Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What if all of the anti-aliasing options make the shadows flicker? My older AMD card, R9 280, had the same issue. Upgraded to a RX 570 and all anti-aliasing options make the shadows flicker. Is this a known issue with AMD?
I have an issue with the anti-aliasing. When I turn it on TAA to have better graphic and so better visibility, it makes my scope sights blurry with many weapons (Acog, AK scope, Svd scope and so on...), and the RPG scope truly is the worst you can't see nothing on it. Otherwise I need to turn it on FXAA to have clearer scopes and it becomes hard to see far enemies because of the sharp textures. I have super-sampling set at 1.5x and increasing it doesn't fix the problem.
Try messing around with the FOV.
https://www.reddit.com/r/postscriptum/comments/b0z4g9/icekks_guide_to_better_antialiasing_repost/
Thanks for the advice, I tried it and it's completely game changing. Even though TAA makes the scopes range finder and stuff a little bit blurry compared to the FXAA, the overall visibility I gained with scopes is huge thanks to you
This look interesting. I will check that further when I have time. Thx for helping me
You’re welcome! :)
AA off and FXAA are bad for me. They make textures very...grainy? Not sure how to describe it. Almost like they are full of thousands of tiny pixel-like holes that kinda move around with my camera angle. TAA fixes that and is great, but causes horrible ghosting on edges of buildings where there is high contrast (like inside a building looking out at the desert sand and moving left or right).
Any known fixes for this?
I can live with it, as I have been, it's just a bit disappointing...
I use Nvidia filters to improve the quality of my graphics in game.
To do this, press Alt+Z to open the Nvidia overlay, and then select "Filters". Once open, you can create profiles and add/edit various filters to the game
Ok, thanks! I knew about the GeForce overlay, but didn't know about filters in it!
Yeah Ahroovi, that's the TAA. It creates a kind of afterimage on high contrast areas.
Edit: Ahh, yeah doesn't look like I can use filters for fixing that effect. Oh well, it was worth a shot!