Squad
isw0412™ May 3, 2019 @ 11:22pm
Gun fire audio.
Does anyone know if they will make guns sound more realistic in the near future? Are any mods able to comment on this?
Last edited by isw0412™; May 5, 2019 @ 6:08pm
< >
Showing 1-15 of 25 comments
Hugh Jaynis May 4, 2019 @ 5:56am 
Yep there will be an update soon that gives you permanent hearing damage and tinnitus unless you wear ear-pro while playing.
isw0412™ May 4, 2019 @ 6:25pm 
lol I wouldn't mind that but it needs to sound good not this pop pop stuff real. Their guns don't even sound remotely real.
Smugsie May 4, 2019 @ 7:02pm 
Squad actually used to sound realistic, audiophiles used to rave how real this game sounded and believe it or not, this game used to be the golden standard in audio.
This was last year, OWI re-did the sounds and now Squad has audio that has sounds like a generic unity game.

Edit: Skip to 23:35
https://youtu.be/1KvRJtcvSLs?t=1415
Last edited by Smugsie; May 4, 2019 @ 7:04pm
isw0412™ May 4, 2019 @ 8:05pm 
So why did they do that?
A Lamp May 4, 2019 @ 9:48pm 
Originally posted by isw0412™:
So why did they do that?

Just replaying so if some one know I will get the notification. Squad use to sound so good, and it was loud and when ♥♥♥♥ hits the fan the sound was just awesome. Now like someone said, it just sounds like a generic gunfight.
Last edited by A Lamp; May 4, 2019 @ 10:33pm
Drifter May 5, 2019 @ 5:54am 
Originally posted by Smugsie:
Squad actually used to sound realistic, audiophiles
Edit: Skip to 23:35
https://youtu.be/1KvRJtcvSLs?t=1415

What the hell was that? Some yank who loves the sound of their own voice. They don't even play the sounds?

Here are the sounds. Pretty average before and after. The L85A2 sounds like it's using caps.

https://www.youtube.com/watch?v=J_JPBWkaCog
Plague Doctor May 5, 2019 @ 7:07am 
Sound IS subjective for the best part and people all hear things a little differently, but not everyone can turn it into an artwork, that's where Anders comes into it.

While I might not agree some of the sounds reflect exactly real life counterparts, it's all about what you can reproduce and can record for yourself.
Anders cannot slap on a YouTube video and rip sounds from it.
Anders more than likely cannot place remote microphones around a range and have military units launch mortars near his mics to get a perfectly realistic sound of incoming
It's time for people to ground themselves in reality of a sound guys abilities and opportunities to record audio, then place it into a game and have it still sound as required.
Those of you who possess firearms, try audio recording some of them, see what happens. See how you just can't get quality samples and clip the crap out of your audio because you don't understand how sound waves and pressure works.
Then spending the literal hours sampling and resampling and adding into the game, you'll see it's not as easy as you think.

Anders knows his craft boys, he's a professional and does this for a living. I'm 99% sure they'll be plenty of things he is working and changing constantly to create the best audio environment for everyone who has paid for this game, recording a sample is the easy part compared to getting it into the game and sounding right.

My closing words are this, speak to any Iraq, Afghanistan or any other veteran in the community, they'll tell you this games audio is as close as it gets.
Last edited by Plague Doctor; May 5, 2019 @ 7:41am
Smugsie May 5, 2019 @ 7:51am 
Originally posted by BigPickle:
Sound IS subjective for the best part and people all hear things a little differently, but not everyone can turn it into an artwork, that's where Anders comes into it.

While I might not agree some of the sounds reflect exactly real life counterparts, it's all about what you can reproduce and can record for yourself.
Anders cannot slap on a YouTube video and rip sounds from it.
Anders more than likely cannot place remote microphones around a range and have military units launch mortars near his mics to get a perfectly realistic sound of incoming
It's time for people to ground themselves in reality of a sound guys abilities and opportunities to record audio, then place it into a game and have it still sound as required.
Those of you who possess firearms, try audio recording some of them, see what happens. See how you just can't get quality samples and clip the crap out of your audio because you don't understand how sound waves and pressure works.
Then spending the literal hours sampling and resampling and adding into the game, you'll see it's not as easy as you think.

