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Αναφορά προβλήματος μετάφρασης
Eh, was a valiant try at changing the world, too bad you cant really change what the devs have said their game is and what it isnt.
But nice try buddy.
No its not... its good to prevent rushing no aim ppl directly to vehicles... Vehicles already are weak as F againts INF... cos cannot destroy buildings, cannot pass medium rocks etc... and ah ok stucking on every bump
It's a bit of a misconception, derived from a few old PG-7V HEAT rockets with damaged or worn parts. On top of some tall tales.
The PG-7V needs to be fired for it to arm, as an internal safety requires inertia for a pin to move, to allow an electrical current to travel and trigger the detonator.
The tip of the rocket has a piezoelectric fuse, which when crushed causes an electrical current, which then travels to the detonator in the back. It requires a lot of force to cause the fuse to create the electrical current.
When the rocket fires, the acceleration of the rocket sends a firing pin to a primer which not only activates the booster & ignites the self destruct fuse, but also sets the charge for the safety mechanism - which causes the other pin to move, to allow the electrical current on impact to get to the detonator, causing the big boom.
This rocket has around a 5m - 7m arming distance. Things like the OG-7 fragmentation have around a 10m - 15m arming distance.
It literally requires both the piezoelectric fuse and internal safety to be damaged, either through a lapse in quality control, or it's just really old, for it to be dropped and explode on contact. You have a higher chance of having a dud rocket, than having one damaged enough to have a slight tap to set it off.
There are countless accounts of inexperienced militia fighters removing the safety caps off of their RPGs, running and falling with them and blowing up.
Hi there. Regular LAT/HAT player here. I'm that guy, when playing as insurgents on invasion, that will try and get an ammo crate FOB placed along the enemy MSR so I can keep sinking bradley IFV's with RPG-26 Tandems. I also use the Gustav's smoke rounds to powder the enemy's nose if they're pinning my squad down. I've had a few times where I've failed to meet minimum arming distance, but every time I should have known better, and not just threw off a shot in panic.
The minimum arming distance is both an idiot-guard (not blowing yourself up because the projectile hits an invisible hitbox), and a balance for AT. In the more urban maps (and fool's road), vehicles are having anything but a good time if the AT does their job right. Having to consider arming distance is a kind of counter to being able to hide in literally any place, with map objects (low walls, fences, etc) not hindering your positioning, and not sounding like a vehicle when you move, allowing for the element of surprise in nearly any vehicle encounter, spare ones where the vehicles know full well where you are. In that case, you need to fall back, reposition, and peek out from arming distance. If it makes you feel any better, none of the vehicles have countermeasures like the Trophy system, which would have made arming distance a moot debate ;)
A slight tap from a drop wont be enough force to crush the piezoelectric fuse to cause an electrical current - If the piezoelectric fuse is damaged and a slight tap does trigger it, it won't explode as the internal safety has a pin that blocks the electrical current from traveling to the detonator in the back. Only way to complete the circuit is by firing the rocket.
Most accounts are false and are just rumours / tall tales. It's something that can happen, but it's a very very rare chance of ever happening. NO military grade explosive projectile, goes live so easily. The safety cap is more so to prevent damage to the tip of the rocket, more so than anything else, or a buffer incase of a damaged fuse and internal safety. Fun fact, you can fire a rocket with the safety cap on, and the rocket will still explode on impact, as long as you hit a solid surface.
Like I explained to you above. Only way any RPG rocket will detonate on a drop, is if both the piezoelectric fuse and internal safety is damaged. Which is like a 1 out of 100,000 maybe even more chance of ever happening.
LAT and HAT kits are already strong for the range of utility that they have (long to close range anti-infantry + anti-armor) . idk what you are on about if you think that the arming range is too long, it's like less than 30m which is plenty to get close enough to "suicide" strike armor. Also there is barely a reason to sacrifice yourself since in vanilla matchmaking the respawn rate is fairly quick, so you might as well use some strategy instead of wasting a valuable role that someone else could use better.
ps if you want to jhad the coolest way is with an ied much bigger blast and alot more spectacular.
and the rpg wouldnt have one hit the tank anyway.
It's not a mil-sim game period and even if it were it's absolutely realistic to have arming distances on explosive weaponry cause they were designed that way. Even firearms have safeties on them for a reason.