Squad
Ghojo Nov 14, 2019 @ 12:53am
So no gunships and jets?
I remember in their crowdfunding and early days, they promised attack helicopters and jets ingame eventually.

Did they give up on that?

And for those who don't know about their kickstarter, here is a reminder about the promised vehicles:
https://www.kickstarter.com/projects/offworldindustries/squad/posts/1272444

http://media.joinsquad.com/2015/Bootcamp/airvehicletypes.jpg

It explicitly states "pilot role required" for their jets & attack helicopters.
Last edited by Ghojo; Nov 15, 2019 @ 12:49am
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Showing 16-30 of 39 comments
Rose Nov 15, 2019 @ 10:08am 
If they add Helis and Jets why shouldn't they put in the Javelin system??
Maybe the little bird could be added but Anything bigger including Jets wouldnt really work
Last edited by Rose; Nov 15, 2019 @ 10:09am
Ghojo Nov 15, 2019 @ 10:56pm 
Originally posted by Kazanova:
If they add Helis and Jets why shouldn't they put in the Javelin system??
Maybe the little bird could be added but Anything bigger including Jets wouldnt really work

Yeah unless they can make a map as big as in Arma3, which I doubt, then player controlled jet's don't make much sense.

Attack helis are a must though, especially since it was promised in the kickstarter.
Karl Pilkington Nov 16, 2019 @ 10:49am 
Attack helis and jets work fine in Project Reality (and RS2 with helis) which has mostly smaller maps. It doesn't have to be Arma size.
When it's map & mode dependent as well as not being OP with reasonable counter measures, what's the problem?
It just seems a bit odd to have a modern warfare style game without at least attack helis.
So I don't see how adding sorely missing content would 'dilute' gameplay. It just sounds like the typical ground pounder's irrational hate for anything beyond artillery that can rain hell from above despite being a common fact of life on the battlefield since air power's inception in ww1..
Last edited by Karl Pilkington; Nov 16, 2019 @ 11:04am
BEECHER Nov 16, 2019 @ 11:08am 
i hope attack helis come into play, as they will change the game comply
Rose Nov 16, 2019 @ 11:24am 
The Little Bird and a Russian Light Heli would be acceptable as Attack Helis but Anything bigger will kill off most infantry gameplay. Jets would mean More troops would be diverted to Anti Air roles leaving a small Infantry Squad to take points.
Maps aren't big enough for Jets and some factions wouldn't be able to fight them off.
The Militia and Insurgents. AA Guns simple do not take Warthogs down you need Surface to Air Rockets which would require more vehicle assets and infantry to man them unless they made a new role for the infantry portable SAMs.
Little article on the A10 Warthog
https://nationalinterest.org/blog/buzz/air-force-pilots-revealed-us-why-you-cant-kill-10-warthog-52677
Last edited by Rose; Nov 16, 2019 @ 11:34am
Karl Pilkington Nov 16, 2019 @ 11:39am 
Originally posted by Kazanova:
The Little Bird and a Russian Light Heli would be acceptable as Attack Helis but Anything bigger will kill off most infantry gameplay. Jets would mean More troops would be diverted to Anti Air roles leaving a small Infantry Squad to take points.
Maps aren't big enough for Jets and some factions wouldn't be able to fight them off.
The Militia and Insurgents. AA Guns simple do not take Warthogs down you need Surface to Air Rockets which would require more vehicle assets and infantry to man them unless they made a new role for the infantry portable SAMs.
Little article on the A10 Warthog
https://nationalinterest.org/blog/buzz/air-force-pilots-revealed-us-why-you-cant-kill-10-warthog-52677

Anything bigger, like a Cobra perhaps? A single mg, hmg, or rpg can take them down and the team with them win pretty easily in RS2 with servers capped at 64 slots, so why must it be a big deal in Squad? It's not like those who shoot at helis are useless at every other task in the game.
Sure if the AA efforts of the team aren't very good and the Cobra pilot is good, that means bad news for the team without the Cobra. So what? That's what alpha/beta is for, to get the balance down rather than assuming it's going to be horrific when they work fine in other games that have them.
Also who's saying the jet has to be an A-10? Either way, manpads are pretty effective in PR.
Again, nobody is arguing for air assets to be on every map/mode either. But it's pretty clear that there are purists who want nothing but infantry/tanks/transports and to hell with anything else, despite it would rake in a lot more interested players and action otherwise.
Last edited by Karl Pilkington; Nov 16, 2019 @ 11:50am
Rose Nov 16, 2019 @ 11:50am 
The US uses the A10 more than any close Air Support they where originally designed to slaughter Soviet tanks. And other Close Air support Jets are just as hardy as the A10. What do you want for Jets a F16?
Ofc Squad would use the A10 for the US.

Have you seen how a Blackhawk in this game tanks a Goose shell? Lol
Leave it at Infantry and Armour combat with Light Air Assets(Transport and Light Attack Helis) and the game will be fine.

None of the maps are big enough for Jets Arma map sizes is what you'd need it'll turn into what Red Cruicible turned into when Jets where added.
A slaughter of any Infantry and most ground assets.
Last edited by Rose; Nov 16, 2019 @ 11:51am
Karl Pilkington Nov 16, 2019 @ 11:53am 
Originally posted by Kazanova:
The US uses the A10 more than any close Air Support they where originally designed to slaughter Soviet tanks. And other Close Air support Jets are just as hardy as the A10.

