Squad
The Rushing is Broken Game Mechanics
I love the idea of this game. It's basically Arma without Aids and a Mulitplayer that you can actually play with unified goals.

However, I have one big problem with this game. I'm wondering if there are any Servers I can join with rules to fix this or if the game is just broken.

THE RUSHING tactics most players adopt at the round start is terribly unrealistic, terribly boring, brain dead and frustrating.

Nearly all my games go. Join squad > SL charges point with little to no consideration for anything > Ambushed (by accident/luck) by another rushing squad of the enemy team > everyone dies.

This also starts a pattern of spawn rush > spawn rush that never ends. No one regroups it just ruins the whole experience and undermines everything that differentiates this game from other shooters.

They really need to find a way to stop this or introduce a ONE death only mode so that people don't do this tactic as it is total brain dead and ruins the entire match.

Anyone know a way around this or anything I have missed, gamemodes etc? I haven't played the game much because i literally cannot stomach how dumb this tactic is.
< >
Showing 1-11 of 11 comments
Otter May 24, 2019 @ 2:27pm 
Rushing in squad has always been controversial, but I believe that it was meant to be included with the games mechanics, it forces the enemy team to defend or bunker down. Also you can always play RAAS where the fog of war stops the effectiveness of rushing.
JuX May 24, 2019 @ 2:27pm 
This game is not a mil-sim so do not expect absolute realism.

If you want one-life gameplay then join the events.
dan May 24, 2019 @ 2:35pm 
A very one-sided description by op. At least 50% of the time you're the one ambushing. If you wish to skew in your favor then play with above average skilled friends in squad. Otherwise it's naturally a coin flip everytime. Even if skills of average squad player improve, you will still be successful in anything only 50% of the time discounting faction assymetry.
BillionaireBbyXO May 24, 2019 @ 3:11pm 
Rushing removes the whole need for command hierarchy, a large map and the whole game. I think this game is a little too ambitious in its expectation of the average gamer and the game mechanics are not punishing enough to stop people going full ♥♥♥♥♥♥.
BillionaireBbyXO May 24, 2019 @ 3:12pm 
On paper I like squad but in practice it is a very frustrating experience. It requires much more patience than most people can handle. Too bad.
oldschool May 24, 2019 @ 8:48pm 
Originally posted by Captain Fancy Pants:
Originally posted by AssKicker:
Rushing removes the whole need for command hierarchy, a large map and the whole game. I think this game is a little too ambitious in its expectation of the average gamer and the game mechanics are not punishing enough to stop people going full ♥♥♥♥♥♥.
But instead of dumbing down the game, wouldn't it be better to increase the skillset of the players? This route is much harder, but the end-goal is better than a game which holds the players by the hands or forces them to do everything a specific way. IMO, that's part of the charm with Squad, squads/individuals can play as they see fit - sometimes it works out well, sometimes not.
I dunno...comes down to opinion. To each his own.

^
Knowing which points get rushed is part of your game knowledge, and the overall meta

you can easily stop a rush if you dont send one guy to back cap, and experienced sl's will send armor and their full squad to certain back caps some even putting down habs

this adds to the depth and replay ability of the game, like fancy pants said dont dumb the game down. there needs to be choices that have consequences

edit:
perfect example first game i played tonight
I tell my SL they are goin to rush grand del
we go tempest
they hold grand del from getting capped for some time
manage to cap temepst first despite the hold up and it being the middle cap but loose it instantly and they say there is nothing we can do about that we got rushed at grand del
i die a little inside
Last edited by oldschool; May 24, 2019 @ 9:52pm
=EBS= Nuzzi May 24, 2019 @ 11:42pm 
Originally posted by AssKicker:
I love the idea of this game. It's basically Arma without Aids and a Mulitplayer that you can actually play with unified goals.

However, I have one big problem with this game. I'm wondering if there are any Servers I can join with rules to fix this or if the game is just broken.

THE RUSHING tactics most players adopt at the round start is terribly unrealistic, terribly boring, brain dead and frustrating.

Nearly all my games go. Join squad > SL charges point with little to no consideration for anything > Ambushed (by accident/luck) by another rushing squad of the enemy team > everyone dies.

This also starts a pattern of spawn rush > spawn rush that never ends. No one regroups it just ruins the whole experience and undermines everything that differentiates this game from other shooters.

They really need to find a way to stop this or introduce a ONE death only mode so that people don't do this tactic as it is total brain dead and ruins the entire match.

Anyone know a way around this or anything I have missed, gamemodes etc? I haven't played the game much because i literally cannot stomach how dumb this tactic is.
So you want basicly two flags, one each team ( cause all the backcapping is basicly a game of its own "cap a flag" no fights just capping.
On top of that you want no one to atack the other team before everybody is ready and found wath M key is used for ect. And each time a squad dies, the game goes on holt until "the M key is found yet another time. Then Zzzzzzzzzz sorry dont get what it is you want. The game is to prevent the enemy from achieving their goals, so you can achieve your own goals.
I dont know why people think that Squad is like the youtube movies, building the so called Superfobs, cause its not. The rare ocations you find invasion maps, then it can be wise with some ekstra placements. But sadly as soon as the fob gets a fev mg placements. People stay in the cosy "safety cause im pinned down" fobs for the entire g##### game, while loosing the flags.

