Squad
iiiEazyiii 13 dec, 2023 @ 23:41
Unreal Engine / DX12 crash / Unplayable
Crashes I've gotten so far:
Assertion failed: IsInGameThread() || IsInSlateThread() || IsInAsyncLoadingThread()

Assertion failed: IsInGameThread() && !IsInSlateThread() [File:C:/buildWork/d9b2387fd600ba3c/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncPackageLoader.cpp] [Line: 679]

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
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welcome to the club
Ellips 15 dec, 2023 @ 6:27 
Для предотвращения вылетов используйте DirectX 11
To prevent crashes, use DirectX 11
McSlotha 23 dec, 2023 @ 8:00 
same issues, here, first the exception violation now the assertion failed. this issue comes after the 7.0?? TLF update. no issues like this beforehand other than random crashes due to an unoptimized game on wifi...
Gog 23 dec, 2023 @ 20:12 
Yeah, I tried using dx12 with Frame Generation and all that. Worked for about 10 minutes and crashed.
Adam&Myranda 24 dec, 2023 @ 21:21 
so i got mine to work. right click and go to properties. and launch op and type in -dx11 then launch game
SOOOOOS hlep meeee pllzzzz

:steamsad:Assertion failed: IsInGameThread() && !IsInSlateThread() [File:C:/buildWork/d9b2387fd600ba3c/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncPackageLoader.cpp] [Line: 679]
Assertion failed: IsInGameThread() && !IsInSlateThread() [File:C:/buildWork/d9b2387fd600ba3c/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncPackageLoader.cpp] [Line: 679]
kummina 7 jan, 2024 @ 0:38 
File:C:/buildWork/d9b2387fd600ba3c/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncPackageLoader.cpp
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Datum skrivet: 13 dec, 2023 @ 23:41
Inlägg: 8