Squad
JLPtheGreat Jun 10, 2022 @ 2:48pm
Texture Rendering or loading issue
For some odd reason on the games graphics on the textures aren't rendering for me and this wasn't only on this game, but also on Post Scriptum as well. This has happened to where the graphical textures weren't rendering the character textures including some tree's.

Any idea's guys? This has been plaguing me for almost 3 months now and I am sick of this kind of ♥♥♥♥ bug I have to deal with while playing both games. They look like they are straight from a PS2 game
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Showing 1-13 of 13 comments
Arc Jun 10, 2022 @ 3:19pm 
PC specs ?
JLPtheGreat Jun 10, 2022 @ 3:30pm 
Originally posted by Arc:
PC specs ?

AMD Ryzen 5 5600G with Radeon Graphics 3.90 GHz
16.0 GB (13.9 GB usable)
Samsung SSD
AMD RX480 Graphics card
Last edited by JLPtheGreat; Jun 10, 2022 @ 3:34pm
Arc Jun 10, 2022 @ 3:39pm 
If it is 4GB RX480, tone down texture and mesh settings.

And ensure you have texture pool capped to VRAM amount else it overflows and that leads to low quality MIP maps being loaded instead.
Last edited by Arc; Jun 10, 2022 @ 3:43pm
JLPtheGreat Jun 10, 2022 @ 4:25pm 
Originally posted by Arc:
If it is 4GB RX480, tone down texture and mesh settings.

And ensure you have texture pool capped to VRAM amount else it overflows and that leads to low quality MIP maps being loaded instead.

Sadly, I set my graphics all to low below the vram and it still has the same issue.
Someone on Post Scriptum forum recommended I delete all the games files and do a fresh install of it.
Arc Jun 10, 2022 @ 11:10pm 
Texture Streaming scalability set to Low will restrict streaming memory pool to low value so higher level MIP maps won't fit and you'll get blurry textures.

Have you tried something in the middle ?

Have you deleted your saved files in AppData\local\Squad or reset cache using ingame setting ?
Geebus Jun 10, 2022 @ 11:47pm 
Your issue ought to be solved just by checking the uncap texture streaming pool size (or something along those lines) in the settings menu.
JLPtheGreat Jun 11, 2022 @ 3:08am 
Originally posted by Arc:
Texture Streaming scalability set to Low will restrict streaming memory pool to low value so higher level MIP maps won't fit and you'll get blurry textures.

Have you tried something in the middle ?

Have you deleted your saved files in AppData\local\Squad or reset cache using ingame setting ?

I uninstalled everything and deleted the files again
I'll also try that out by setting that setting to middle to see if that fixes it

Originally posted by Geebus:
Your issue ought to be solved just by checking the uncap texture streaming pool size (or something along those lines) in the settings menu.

I'll try that as well to see if that works too.
JLPtheGreat Jun 16, 2022 @ 7:43pm 
Originally posted by Arc:
Texture Streaming scalability set to Low will restrict streaming memory pool to low value so higher level MIP maps won't fit and you'll get blurry textures.

Have you tried something in the middle ?

Have you deleted your saved files in AppData\local\Squad or reset cache using ingame setting ?


Originally posted by Geebus:
Your issue ought to be solved just by checking the uncap texture streaming pool size (or something along those lines) in the settings menu.

Update on my graphical issue, it has all been fixed thanks to selecting texture streaming pool size feature.
Thanks for the help guys!!!
Cheers!!! :lunar2019coolpig: :lunar2020confidentrooster:
Sigi Oct 18, 2022 @ 7:42am 
Hi, sorry for "reopening" this, but where do you set the Texture Streaming Scalability?
Arc Oct 18, 2022 @ 7:49am 
Originally posted by Sigi:
Hi, sorry for "reopening" this, but where do you set the Texture Streaming Scalability?
"Texture Quality" in Video settings.
Sigi Oct 18, 2022 @ 7:55am 
Originally posted by Arc:
Originally posted by Sigi:
Hi, sorry for "reopening" this, but where do you set the Texture Streaming Scalability?
"Texture Quality" in Video settings.

Well "Texture Quality" doesn't seem to be the same as Texture Streaming. You stated that Texture Streaming Scalability set to Low may restrict my memory pool and thus the blurry textures.

I have everything on "low" and I still have blurry textures, just setting the "texture quality" to epic doesn't change that.

I can fix bad quality textures with uncapping the pool size, but it immediately cuts my fps down to 20. I read that anything lower than 4gb of VRAM causes this, but I do have 4gb. I don't want the game to look fantastic, I just don't want it to look like a vanilla skyrim cabbage. Ideas?
Last edited by Sigi; Oct 18, 2022 @ 7:56am
Arc Oct 18, 2022 @ 9:53am 
Originally posted by Sigi:
Well "Texture Quality" doesn't seem to be the same as Texture Streaming. You stated that Texture Streaming Scalability set to Low may restrict my memory pool and thus the blurry textures.
in UE4 "Texture Quality" settings is modifying r.Streaming.PoolSize and MIP bias.
So Low/Medium will intentionally cap streaming pool and force stops higher quality MIP maps from streaming in.

So texture quality or texture streaming, depending if the game in question renamed the option or split them to their components.
Don't remmeber how it is named for Squad or any random UE4 game for that matter.

Obsolete GPUs with 2GB of VRAM will suffer naturally in large UE4 games like Squad or SCUM.

Maybe you can alter Engine.ini and tweak r.Streaming.PoolSize manually, but iirc Squad is not really reading INI files to prevent exploits.
President Camacho Nov 11, 2023 @ 2:36pm 
Originally posted by Geebus:
Your issue ought to be solved just by checking the uncap texture streaming pool size (or something along those lines) in the settings menu.
Thanks papi solved a 2 month long issue
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Date Posted: Jun 10, 2022 @ 2:48pm
Posts: 13