Have you seen how a Blackhawk in this game tanks a Goose shell? Lol
Leave it at Infantry and Armour combat with Light Air Assets and the game will be fine.

None of the maps are big enough for Jets Arma map sizes is what you'd need it'll turn into what Red Cruicible turned into when Jets where added.
A slaughter of any Infantry and most ground assets.

I guess you missed the part I mentioned where they work fine in PR with maps around the same size and usually smaller than Squad, let alone Arma. The jets actually aren't super OP and a bit difficult to really rack up insane amount of kills given the obvious countermeasures. Maybe Red Crucible devs didn't know how to balance things worth a damn.
Rose Nov 16, 2019 @ 1:01pm 
Okay sure but Jets still won't happen they've said no to them. May change their minds but I doubt it.
Light Air Assets is what it needs.
Squad is for infantry and Armour combat with some air assets to spice things up.
"It just seems a bit odd to have a modern warfare style game without at least attack helis." With this line of reasoning i want Night maps where conventional forces get NVGs(To be fair tgis would be cool), Russian Rocket Trucks, Rocket batteries, Howitzers, Javelins, Bunker Busters, MOABs, Flare Rounds for mortars, Flash Bangs, IED trucks, IED vests, Civs in city maps, White Phosphorus, Molotovs, ability to drop weapons and if you shoot someone without a gun you lose tickets, Tomahawk cruise missile strikes, HALO Jumps etc...
Last edited by Rose; Nov 16, 2019 @ 1:36pm
Maki Nishikino Nov 16, 2019 @ 3:47pm 
Originally posted by Thrashaero:
Anything bigger, like a Cobra perhaps?

As a player controlled asset? The US Army hasn't used the Cobra in over 15 years. For a Cobra we would need the Marines.
Last edited by Maki Nishikino; Nov 16, 2019 @ 3:47pm
Rose Nov 16, 2019 @ 3:54pm 
Originally posted by Maki Nishikino:
Originally posted by Thrashaero:
Anything bigger, like a Cobra perhaps?

As a player controlled asset? The US Army hasn't used the Cobra in over 15 years. For a Cobra we would need the Marines.
And with the marines you get the hilariously murderous and what would be OP Harrier of Destruction.

Tho to be real Marines would be cool they use some different assets and equipment than the regular army
SMITTY Nov 16, 2019 @ 4:10pm 
Squad would work well with drones.
Maki Nishikino Nov 16, 2019 @ 4:25pm 
Also, a counter-argument to add an AH-64 and not AH-1 wouldn't be very strong. Unlike the AH-64 the AH-1 that was used by the Army was never equipped with Hellfires like the AH-64 is, they used TOWs.

Unlike the Hellfire a TOW has to manually be guided by the gunner leaving the aircraft vulnerable till the missile impacts the target. The helicopter can turn away after it's been launched, it's a fire-and-forget missile.

An AH-64 without any Hellfires flying around on the battlefield with armor lurking around is ridiculous and the capabilities of the Hellfire are not limited to blasting armor.

I can see where Aegmar is coming from, there would definitely need to be some serious counters to this kind of firepower. No, the only legit asset being a ZU-23 on the back of a truck doesn't cut it.

It itself would have a serious bounty on it for an AH-64 and would more than likely be highly sought after to fire off a Hellfire at. The AH-64 lobs it's Hellfire then turns away to avoid getting detected or hit and goodbye most effective anti-aircraft asset in the game.
Last edited by Maki Nishikino; Nov 16, 2019 @ 5:06pm
Karl Pilkington Nov 16, 2019 @ 5:29pm 
Originally posted by Kazanova:
Okay sure but Jets still won't happen they've said no to them. May change their minds but I doubt it.
Light Air Assets is what it needs.
Squad is for infantry and Armour combat with some air assets to spice things up.
"It just seems a bit odd to have a modern warfare style game without at least attack helis." With this line of reasoning i want Night maps where conventional forces get NVGs(To be fair tgis would be cool), Russian Rocket Trucks, Rocket batteries, Howitzers, Javelins, Bunker Busters, MOABs, Flare Rounds for mortars, Flash Bangs, IED trucks, IED vests, Civs in city maps, White Phosphorus, Molotovs, ability to drop weapons and if you shoot someone without a gun you lose tickets, Tomahawk cruise missile strikes, HALO Jumps etc...

Well the guys at PR did many of those things in an engine that was quite limited and charged nothing for it.. Not saying it's quick and easy, but why not?
Karl Pilkington Nov 16, 2019 @ 5:32pm 
Originally posted by Aegmar:
Im pretty sure squad will not expand anymore regarding the types of available assets. APC's, IFV's, MBT's are already there and the Infantry already has counters for those (ATGM's. AT roles).

Transport Helos are here and they don't need a counter, since they are only expanding the possibilities of resupply and infantry transport.

If you add combat aircraft you would also have to add all sorts of other stuff to counter it, this would dilute the core gameplay (which happens on the ground) so its a smart choice to only add aircraft as indirect offmap support assets, but not player operated.

I don't think this will change, probably its for the better.

'dilute the core gameplay' you keep saying that but it doesn't really make much sense. It's not like the people using stuff to counter it would be useless otherwise as you're implying.
Again it wouldn't be something for every map and mode, and there are games that have smaller maps, less slots, and still manage just fine with attack helis.
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Date Posted: Nov 14, 2019 @ 12:53am
Posts: 39