Squad
jArmAhead 2016년 6월 23일 오후 10시 55분
Any plans to fix the awful fidelity on aiming? Pixel Jumping
Just picked up the game and started checking out how the gear handled, and man oh man is this the wrong game to handle aiming in such a low fidelity manner. Putting the cross hair on targets at 300+ meters is impossible without offsetting (holding left or right of the target) and waiting for sway to bring it on target at the outside of it's "swing," making small adjustments is impossible. Is this something that the devs have talked about working on? Because at this point I don't see myself playing a lot of this if this never gets better. We'll see how it works in an actual mission but I've never seen it be much better when games have this problem.

Solution for now:
BG | WARti0k0ne님이 먼저 게시:
The fidelity "issue" can be repaired by settings. First of forget the toting about high mouse DPI will ruin your game, that is false internet legend.

Now turn your DPI up on your mouse setting in Windows let say to 2500DPI or even more. Then go to the game and config page and put the mouse sensitivity/speed as low as you can. Now aim for a mouse speed of about 10" for full character 360 turn. You might need to go adjusting both the ingame sensitivity and Windows mouse driver a few times before the result fits your taste. If you have one of those mouses with 4000+ DPI then you even get twitch shooter fast and precise aiming.

Most "pros" play with 10"+ inch and even have dedicated button to drop the DPI rate to slow the aim down.
If you are bothered by the pixel jumping, which is specifically what I am referring to not at all the sway. Even with the sway you can coax the crosshair onto the target at pretty much any range with this fix. It shouldn't be a final solution, but it helped a lot for me, even if it requires me to adjust every other game to work well for me.
jArmAhead 님이 마지막으로 수정; 2016년 7월 2일 오후 9시 12분
< >
전체 댓글 30개 중 1~15개 표시 중
Gar101 2016년 6월 23일 오후 11시 00분 
welcome to reallity son
Odd fella 2016년 6월 24일 오전 1시 20분 
Games make aiming easier as the more realistic aiming mechanics would scare off the masses.

Whenever you see enemy, either crouch or prone as it reduces gun sway.

Don't use all your stamina, even if you don't see enemy. When you get tired, your gun sway increases. Plus you won't be able to hold your breath for long when you're about to take the shot.

And remember, the sights are above the barrel and so when you're shooting from cover, make sure the barrel is higher than the cover and not just the sights.
NETSCAPE 2016년 6월 24일 오전 2시 09분 
They really need to use the scroll method to control the height of your stance like Escape from Tarkov is doing. And make MG deployable obviously...
SuicidalChair  [개발자] 2016년 6월 24일 오전 6시 47분 
NETSCAPE NAVIGATOR님이 먼저 게시:
They really need to use the scroll method to control the height of your stance like Escape from Tarkov is doing. And make MG deployable obviously...
not sure on the stances but deployable MG should be comming with new animation system, along with vaulting and gun resting.
No-Neck 2016년 6월 24일 오전 7시 19분 
Input lag is horrific with low FPS in my experience.
jArmAhead 2016년 6월 25일 오전 1시 11분 
Gar101님이 먼저 게시:
welcome to reallity son
Even a pistol is easier to make small corrections on. Have you ever fired a rifle? Sway is FINE. But not being able to more fine, smooth corrections from a stable platform is ridiculous.
I'm not talking about "it's hard to aim because sway."
I mostly play games with plenty of sway and can handle those just fine. I've even handled actual rifles in a multitude of positions. I know what does and does not make marksmanship difficult. I've never experienced poorly sampled input that only lets me make relatively gross, stuttery corrections.

I am specifically talking about the fact that you can't adjust your aim in very, very fine amounts, something you need to be able to do in order to make long range shots.

Lay down with a rifle that has optics, and when you have minimized sway, make the smallest possible adjustment against a distant target. It's far too impricise to be able to actually make the appropriate adjustment. Often the smallest adjustment you can make will take you from left of the target to right of the target.
Trem 2016년 6월 25일 오전 2시 52분 
uh guys I don't think he's talking about sway.

He's talking about the fact that you move your mouse as slow as possible for precision, and the game 'jumps' several degrees / moves the screen a few pixels, causing your aim to now be off target, and totally destroying any sense of precision.
Trem 님이 마지막으로 수정; 2016년 6월 25일 오전 2시 52분
No-Neck 2016년 6월 25일 오전 3시 21분 
Tremozl님이 먼저 게시:
uh guys I don't think he's talking about sway.

