Squad

Squad

Squad Leader Ranking system
I think it would be great to have a ranking system, the game balance is great. I've been having issues with SLs forgetting simple things like rallies before engagement, being sent on suicide missions into an objective, whole teams of SLs leaving all the logistic trucks at base through mid/endgame, assault after assault without a sign of smoke or supressing fire being called, just guys running towards the objective getting picked off.
There are few great games, a bunch of boring games, and many one-sided games.
The main issue I find is lack of training for SLs, like a tutorial.
I really don't like teaching people how to use SL wheel,map tagging, coord's call-outs, why not to set up a FoB on a forward objective unless a back cap fob is set up.For the most part, people don't want to be told anything.
It's a lot for a person to take in and irritating for others to stick it out to the end( not what I want from a game).
There's just so much to learn in the first 40 hours at least, that it makes the learning curve excruciating for experienced players to show new players the ropes.
Couple that with no time to learn in game unless it's through experience(which mean a bad experience for the rest) and i'm finding myself frustrated to work with new SLs.
Now with a SL ranking/voting system of the likes of a game I play called "Blackwake" it would give the the squad the ability to pick a trustworthy, democratically picked SL.
If a guy does well with leading a Squad and they win, his rank goes up.
For average players, I don't know if a ranking system would devolve the community(toxicity)but at least for players who are looking to win through leading squads it would help discern those that have good strategies vs those who just throw players at the meatgrinder.
Winning in squad is a team effort, but it's blind effort if there is a lack of leadership.

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Zobrazeno 115 z 22 komentářů
SN4KE 12. bře. 2018 v 14.57 
Columbo původně napsal:
having issues with SLs forgetting simple things like rallies before engagement, being sent on suicide missions into an objective, whole teams of SLs leaving all the logistic trucks at base through mid/endgame,


Seeing as I see OWI never doing this, I've got a solution for you, friend. Squad lead yourself. Thin the herd of bad ones by being a good one. Good luck.
If you got into a squad with a bad squad leader that you don't want to help you can just leave and join another squad or make your own squad.

A ranking system would not encourage more new squad leaders to step up as they risk being flagged as bad squad leaders.
Everyone is a bad squad leader the first many attempts in squad... It is not something you can learn without doing it yourself.
shalom man ,, yeah columbo ,sounds like its ur time to shine and take the SL role an dinitiate th enew cats coming to properly run SL-ing...thisis phase we are in...actually whati have been doing is taking medic role and stick with Sl and guide him thr sht..not a problem..most are cool and glad for the help...u must remeber put a new sl with new players..half wil wonder off ..so i start the dialougu e with rest of squad to seek tighten up scene...it is just a matter of what u value as importance..my eyes are a head...so each game is a pratcise of something new in how communicate an idea ..as a medic or grunt..always supprting sl even into sht of sht....as wel i do this with freindlies in vicinity ..always talking..mayb eto much..so i have been told...yet teachingis the goal..i think the menatlity of squad is to be renamed team...right now sl think as their squad as th eteam an d as by down freindlies ...not the good medics ...or god players...but i tell u what i love seeing is whe someone patches a down freindly and guards while he waits for up coming medic..and then stays to be sure the medic can revive without looking up and saying oh fk,,with enemy gun aimed to kill...most cats want go fast fast fats ..hurry this hurry that..no rule says thatis way...slow it down an d..and things seem more governable ,,even in the worst sht storm...we al been in those..i love those myself...
the instant you give ppl a ranking system they will care more about a number than the damm game.
lawlessX původně napsal:
the instant you give ppl a ranking system they will care more about a number than the damm game.

Ranking systems work very well in Day of Infamy and Rising Storm 2. Nothing to be scared off.
There is already a lack of people willing to lead squads, don't make it worse !

Also consider supporting your SL to make his job easier instead of hindering him.
J-B-D 13. bře. 2018 v 15.15 
I think it would be an interesting thing to implement, and if done right will add a level of incentive to learn the role. While adding a ranking system to anything makes people care about the number more the game, in this instance people caring about being awesome squad leads surely wouldn't be a bad thing.

I see it being implemented as follows:

- You are ranked by the members of your squad on a simple 1 to 5 scale that pops up in the corner similar to how the approve vehicle system works. It is NOT compulsory to vote.

-The Squaddies rank you at the end of a round or when you leave/resign. This prevents people quitting before the end of the round to try and escape a bad rank.

-You can only be ranked if you have spent a minimum time as SL in that round. This prevents people down rating you because a bad SL transfers the position to you at the last minute.

-Squaddies can only rank you if they have spent a minimum amount of time active in your squad that round. This prevents people joining squads at the end of a match and down ranking you due to a loss or bad situation.

-There is a rookie SL period where you are ranked but that rank is reset at some point. For example when you have played the SL position for 20 hours. This rookie status is automatically prefixed to your Squad name eg. RSL - Alpha. This gives a period for you to learn the ropes and make mistakes without having your rank permanently damaged, and also gives incentive to try being SL to see if you have the ability to do it.

-Your rank is displayed beside your name when you create a squad or are promoted to SL. This allows a player to choose to be an SL rather than be pressured into being one if they just want to be a LAT for a round or two. It also allows people to not join a squad if the SL has a terrible rank. A bad SL will be less inclined to create a squad in the future if no one joins it.

-While there is scope for people abusing the system eg, bad ranking a good SL for jokes, I think this will be minimal as playing with a great SL makes the game way more enjoyable. So in general I think people will be honest.

