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Horrible Helicopter Controls
In my opinion, these are the worst controls for flying a helicopter in a video game I have ever seen. Every other game that I can think of allows players to use WASD for pitch and roll, not collective and yaw. Collective should be Shift and Control (or z) and yaw should be Q and E. The way that you have implemented it is so bad I think it is embarrassing. I should be able to hold Alt and free look with my mouse and fly with WASD just like every other game that has ever had helicopters. This is ridiculous, we wait for 2 years and this is the best you got? I am really beginning to lose faith in this development team.
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Messaggio originale di hobbicon:
It's not that bad, a good compromise between fun and reality.
Not as good as in RS2 tho.
Except compromising in the user bindable controls department is neither good nor fun, in fact it's bad. Now you could argue you can't change controls in a real helicopter but then I'd argue back that real helicopter controls are intuitive, and without every single player being given a free joystick (that likely isn't supported properly anyway) the way to make the controls intuitive for us, is to rebind them to fit our needs.
Ultima modifica da Ahroovi; 10 ott 2019, ore 4:48
Yall being too picky with this. Just invert your mouse for the helis. If you ever played any ARMA this is similar to that but a little more forgiving. I have no problems flying around with controlling the heli with a mouse. Its so easy.
Ultima modifica da Maltent; 10 ott 2019, ore 6:16
Messaggio originale di SternLX:
Messaggio originale di Johnny Banger:
In my opinion, these are the worst controls for flying a helicopter in a video game I have ever seen...
I take it you never played Ghost Recon: Wildlands before they added alternate Helio controls.
I don't know what's wrong with Devs these days when it comes to copter controls. DICE got it right, right out of the gate in BF2 and BF 2142.
It's like none of todays Devs even heard of those games.


Na... its the stratification and lack of input from other sources to the devs'....ie... programmers. Often they are calling the shots as they are experts in writing code. They are NOT experts in the majority of other topics.... Nor often will they explore similar software to find the standard norms that came before. Its why when you make stuff like this game, it pays to have a BIG diverse team were everyone has input. By diverse... I dont just mean the rainbow. I mean different ages and back grounds. Like infantry grunt...pilot, heavy tracked vehicle operator.... now you get to emergent game play.... Some guy that lived in a box making great code on his/her own is not gonna get there. And that is some of what is wrong with the often bizarre things that come out of game studios. OH.......and pray the biggest stick in the room is not made of immobile concrete.

At this point these controls and inputs are clearly intended to be "accessible". But to many OTHER games in the same genre make this look like a kiddie pool. So right now you have folks that go this is a crappy unsatisfying game play loop, like you expect me to fly this thing around for hours on end in this crappy unsatisfyingly fake chopper? Ya no.. To others that never played any thing like this sort of game play experience of the past 20+ years that do flying choppers better. And I am not even touching on actual SIMS here. This aims at the middle ground and OMFG I think it missed the target by a wide margin.

its so far off from any arma flight model, i might lough if it wasnt so sad. not that it had to be the exact one but arma gives u full acces to every controloption u want to customize. i can switch between analogue and digital axis controls all the way i want, except in squad where i am forced to use buttons to yaw and and axis to roll. im absolutely ok with anyone who likes it that way and i dont want to take anything from those ppl, just give me the option to set up the game the way i want to control it.

and theres still the weird acceleration, in the test course u suddenly speed away at the landing pads even with minimal collective levels and then the weird intertia comes to play and u cant properly lose speed.

u can twitch the helicopter around with the mouse even with 2 wheels touched down as long as the game thinks its not yet "landed"

theres so much about it that just doesnt feel right
The Holy Helicopter Physics is just super unusable.
I think the controls are fine, if you put time into it you can get movement you just cant with keyboard alone.
The only way to fly a heli is with pedals and stick.... Am a good pilot in dcs but this heli omg its terrible.
Messaggio originale di Lt.Dan:
The only way to fly a heli is with pedals and stick.... Am a good pilot in dcs but this heli omg its terrible.

They weren't going for mil sim level of controls and fly models where you gotta manually flip switches and dials just to start the engine. Squad has never been about mil sim level of realism. I think the way they have it now fits their game design as its in the middle of mil sim and arcade just like every other vehicle and weapon.
still it would be nice to have all control options available in settings and to be free to bind it that are already in config.ini without editing it there.
Honestly, I think people are complaining a bit much. There's still room for tuning, but I had played on the test server a bit and did the training and while it did feel clunky, it felt comfortable after doing it for a bit.
Messaggio originale di Lt.Dan:
The only way to fly a heli is with pedals and stick.... Am a good pilot in dcs but this heli omg its terrible.

Well thats DCS..... its an actual flight model thats like 91 percent right. The tail rotor is not even modeled here...... Whats the point of pedals? But if you understand how a basic chopper flies, this is utterly unacceptable. It would be like making all cars in game turn backwards and with the rear wheels turning sort of bad. No one would put up with it. But folks that have the basics of how a chopper flies, its the same thing really. The real issue is that OTHER games in the same vane as squad are doing simplified chopper flight models that are way better. At least the basic stuff is mainly there.... Arma and RS2 pop into mind...
Not BF control, no! ARMA 3 looks more prefer
so......no joystick?
Messaggio originale di Johnny Banger:
In my opinion, these are the worst controls for flying a helicopter in a video game I have ever seen. Every other game that I can think of allows players to use WASD for pitch and roll, not collective and yaw. Collective should be Shift and Control (or z) and yaw should be Q and E. The way that you have implemented it is so bad I think it is embarrassing. I should be able to hold Alt and free look with my mouse and fly with WASD just like every other game that has ever had helicopters. This is ridiculous, we wait for 2 years and this is the best you got? I am really beginning to lose faith in this development team.

Helicopter? Where are Helicopters? Sorry I ask but I have not seen a single helicopter.
The control scheme is pretty good considering it utilizes mouse.

The flight mechanics are actually pretty easy, but require a bit getting used to. It's even better this way so flying feels more realistic then some arcade flying of battlefield and balances out flying a bit in the process.
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Data di pubblicazione: 9 ott 2019, ore 13:59
Messaggi: 124