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All I'm saying is, 37GB is a lot. Most games don't come near that. I don't understand why Squad takes up as much space as it does. I even more don't understand why the community wants to be so passive aggressive about this question.
How come other games can fit the content Squad has in such a smaller size? Why is Squad so large? Is it just the level of detail in textures, the variety of assets, the map sizes, the detail in said maps, the scoundscape, or a more technical thing in that devs aren't prioritising file sizes / compression at the moment?
It's pretty much all down to assets, rather than content. Total War for example has small assets because its mostly copy paste units (and if you zoom in on them you'll notice how laughably low res they are), so its hard to compare game file size. Skyrim is an old game, but you load in 4k res texture mods and boom 70+ GB.
The game also uses pak files, and when updating, it will download the updates and slipstream them into your existing pak files (which is why a 2.6gb update needs more like 10-15gb free space to work)
Unreal 4 is a fat hog.