to see some heavier suppression effects. I think it would be nice to get further away from the current COD/BF feel.