Anders knows his craft boys, he's a professional and does this for a living. I'm 99% sure they'll be plenty of things he is working and changing constantly to create the best audio environment for everyone who has paid for this game, recording a sample is the easy part compared to getting it into the game and sounding right.

My closing words are this, speak to any Iraq, Afghanistan or any other veteran in the community, they'll tell you this games audio is as close as it gets.

We're not asking for the sound engineers to do something new and spectacular. They've already done it and downgraded from what was already good. Hard effort does not always produce good results, and this especially applies to sound design.
isw0412™ May 5, 2019 @ 10:08am 
Yeah the sounds are what steer me away from playing because sound is huge for me. I like it when it sounds real gives me a reason to shoot at the enemy other than just to get a kill or defend myself lol.
Plague Doctor May 6, 2019 @ 2:09am 
My opening statement, Sound IS subjective.


Originally posted by Smugsie:
We're not asking for the sound engineers to do something new and spectacular. They've already done it and downgraded from what was already good. Hard effort does not always produce good results, and this especially applies to sound design.

So you think he produced what you see as something spectacular..then downgraded it purposely to sound worse?


I'm also glad you recognise that it takes artistry to produce good sound design as well as hard work and effort. I'll look forward to your sound mod.


Last edited by Plague Doctor; May 6, 2019 @ 2:21am
Rex Terra May 6, 2019 @ 6:13am 
Originally posted by BigPickle:
My opening statement, Sound IS subjective.


Originally posted by Smugsie:
We're not asking for the sound engineers to do something new and spectacular. They've already done it and downgraded from what was already good. Hard effort does not always produce good results, and this especially applies to sound design.

So you think he produced what you see as something spectacular..then downgraded it purposely to sound worse?


I'm also glad you recognise that it takes artistry to produce good sound design as well as hard work and effort. I'll look forward to your sound mod.
You're a very manipulative speaker.
Plague Doctor May 6, 2019 @ 9:36am 
Originally posted by Singularitas Domine:
Originally posted by BigPickle:
My opening statement, Sound IS subjective.




So you think he produced what you see as something spectacular..then downgraded it purposely to sound worse?


I'm also glad you recognise that it takes artistry to produce good sound design as well as hard work and effort. I'll look forward to your sound mod.
You're a very manipulative speaker.

I say what I see, no need for manipulation.
People should try producing a mod to change the things they don't like.
Last edited by Plague Doctor; May 6, 2019 @ 9:40am
Smugsie May 6, 2019 @ 9:43am 
Originally posted by RIP BigPickle:
My opening statement, Sound IS subjective.


Originally posted by Smugsie:
We're not asking for the sound engineers to do something new and spectacular. They've already done it and downgraded from what was already good. Hard effort does not always produce good results, and this especially applies to sound design.

So you think he produced what you see as something spectacular..then downgraded it purposely to sound worse?


I'm also glad you recognise that it takes artistry to produce good sound design as well as hard work and effort. I'll look forward to your sound mod.

Yup, what he produced is subjectively worse :)
isw0412™ May 6, 2019 @ 12:17pm 
I understand what yall are saying about if you want it, do it yourself or prove it. But on the other hand this game does cost money and there isn't much of a reason why there can't be decent gun fire audio. It would really add to the game.
SIX May 9, 2019 @ 12:29am 
You guys do realize sounds quality also depends on your hardware right. I use a 600$ headphone with a 500$ DAC/AMP and I'm sure as ♥♥♥♥ it's not the same as someone using a pair of 60$ gaming headphone with onboard sound module mobo.
Last edited by SIX; May 9, 2019 @ 12:30am
< >
Showing 1-15 of 25 comments
Per page: 1530 50

Date Posted: May 3, 2019 @ 11:22pm
Posts: 25