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Would be nice for matchmaker to swap players based on squad scores and not personal score. That way squads can stick together if they want, but overall will help with some balance.
hours played+(average score last 3 games)=hidden mmr
a way for players to group up
balancing out the hidden mmr between matches
a way for server owners to disable it
this is literally the biggest issue in the game, i have only played 2 times in the last week because of this. the first day i switched to the obviously better team, and won every game for 8 hours strait. last night i went on another server, decided to stick it out with original team and lost every game for 3.5 hours strait. All the games both days were not even close
matches do seem to be more one sided than they were pre steam sale, we should see an improvement in 3 weeks but I would love to see a balancing system so I know what servers to avoid and have a greater chance of having those epic within 5 ticket games
And well even squad full of 1000+ hours players will not change game much. Its 9 men from 40. Also hours says nothing. I know players which have thousands hours and have pretty same performance like with 100 hours. only difference is that they stoped complain, they become chill and they stoped do stupid things in game. Well exceptions are still avaiable. Biggest leasson in this game is personal and surprisely they are avaiable in real life also. This game is usefull at more levels than relax.
By the way in v15 will be ingame tutorial. Prerelease patch log is avaiable at official web site. So there will be basic knowledge for everyone.
Every Sale you have to wait till new players know what they are doing.