Squad
LAT/HAT Minimum arming distance?
Am I the only one who thinks the minimum arming distance for LAT/HAT is stupid? I though this was a mil sim... like WTH is this BS? This literally ruins the game and kills my immersion. It I want to suicide with an RPG to save my squad from a tank, THEN SO BE IT! definitely one of the major draw backs from the game. I think a good compromise would be to just nerf the damage... NOT NEGATE IT COMPLETELY. Anyone disagree?

Minimum arming distance should be an option that server admins have control over.
Τελευταία επεξεργασία από scoobyrizz; 6 Αυγ 2019, 16:06
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Αναρτήθηκε αρχικά από Insidious:
Αναρτήθηκε αρχικά από Maki Nishikino:

Nope, it bridges the gap between arcade and milsim. A flat out milsim Squad is not.

https://blog.cyberpowerpc.com/2018/05/05/squad-alpha-update-11-review-the-great-military-shooter-is-now-vaulting-over-its-competition/

Eh, was a valiant try at changing the world, too bad you cant really change what the devs have said their game is and what it isnt.

But nice try buddy.
Αναρτήθηκε αρχικά από Llamas are Lethal:
Am I the only one who thinks the minimum arming distance for LAT/HAT is stupid? I though this was a mil sim... like WTH is this BS? This literally ruins the game and kills my immersion. It I want to suicide with an RPG to save my squad from a tank, THEN SO BE IT! definitely one of the major draw backs from the game. I think a good compromise would be to just nerf the damage... NOT NEGATE IT COMPLETELY. Anyone disagree?

Minimum arming distance should be an option that server admins have control over.

No its not... its good to prevent rushing no aim ppl directly to vehicles... Vehicles already are weak as F againts INF... cos cannot destroy buildings, cannot pass medium rocks etc... and ah ok stucking on every bump
Αναρτήθηκε αρχικά από Llamas are Lethal:
might as well be playing COD then. it BS and you guys know it. IRL if you even drop an rpg on its nose it will explode.

It's a bit of a misconception, derived from a few old PG-7V HEAT rockets with damaged or worn parts. On top of some tall tales.

The PG-7V needs to be fired for it to arm, as an internal safety requires inertia for a pin to move, to allow an electrical current to travel and trigger the detonator.

The tip of the rocket has a piezoelectric fuse, which when crushed causes an electrical current, which then travels to the detonator in the back. It requires a lot of force to cause the fuse to create the electrical current.

When the rocket fires, the acceleration of the rocket sends a firing pin to a primer which not only activates the booster & ignites the self destruct fuse, but also sets the charge for the safety mechanism - which causes the other pin to move, to allow the electrical current on impact to get to the detonator, causing the big boom.

This rocket has around a 5m - 7m arming distance. Things like the OG-7 fragmentation have around a 10m - 15m arming distance.

It literally requires both the piezoelectric fuse and internal safety to be damaged, either through a lapse in quality control, or it's just really old, for it to be dropped and explode on contact. You have a higher chance of having a dud rocket, than having one damaged enough to have a slight tap to set it off.

It is so frustrating when an MRAP sees a LAT/HAT and is just like "oh look HAT/LAT, Driver go forward up to him so he cant harm us". Its such BS....and You Nay sayer's have probably never played as HAT/LAT in the game, and are just being devils advocate. Like I said, There needs to be a compromise.
Τελευταία επεξεργασία από scoobyrizz; 8 Αυγ 2019, 8:27
Αναρτήθηκε αρχικά από Llamas are Lethal:
okay but you guys are avoiding the fact that in real life, arming distance for an RPG is point blank. if you drop an RPG that has its saftey cap removed from the nose... it will detonate. It is so frustrating when an MRAP sees a LAT/HAT and is just like "oh look HAT/LAT, Driver go forward up to him so he cant harm us". Its such BS....and You Nay sayer's have probably never played as HAT/LAT in the game, and are just being devils advocate. Like I said, There needs to be a compromise.
Where in the world are you buying your rockets mate? The projectiles have safety measures implemented to you know, not kill the user. The warhead arms itself after the booster kicks in which is about 10 meters after launch. It also requires a lot of force to crush the piezoelectric fuse, you can drop it, kick it and play rugby with it without it detonating.
Αναρτήθηκε αρχικά από John Phagastick:
Αναρτήθηκε αρχικά από Llamas are Lethal:
okay but you guys are avoiding the fact that in real life, arming distance for an RPG is point blank. if you drop an RPG that has its saftey cap removed from the nose... it will detonate. It is so frustrating when an MRAP sees a LAT/HAT and is just like "oh look HAT/LAT, Driver go forward up to him so he cant harm us". Its such BS....and You Nay sayer's have probably never played as HAT/LAT in the game, and are just being devils advocate. Like I said, There needs to be a compromise.
Where in the world are you buying your rockets mate? The projectiles have safety measures implemented to you know, not kill the user. The warhead arms itself after the booster kicks in which is about 10 meters after launch. It also requires a lot of force to crush the piezoelectric fuse, you can drop it, kick it and play rugby with it without it detonating.

There are countless accounts of inexperienced militia fighters removing the safety caps off of their RPGs, running and falling with them and blowing up.
Αναρτήθηκε αρχικά από Llamas are Lethal:
okay but you guys are avoiding the fact that in real life, arming distance for an RPG is point blank. if you drop an RPG that has its saftey cap removed from the nose... it will detonate. It is so frustrating when an MRAP sees a LAT/HAT and is just like "oh look HAT/LAT, Driver go forward up to him so he cant harm us". Its such BS....and You Nay sayer's have probably never played as HAT/LAT in the game, and are just being devils advocate. Like I said, There needs to be a compromise.

