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i used to play squad on the same cpu 4790k (@ 4.2GHz all core) and a 4gb gtx 970 and the game was unplayable on the lowest settings @1080p because of the lack of vram
The problem is now that you can't really do anything now TBH, as far as i know kepler (GTX 700 series) does not support dx12 at all (maxwell (gtx 900 series) was the first gpu generation from envidia that supported dx12 (feature level 12.0), so unfortunately you can´t use fsr 2.0
Also i don't know how to say it politely, but your gpu is under the minimum system requirements for squad, at minimum you need a gpu with 4gb of vram ( according to the store page) but the game really wants 8gb at least, i regularly see vram utilisation at around 11GB VRAM when i play at 1080p.
The only thing you can do now is to play with the ingame render scale, but because of the lack of vram the game will just dump the data to ram (i would recommend at least 32gb (the max you can put on the old haswell platform).
Hope i managed to help you somehow m8, but there is no other way than to upgrade the whole pc, because squad is a "games as a service" game and as a consequence of that, the system requirements slowly grow over time with each major update.
But TBH it is kinda the fault of the devs because the minimum requirements at the store page have not been updated as far as i know for years (i bought squad in 2018 alpha v10 i think) and the game is still unoptimised, using only 1 to 2 cores properly, this is the reason why you need a newer cpu (higher IPC - instructions per cycle on 1 core), the rest of the cores are basically ignored by the game
i7-4790 / GTX 760 (2GB VRAM) / 16GB RAM / HDD / 1920x1080 60Hz
i7-8700 / GTX 1070 (8GB VRAM) / 16GB RAM / HDD / 2560x1440 75Hz
i9-10900KF / RTX 3070 (8GB VRAM) / 32GB RAM / SATA SSD / 2560x1440 75Hz
i9-13900K / RTX 4090 (24GB VRAM) / 64GB RAM / NVMe M.2 SSD / 5120x1440 240Hz
If you do want to get a new PC and have a budget in mind I can offer suggestions.
How is that fault of the devs is beyond me.
All you really "need" is slightly better GPU, the CPU, while old and obsolete, should still run at acceptable framerates.
Second-hand GPU market prices crashed globally, though I heard some regions are still screwed economically in general.
m8 i play on a 5800x (PBO OC) with a 6700xt 32gb ddr4 3600 cl 16 (in dual chanel) and the game is installed on a kc 3000 nvme 4.0 ssd with d-ram cash (one of the fastest gen 4 nvme you can buy, becouse i get less stutter that way for some rason, even though the game is not using direct storage at all, i guess it needs the bigger random 4k read bandwidth to stream data in )
no matter the settings my CPU hovers around 7% to 15% total usage because the damn game refuses to use more than 2 cores properly the rest are doing basically nothing, and the gpu refuses to boost to its maximum GPU frequency because there is not enough load so it underclocks it self to save energy and to run cooler.
i get around 100 to 120 fps on a full server, i am happy with the performance but lets face it the damn game is still unoptimised, open up msi afterburner with a per core view (real + ht cores) and see the per core usage for yourself (in percent), if you dont trust me. This is a typical unreal engine illness where the cpu utilisation is a joke relying on high ipc and clock speed of new cpu´s.
And he needs a stronger cpu i used to play on a 4.2GHz 4790k too with a gtx 970 and 16gb ddr3 1600 cl16, the damn game was unplayable (regularly saw over 70% CPU usage on a full 100 people server) combined with nasty fps drops to the low 20´s)
And before you ask, i am playing this game since alpha v10 (think i bought the game in 2018), i am fully aware of the optimisation attempts of the devs, it became better over the years but it still needs work for people with lower spec PC so they can enjoy it too and please stop with the elitist BS of "BuY a BeTteR PC" he knows it, he just wanted to ask if he can try a method to be able to play squad on his system a bit longer without a upgrade
Not everyone can afford 2000€ for a pc just to play a game FFS
Cpu has to be good in single thread, and medium range gpu.
I got i9-11900K (upgraded from i5 8400), and 3070 (upgrade from 1060 6gb).
Before lighting overhaul(update 2.12) I could play on old hardware with 80-100 fps. After upgrading and few updates later ... got 90-130fps (in 4k now).
The only thing I've discovered with this game and intel "k" series is when changing cpu cache voltage mode from static to adaptive (and main cpu voltage as static") I got from (weirdly) 40-50fps to 90-130 on new hardware.
Gpu usage now 99% and cpu on 2x cores maxed out, but looking at ghz usage per core - got mine maxed out to 5.2 (can more but not fun of massive overclocking even with watercooling)
But maybe it is affecting only my cpu.
Also disabled hyperthreading in bios- which helps a bit with fps stability.
Also it is possible to reduce quality of shadows with ini file, you cant disable it but can reduce quality a bit.