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When I tried squad leading for the first time, I found it way too overwhelming simply because of the amount of responsibilities I had and the short time frame I had to make decisions. With that said, I think a solution to players who are tired of squad leading and wants to play a grunt role is to make squad leading easier. If you take away tasks from squad leaders more people will qualify to squad lead in a shorter time frame because the learning curve isn't as steep. And to take tasks away from the squad lead we need a new role,you probably guessed it: commander role. It's been proposed and it's a listed feature so it all depends on how the devs will implement it. It will definitely keep vets like you interested while increasing the depth of the game.
Teamwork focused games like this will always be low pop because you can't soldier on yourself and get those wonderous kill streaks. Teamwork or die. On top of everyone new will always need instruction. Which means repetition. That's gaming. Not gonna stop no matter how intricate the game is.
However I disagree with MDaxus here. Do NOT take away responsibility from the Squad lead. Because that responsibility of a quality Squad lead imo makes or breaks the game. He doesnt have THAT much control and the team members need to be focused on the job at hand. Theres a reason one guy is always dictating. So the soldiers can do their job focused. Now some Squad leads are quieter and rely on just the brains of the members too. I would just change up how you Squad lead. Or start crewing more for sure. Communities like this one will die if the Veteran Squad leads give up. It did for Goio. Training within communities is the best in this game.
If a vet like yourself needs a push, you defintely should be in comp play. And saving your SLing for those times and crew in between.