Squad
Texture Rendering or loading issue
For some odd reason on the games graphics on the textures aren't rendering for me and this wasn't only on this game, but also on Post Scriptum as well. This has happened to where the graphical textures weren't rendering the character textures including some tree's.

Any idea's guys? This has been plaguing me for almost 3 months now and I am sick of this kind of ♥♥♥♥ bug I have to deal with while playing both games. They look like they are straight from a PS2 game
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Αναρτήθηκε αρχικά από Arc:
PC specs ?

AMD Ryzen 5 5600G with Radeon Graphics 3.90 GHz
16.0 GB (13.9 GB usable)
Samsung SSD
AMD RX480 Graphics card
Τελευταία επεξεργασία από JLPtheGreat; 10 Ιουν 2022, 15:34
If it is 4GB RX480, tone down texture and mesh settings.

And ensure you have texture pool capped to VRAM amount else it overflows and that leads to low quality MIP maps being loaded instead.
Τελευταία επεξεργασία από Arc; 10 Ιουν 2022, 15:43
Αναρτήθηκε αρχικά από Arc:
If it is 4GB RX480, tone down texture and mesh settings.

And ensure you have texture pool capped to VRAM amount else it overflows and that leads to low quality MIP maps being loaded instead.

Sadly, I set my graphics all to low below the vram and it still has the same issue.
Someone on Post Scriptum forum recommended I delete all the games files and do a fresh install of it.
Texture Streaming scalability set to Low will restrict streaming memory pool to low value so higher level MIP maps won't fit and you'll get blurry textures.

Have you tried something in the middle ?

Have you deleted your saved files in AppData\local\Squad or reset cache using ingame setting ?
Your issue ought to be solved just by checking the uncap texture streaming pool size (or something along those lines) in the settings menu.
Αναρτήθηκε αρχικά από Arc:
Texture Streaming scalability set to Low will restrict streaming memory pool to low value so higher level MIP maps won't fit and you'll get blurry textures.

Have you tried something in the middle ?

Have you deleted your saved files in AppData\local\Squad or reset cache using ingame setting ?

I uninstalled everything and deleted the files again
I'll also try that out by setting that setting to middle to see if that fixes it

Αναρτήθηκε αρχικά από Geebus:
Your issue ought to be solved just by checking the uncap texture streaming pool size (or something along those lines) in the settings menu.

I'll try that as well to see if that works too.
Αναρτήθηκε αρχικά από Arc:
Texture Streaming scalability set to Low will restrict streaming memory pool to low value so higher level MIP maps won't fit and you'll get blurry textures.

Have you tried something in the middle ?

Have you deleted your saved files in AppData\local\Squad or reset cache using ingame setting ?


Αναρτήθηκε αρχικά από Geebus:
Your issue ought to be solved just by checking the uncap texture streaming pool size (or something along those lines) in the settings menu.

Update on my graphical issue, it has all been fixed thanks to selecting texture streaming pool size feature.
Thanks for the help guys!!!
Cheers!!! :lunar2019coolpig: :lunar2020confidentrooster:
Hi, sorry for "reopening" this, but where do you set the Texture Streaming Scalability?
Αναρτήθηκε αρχικά από Sigi:
Hi, sorry for "reopening" this, but where do you set the Texture Streaming Scalability?
"Texture Quality" in Video settings.
Αναρτήθηκε αρχικά από Arc:
Αναρτήθηκε αρχικά από Sigi:
Hi, sorry for "reopening" this, but where do you set the Texture Streaming Scalability?
"Texture Quality" in Video settings.

Well "Texture Quality" doesn't seem to be the same as Texture Streaming. You stated that Texture Streaming Scalability set to Low may restrict my memory pool and thus the blurry textures.

I have everything on "low" and I still have blurry textures, just setting the "texture quality" to epic doesn't change that.

I can fix bad quality textures with uncapping the pool size, but it immediately cuts my fps down to 20. I read that anything lower than 4gb of VRAM causes this, but I do have 4gb. I don't want the game to look fantastic, I just don't want it to look like a vanilla skyrim cabbage. Ideas?
Τελευταία επεξεργασία από Sigi; 18 Οκτ 2022, 7:56
Αναρτήθηκε αρχικά από Sigi:
Well "Texture Quality" doesn't seem to be the same as Texture Streaming. You stated that Texture Streaming Scalability set to Low may restrict my memory pool and thus the blurry textures.
in UE4 "Texture Quality" settings is modifying r.Streaming.PoolSize and MIP bias.
So Low/Medium will intentionally cap streaming pool and force stops higher quality MIP maps from streaming in.

So texture quality or texture streaming, depending if the game in question renamed the option or split them to their components.
Don't remmeber how it is named for Squad or any random UE4 game for that matter.

Obsolete GPUs with 2GB of VRAM will suffer naturally in large UE4 games like Squad or SCUM.

Maybe you can alter Engine.ini and tweak r.Streaming.PoolSize manually, but iirc Squad is not really reading INI files to prevent exploits.
Αναρτήθηκε αρχικά από Geebus:
Your issue ought to be solved just by checking the uncap texture streaming pool size (or something along those lines) in the settings menu.
Thanks papi solved a 2 month long issue
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