Squad
Isaac Mar 24, 2018 @ 4:42pm
VR support?
I've been playing more Onward VR more than this game because of how interactive, imsersive, and insane it is, althought it doesn't have the detail and scale as Squad.

Squad has something really great about it, the commuinication, the player base, the scale, and the realism. It would be really cool to see a full fledged VR support with the HTC Vive and full controller support just like Onward.

I know you wouldn't be able to see enemies from far away but it still would be really interesting, even though it would never come out or might come out in like 2019-2020.
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Showing 1-4 of 4 comments
Simon1279 Mar 24, 2018 @ 5:38pm 
I'm a VR user i own both vive and oculus and i play onward as well and i find VR for SQUAD a bad idea, but this is just my point of view, because in Onward everyone uses a VR HMD in squad it is not the case and you'll be totally penalized and also these devs are not even good or capable to add some sort of Coop/singleplayer mode for SQUAD which is a thing in Onward and i bet they really don't know how to implement VR for SQUAD properly.
Isaac Mar 25, 2018 @ 5:45am 
Originally posted by Simon1279™:
I'm a VR user i own both vive and oculus and i play onward as well and i find VR for SQUAD a bad idea, but this is just my point of view, because in Onward everyone uses a VR HMD in squad it is not the case and you'll be totally penalized and also these devs are not even good or capable to add some sort of Coop/singleplayer mode for SQUAD which is a thing in Onward and i bet they really don't know how to implement VR for SQUAD properly.
I don't care if the VR player has a disadvantage over the PC player, I just want to do it for the experience.
Julius Mar 25, 2018 @ 11:30am 
Whether you care about it or not, getting something akin to controller parity is still a necessity, and wont happen in something as fundamentally different as VR and M+KB in an FPS game. Just look at for example Star Citizen, there's a huge endless debate about M+KB and joystick parity (or lack thereof).

And that's not even going into things such as how difficult it is to spot people already for regular users, making it borderline impossible to do so with a VR headset, and things such as whether VR users will be the only ones able to blind-fire around corners, having far more options at minimizing exposure and so on.

But yeah, maybe in 2020. Ordering my Samsung Odyssey tomorrow, looking forward to checking out Onward.

Edit - If they're going to do something with VR, just for the kicks of it, I wouldn't say no to a spectator mode where they can just copy-paste some easy VR code and do nothing else so that you can walk around the battlefield and just soak it in. Sort of like a wartime journalist.
Last edited by Julius; Mar 25, 2018 @ 11:34am
Isaac Mar 25, 2018 @ 12:39pm 
Originally posted by Julius:
Whether you care about it or not, getting something akin to controller parity is still a necessity, and wont happen in something as fundamentally different as VR and M+KB in an FPS game. Just look at for example Star Citizen, there's a huge endless debate about M+KB and joystick parity (or lack thereof).

And that's not even going into things such as how difficult it is to spot people already for regular users, making it borderline impossible to do so with a VR headset, and things such as whether VR users will be the only ones able to blind-fire around corners, having far more options at minimizing exposure and so on.

But yeah, maybe in 2020. Ordering my Samsung Odyssey tomorrow, looking forward to checking out Onward.

Edit - If they're going to do something with VR, just for the kicks of it, I wouldn't say no to a spectator mode where they can just copy-paste some easy VR code and do nothing else so that you can walk around the battlefield and just soak it in. Sort of like a wartime journalist.
I would just like to walk around spectating the battlefield in VR, that would be cool, but it would be even cooler to get to be the player like in Onward. Yes, you can totally blindfire but they could code it to where you can't blindfire, like how you can't shoot/walk through walls in Onward.
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Date Posted: Mar 24, 2018 @ 4:42pm
Posts: 4