Hi there. Regular LAT/HAT player here. I'm that guy, when playing as insurgents on invasion, that will try and get an ammo crate FOB placed along the enemy MSR so I can keep sinking bradley IFV's with RPG-26 Tandems. I also use the Gustav's smoke rounds to powder the enemy's nose if they're pinning my squad down. I've had a few times where I've failed to meet minimum arming distance, but every time I should have known better, and not just threw off a shot in panic.

The minimum arming distance is both an idiot-guard (not blowing yourself up because the projectile hits an invisible hitbox), and a balance for AT. In the more urban maps (and fool's road), vehicles are having anything but a good time if the AT does their job right. Having to consider arming distance is a kind of counter to being able to hide in literally any place, with map objects (low walls, fences, etc) not hindering your positioning, and not sounding like a vehicle when you move, allowing for the element of surprise in nearly any vehicle encounter, spare ones where the vehicles know full well where you are. In that case, you need to fall back, reposition, and peek out from arming distance. If it makes you feel any better, none of the vehicles have countermeasures like the Trophy system, which would have made arming distance a moot debate ;)
Αναρτήθηκε αρχικά από Llamas are Lethal:
Αναρτήθηκε αρχικά από John Phagastick:
Where in the world are you buying your rockets mate? The projectiles have safety measures implemented to you know, not kill the user. The warhead arms itself after the booster kicks in which is about 10 meters after launch. It also requires a lot of force to crush the piezoelectric fuse, you can drop it, kick it and play rugby with it without it detonating.

There are countless accounts of inexperienced militia fighters removing the safety caps off of their RPGs, running and falling with them and blowing up.

A slight tap from a drop wont be enough force to crush the piezoelectric fuse to cause an electrical current - If the piezoelectric fuse is damaged and a slight tap does trigger it, it won't explode as the internal safety has a pin that blocks the electrical current from traveling to the detonator in the back. Only way to complete the circuit is by firing the rocket.

Most accounts are false and are just rumours / tall tales. It's something that can happen, but it's a very very rare chance of ever happening. NO military grade explosive projectile, goes live so easily. The safety cap is more so to prevent damage to the tip of the rocket, more so than anything else, or a buffer incase of a damaged fuse and internal safety. Fun fact, you can fire a rocket with the safety cap on, and the rocket will still explode on impact, as long as you hit a solid surface.

Like I explained to you above. Only way any RPG rocket will detonate on a drop, is if both the piezoelectric fuse and internal safety is damaged. Which is like a 1 out of 100,000 maybe even more chance of ever happening.

Αναρτήθηκε αρχικά από Llamas are Lethal:
Am I the only one who thinks the minimum arming distance for LAT/HAT is stupid? I though this was a mil sim... like WTH is this BS? This literally ruins the game and kills my immersion. It I want to suicide with an RPG to save my squad from a tank, THEN SO BE IT! definitely one of the major draw backs from the game. I think a good compromise would be to just nerf the damage... NOT NEGATE IT COMPLETELY. Anyone disagree?

Minimum arming distance should be an option that server admins have control over.

LAT and HAT kits are already strong for the range of utility that they have (long to close range anti-infantry + anti-armor) . idk what you are on about if you think that the arming range is too long, it's like less than 30m which is plenty to get close enough to "suicide" strike armor. Also there is barely a reason to sacrifice yourself since in vanilla matchmaking the respawn rate is fairly quick, so you might as well use some strategy instead of wasting a valuable role that someone else could use better. :praisesun:
"Minimum arming distance is ♥♥♥♥♥♥♥♥" I am weak.
Αναρτήθηκε αρχικά από Llamas are Lethal:
Am I the only one who thinks the minimum arming distance for LAT/HAT is stupid? I though this was a mil sim... like WTH is this BS? This literally ruins the game and kills my immersion. It I want to suicide with an RPG to save my squad from a tank, THEN SO BE IT! definitely one of the major draw backs from the game. I think a good compromise would be to just nerf the damage... NOT NEGATE IT COMPLETELY. Anyone disagree?

Minimum arming distance should be an option that server admins have control over.
this is based off real life equipment used by real people believe it or not. there are safety measures on this weapons to reduce the risk of injury. if you drop and rpg round on the ground it will not go off cuz the safety cap on the round is still in place it will not explode. modern military's will still handle these with care as these are usually ex soviet equipment that have been around for long over a decade and are not completely safe. even if the round was armed and shoot out of the rpg and it hit a wall a few meters in front of the user it will not exploded as it has not armed because it has not traveled the minimum distance. this is all safety features built in by the designer to make people want to buy the weapon. a good example of this is tnt a nobell prize winning invention because of its revolution in explosive safety.
ps if you want to jhad the coolest way is with an ied much bigger blast and alot more spectacular.
and the rpg wouldnt have one hit the tank anyway.
Minimum arming distance is fine.
Maybe make it 25m better than 50m
Why was the discussion resurrected?

It's not a mil-sim game period and even if it were it's absolutely realistic to have arming distances on explosive weaponry cause they were designed that way. Even firearms have safeties on them for a reason.
Αναρτήθηκε αρχικά από Iraq_PMU:
Maybe make it 25m better than 50m
its already 30
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Ημ/νία ανάρτησης: 6 Αυγ 2019, 15:55
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