These are just my preliminary thoughts, but I do believe a ranking system will add positive incentive to the role. As someone who is venturing into the world of SL at the moment I know that I would be far more determined to be a good SL, find new strategies and treat things more seriously than what I currently do, if I knew that my actions had more meaningful consequences.
Could work welll, but tbh the problem with community recently is huge amount of clueless new players. What would prevent clueless players from upvoting clueless SLs?

For example, meatgrinders are often the most effective tactic a team can use (as long as your team holds the bleed flag, for example). Yet you seem to be upset about having to fight. Another case would be the inexplicable fascination many people have with using mortars and building superfobs, which are objectively useless yet widely admired.

So, until most players know what a "good SL" actually is, we might end up with a bunch of highly-ranked military cosplayers, minercrafters, and mortards, while people who actually know how to win would not be as appreciated.

When most players know what a good SL is, the ranking system would be helpful, but honestly at that point we probably won't need it.
Just a quick example:

In Rising Storm 2: Vietnam there are also squads with different classes, very similar to squad. But RS2 also has a ranking system which is based on xp points which you get when you actually play the game well. Kill someone: get +5. But: Cap a point get +50. Cap a point with your squad mates around? Extra points. Kill someone defending a point? Extra points. (Actually double as many as you would usually get.)

Leveling up this way takes a long (!) time. So when I want to join a squad with a good SL I just look at their in-game rank which is displayed in the team selection and pick a squad with someone of appropriate rank (which is displayed in numbers from 1 to 99) in that position. Problem solved.
Naposledy upravil Photon; 13. bře. 2018 v 17.14
SN4KE původně napsal:
Columbo původně napsal:
having issues with SLs forgetting simple things like rallies before engagement, being sent on suicide missions into an objective, whole teams of SLs leaving all the logistic trucks at base through mid/endgame,


Seeing as I see OWI never doing this, I've got a solution for you, friend. Squad lead yourself. Thin the herd of bad ones by being a good one. Good luck.

I do, at least once a session. It's great but the greater experience of having at least 2 squads working towards either 1 goal or off/def strategy is always just out of arms reach.

The best games are when 2 clans are on either side, they provide a solid backbone for the rest of us to use,making those games epic
Gopblin původně napsal:
Could work welll, but tbh the problem with community recently is huge amount of clueless new players. What would prevent clueless players from upvoting clueless SLs?
Absolutely. I think maybe a points system would work, higher the points accumalated each round would give creedance to a good SL. Can't fake the numbers.
cheers
F0K xp gain or level-up system for Squad. Just make it so, that a SL-kit only can be selected after a certain amount of time the player played Squad. Lets say about 200 to 300 hours of playtime then it open's up. As a achievment, like the vetran skins for the LAW and RPG.

By implementing a level-up system the game would not be what it is. Otherwise it would be another typical FPS game like COD or BF and even RS2: Vietnam(wich is awesome!!)

Squad is not your typical FPS. It aims more for, REAL teamwork and tactics. With at its core TEAMWORK!!! Not as a individual player (one-men army). But as a TEAM.
But the word "teamwork" is far fetched for some. And as the games stands now with alot of (new)players with just the wrong mindset to play this kind of game its really hard to be a good SL.

I have givin up on being SL, simply because i cannot take the constant asking for a RP. Cause a good SL keeps an eye on the map and on how many spawns there are left and/or if enemy is not within 50m (good-players say if there are a few spawns left).
Or without saying so, spawning @ main and ask for approval for a vic. Or not wanna be a medic(2x) and/or 2 AT's. Nope they rather take a marksman-kit...... (wich is a bit better then before, but still useless in most maps. It brings nothing extra then ranged-view).

And one of the most irritating thing is just that they don't wanna listen to you as SL.
Also, most(some) SL's will not communicate with other SL's let alone their squad-members.
But when you lose it is always someone else's fault...... No you pancake's!!! We failed as a TEAM. “You cannot teach a man anything, you can only help him find it within himself.”


So yeah... i would like to see some kind of lock/un-lock for the SL-kit only!!
Naposledy upravil Southpaw; 13. bře. 2018 v 19.09
Muse 13. bře. 2018 v 19.07 
SN4KE původně napsal:

Seeing as I see OWI never doing this, I've got a solution for you, friend. Squad lead yourself. Thin the herd of bad ones by being a good one. Good luck.

As a person who always squad leads, this doesn't solve anything for the most part, as other squad leaders are the problem. I've played numerous games with exactly what OP was talking about. The community has devolved from V10 and there needs to be repercussion, effective immediately.
=.KoG.= Kingsmark původně napsal:
when I want to join a squad with a good SL I just look at their in-game rank

Even the worst players rank up over time, I wouldn't rely on such numbers.

BF4 is a great example for that.
It's a complex game with lots of things to do, yet there is an insane number of people who always play the same class, use only one gun, play only one map and on that map always camp in one specific spot.

As a result, these people often have insane stats and high levels but are actually really bad players in a regular fight.



Also, I've seen some remarkably good squadleaders that were completely new to the game.




There is no perfect solution for it, maybe a mixture of a ranking and rating system for SLs might work.
However, I'm still more concerned about the overall lack of SLs.
Naposledy upravil Tajin; 14. bře. 2018 v 2.31
NEIN...Dev´s stated there will be NO ranking System in squad whatsoever
Naposledy upravil BlackLabel; 14. bře. 2018 v 2.37
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Datum zveřejnění: 12. bře. 2018 v 14.44
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