He's talking about the fact that you move your mouse as slow as possible for precision, and the game 'jumps' several degrees / moves the screen a few pixels, causing your aim to now be off target, and totally destroying any sense of precision.
Yeah, I think that's the input lag I mentioned causing overcompensation.
jArmAhead 2016년 6월 28일 오전 2시 02분 
No-Neck님이 먼저 게시:
Tremozl님이 먼저 게시:
uh guys I don't think he's talking about sway.

He's talking about the fact that you move your mouse as slow as possible for precision, and the game 'jumps' several degrees / moves the screen a few pixels, causing your aim to now be off target, and totally destroying any sense of precision.
Yeah, I think that's the input lag I mentioned causing overcompensation.
Lag isn't really the word I would use. In fact, at least on my system, the aiming feels snappy and responsive, outside of fine corrections. In fact the implementation in this is probably to some extent present to keep things responsive. Not sure on that point, the game has been fairly decent in terms of performance for me. Not great, but not bad in matches.

Either way Tremozl described it a bit better than I was able to.
No-Neck 2016년 6월 28일 오전 2시 22분 
jArmAhead님이 먼저 게시:
No-Neck님이 먼저 게시:
Yeah, I think that's the input lag I mentioned causing overcompensation.
Lag isn't really the word I would use. In fact, at least on my system, the aiming feels snappy and responsive, outside of fine corrections. In fact the implementation in this is probably to some extent present to keep things responsive. Not sure on that point, the game has been fairly decent in terms of performance for me. Not great, but not bad in matches.

Either way Tremozl described it a bit better than I was able to.
Yeah, I have had the mouse jumping during fine aiming and it was when my FPS was dropping low, especially bad when Gorodok first dropped and I was getting 30 FPS, I have no problems at 50+ FPS.

What's your framerate?

It's also recommended to put your mouse sensitivity to the max and then turn it right down to taste in the game, but I don't notice much/any difference.
Dan 2016년 6월 28일 오전 7시 28분 
Make sure you turn off 'Enhance Pointer Precision' in Windows mouse settings.
BG | WARti0k0ne 2016년 6월 28일 오후 3시 21분 
The fidelity "issue" can be repaired by settings. First of forget the toting about high mouse DPI will ruin your game, that is false internet legend.

Now turn your DPI up on your mouse setting in Windows let say to 2500DPI or even more. Then go to the game and config page and put the mouse sensitivity/speed as low as you can. Now aim for a mouse speed of about 10" for full character 360 turn. You might need to go adjusting both the ingame sensitivity and Windows mouse driver a few times before the result fits your taste. If you have one of those mouses with 4000+ DPI then you even get twitch shooter fast and precise aiming.

Most "pros" play with 10"+ inch and even have dedicated button to drop the DPI rate to slow the aim down.
[BRE] Lancelot / Hung sheppy 2016년 6월 30일 오전 6시 42분 
I see no problem with the sway on the guns, This is a modern militery shotter game, that's meant to be as realistic as possible, As far as I am concerned it's pretty dam accurate on this game, you just got to get used to it.
Trem 2016년 6월 30일 오후 12시 33분 
TAW SheppyNaught님이 먼저 게시:
I see no problem with the sway on the guns, This is a modern militery shotter game, that's meant to be as realistic as possible, As far as I am concerned it's pretty dam accurate on this game, you just got to get used to it.

Please.. read the most recent like, 5 or 6 posts... -______-
Trem 님이 마지막으로 수정; 2016년 6월 30일 오후 12시 34분
jArmAhead 2016년 6월 30일 오후 1시 23분 
Tremozl님이 먼저 게시:
TAW SheppyNaught님이 먼저 게시:
I see no problem with the sway on the guns, This is a modern militery shotter game, that's meant to be as realistic as possible, As far as I am concerned it's pretty dam accurate on this game, you just got to get used to it.

Please.. read the most recent like, 5 or 6 posts... -______-
Or even the first one.
< >
전체 댓글 30개 중 1~15개 표시 중
페이지당 표시 개수: 1530 50

게시된 날짜: 2016년 6월 23일 오후 10시 55분
게시글: 30