You ask for gamemodes there you have it.
what you are looking for is not in the game Squad sorry to say.

What you are looking for is more like Arma 3 Millsim. Hell some of them can even use days just to even leave main base..

But yet again Squad is not a milsim game. Its a fast paced shooter game.

Good speed on your searching, and may the farts be with you noobikaan😨
=EBS= Nuzzi May 24, 2019 @ 11:45pm 
Originally posted by AssKicker:
I love the idea of this game. It's basically Arma without Aids and a Mulitplayer that you can actually play with unified goals.

However, I have one big problem with this game. I'm wondering if there are any Servers I can join with rules to fix this or if the game is just broken.

THE RUSHING tactics most players adopt at the round start is terribly unrealistic, terribly boring, brain dead and frustrating.

Nearly all my games go. Join squad > SL charges point with little to no consideration for anything > Ambushed (by accident/luck) by another rushing squad of the enemy team > everyone dies.

This also starts a pattern of spawn rush > spawn rush that never ends. No one regroups it just ruins the whole experience and undermines everything that differentiates this game from other shooters.

They really need to find a way to stop this or introduce a ONE death only mode so that people don't do this tactic as it is total brain dead and ruins the entire match.

Anyone know a way around this or anything I have missed, gamemodes etc? I haven't played the game much because i literally cannot stomach how dumb this tactic is.
If you read from time to other on squad forums, you will find onelife events.
=EBS= Nuzzi May 25, 2019 @ 12:11am 
Originally posted by AssKicker:
I love the idea of this game. It's basically Arma without Aids and a Mulitplayer that you can actually play with unified goals.

However, I have one big problem with this game. I'm wondering if there are any Servers I can join with rules to fix this or if the game is just broken.

THE RUSHING tactics most players adopt at the round start is terribly unrealistic, terribly boring, brain dead and frustrating.

Nearly all my games go. Join squad > SL charges point with little to no consideration for anything > Ambushed (by accident/luck) by another rushing squad of the enemy team > everyone dies.

This also starts a pattern of spawn rush > spawn rush that never ends. No one regroups it just ruins the whole experience and undermines everything that differentiates this game from other shooters.

They really need to find a way to stop this or introduce a ONE death only mode so that people don't do this tactic as it is total brain dead and ruins the entire match.

Anyone know a way around this or anything I have missed, gamemodes etc? I haven't played the game much because i literally cannot stomach how dumb this tactic is.
When i play ingame with rush squads, the only squads that is playing uncoordinated, is usualy the ones in your arrea. Its good to have both as someone can do the gameplay "catch a flag". Nothing wrong about that.

But sometimes often they built a fob away from the flag, using to long to build so enemys preventing backcappers to achieve their goal. Cant or wont find the cap cause frustrated that rest of team allready found their part to do. ( the staging timer is realy long) where the"regrouping" or grouping up so to say, is supposed to take place.

When this happens, the guys working hard to preventing the enemys achieving their goals, so the backcappers can do what their. (If thats not coordinated i dont know what is) Those guys have to disangage, to go back to help the backcappers. And thats when the game is basicly lost.
Cause now the enemys can cap all the flags.

Se Rushing like a dubbel neutral. And hell year, you meet the opposite rushing team, you get to do some fighting. At least i think thats wath the guns and blueberrynpancakes are for right haha
=EBS= Nuzzi May 25, 2019 @ 12:25am 
Originally posted by AssKicker:
I love the idea of this game. It's basically Arma without Aids and a Mulitplayer that you can actually play with unified goals.

However, I have one big problem with this game. I'm wondering if there are any Servers I can join with rules to fix this or if the game is just broken.

THE RUSHING tactics most players adopt at the round start is terribly unrealistic, terribly boring, brain dead and frustrating.

Nearly all my games go. Join squad > SL charges point with little to no consideration for anything > Ambushed (by accident/luck) by another rushing squad of the enemy team > everyone dies.

This also starts a pattern of spawn rush > spawn rush that never ends. No one regroups it just ruins the whole experience and undermines everything that differentiates this game from other shooters.

They really need to find a way to stop this or introduce a ONE death only mode so that people don't do this tactic as it is total brain dead and ruins the entire match.

Anyone know a way around this or anything I have missed, gamemodes etc? I haven't played the game much because i literally cannot stomach how dumb this tactic is. [/quote
Link to onelife events

https://squadops.gg/sessions/715
Paladin May 25, 2019 @ 7:12am 
Return that game, if you don't like that mechanic. Developers are going to make that game more arcade like. They increased moving speed and implement buddy rally points (repsawns on friendly squad rally). Probably, in fututre you will see even more run and gun playstyle and faster meatgrinding.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: May 24, 2019 @ 1:28pm
Posts: 11