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Seeing as I see OWI never doing this, I've got a solution for you, friend. Squad lead yourself. Thin the herd of bad ones by being a good one. Good luck.
A ranking system would not encourage more new squad leaders to step up as they risk being flagged as bad squad leaders.
Everyone is a bad squad leader the first many attempts in squad... It is not something you can learn without doing it yourself.
Ranking systems work very well in Day of Infamy and Rising Storm 2. Nothing to be scared off.
Also consider supporting your SL to make his job easier instead of hindering him.
I see it being implemented as follows:
- You are ranked by the members of your squad on a simple 1 to 5 scale that pops up in the corner similar to how the approve vehicle system works. It is NOT compulsory to vote.
-The Squaddies rank you at the end of a round or when you leave/resign. This prevents people quitting before the end of the round to try and escape a bad rank.
-You can only be ranked if you have spent a minimum time as SL in that round. This prevents people down rating you because a bad SL transfers the position to you at the last minute.
-Squaddies can only rank you if they have spent a minimum amount of time active in your squad that round. This prevents people joining squads at the end of a match and down ranking you due to a loss or bad situation.
-There is a rookie SL period where you are ranked but that rank is reset at some point. For example when you have played the SL position for 20 hours. This rookie status is automatically prefixed to your Squad name eg. RSL - Alpha. This gives a period for you to learn the ropes and make mistakes without having your rank permanently damaged, and also gives incentive to try being SL to see if you have the ability to do it.
-Your rank is displayed beside your name when you create a squad or are promoted to SL. This allows a player to choose to be an SL rather than be pressured into being one if they just want to be a LAT for a round or two. It also allows people to not join a squad if the SL has a terrible rank. A bad SL will be less inclined to create a squad in the future if no one joins it.
-While there is scope for people abusing the system eg, bad ranking a good SL for jokes, I think this will be minimal as playing with a great SL makes the game way more enjoyable. So in general I think people will be honest.
These are just my preliminary thoughts, but I do believe a ranking system will add positive incentive to the role. As someone who is venturing into the world of SL at the moment I know that I would be far more determined to be a good SL, find new strategies and treat things more seriously than what I currently do, if I knew that my actions had more meaningful consequences.
For example, meatgrinders are often the most effective tactic a team can use (as long as your team holds the bleed flag, for example). Yet you seem to be upset about having to fight. Another case would be the inexplicable fascination many people have with using mortars and building superfobs, which are objectively useless yet widely admired.
So, until most players know what a "good SL" actually is, we might end up with a bunch of highly-ranked military cosplayers, minercrafters, and mortards, while people who actually know how to win would not be as appreciated.
When most players know what a good SL is, the ranking system would be helpful, but honestly at that point we probably won't need it.
In Rising Storm 2: Vietnam there are also squads with different classes, very similar to squad. But RS2 also has a ranking system which is based on xp points which you get when you actually play the game well. Kill someone: get +5. But: Cap a point get +50. Cap a point with your squad mates around? Extra points. Kill someone defending a point? Extra points. (Actually double as many as you would usually get.)
Leveling up this way takes a long (!) time. So when I want to join a squad with a good SL I just look at their in-game rank which is displayed in the team selection and pick a squad with someone of appropriate rank (which is displayed in numbers from 1 to 99) in that position. Problem solved.
I do, at least once a session. It's great but the greater experience of having at least 2 squads working towards either 1 goal or off/def strategy is always just out of arms reach.
The best games are when 2 clans are on either side, they provide a solid backbone for the rest of us to use,making those games epic
cheers
By implementing a level-up system the game would not be what it is. Otherwise it would be another typical FPS game like COD or BF and even RS2: Vietnam(wich is awesome!!)
Squad is not your typical FPS. It aims more for, REAL teamwork and tactics. With at its core TEAMWORK!!! Not as a individual player (one-men army). But as a TEAM.
But the word "teamwork" is far fetched for some. And as the games stands now with alot of (new)players with just the wrong mindset to play this kind of game its really hard to be a good SL.
I have givin up on being SL, simply because i cannot take the constant asking for a RP. Cause a good SL keeps an eye on the map and on how many spawns there are left and/or if enemy is not within 50m (good-players say if there are a few spawns left).
Or without saying so, spawning @ main and ask for approval for a vic. Or not wanna be a medic(2x) and/or 2 AT's. Nope they rather take a marksman-kit...... (wich is a bit better then before, but still useless in most maps. It brings nothing extra then ranged-view).
And one of the most irritating thing is just that they don't wanna listen to you as SL.
Also, most(some) SL's will not communicate with other SL's let alone their squad-members.
But when you lose it is always someone else's fault...... No you pancake's!!! We failed as a TEAM. “You cannot teach a man anything, you can only help him find it within himself.”
So yeah... i would like to see some kind of lock/un-lock for the SL-kit only!!
As a person who always squad leads, this doesn't solve anything for the most part, as other squad leaders are the problem. I've played numerous games with exactly what OP was talking about. The community has devolved from V10 and there needs to be repercussion, effective immediately.
Even the worst players rank up over time, I wouldn't rely on such numbers.
BF4 is a great example for that.
It's a complex game with lots of things to do, yet there is an insane number of people who always play the same class, use only one gun, play only one map and on that map always camp in one specific spot.
As a result, these people often have insane stats and high levels but are actually really bad players in a regular fight.
Also, I've seen some remarkably good squadleaders that were completely new to the game.
There is no perfect solution for it, maybe a mixture of a ranking and rating system for SLs might work.
However, I'm still more concerned about the overall lack of SLs.